CBM prg Studio v2.8.0 released
CBM prg Studio Version 2.8.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New features:
- Screen RAM viewer for debugger.
- Ignore/truncate REM statements during code generation switch.
- Project comments.
- The character editor’s scratch pad can be imported to the screen editor.
- Save/load configuration settings.
- Import multicolour bitmaps into the sprite editor.
- Export binary files from the character editor.
- Much improved BASIC and assembly generation time.
See the help for a complete list of bug fixed.
Download: CBM prg Studio v2.8.0 (1029)
source: ajordison.co.uk
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