CBM prg Studio v2.3.0 released
CBM prg Studio Version 2.3.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 or VIC20 if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New Features in v2.3.0:
- Support for the C16 and Plus/4 machines.
- Undo/redo for character, sprite, and screen designers.
- Support for illegal opcodes.
- Screen designer added to C128 platform (40 column, c64 mode only).
- Start page.
Major bugs fixed:
- Commodore key (in screen designer) producing wrong code for certain colours.
- PI keyword not recognised.
- DATA keyword coloured incorrectly.
- Occasional duplicate start address in new project wizard.
- Wrong link address for VIC 20 projects in generated SYS call.
- Renumbering programs with no destination line numbers after GOTO, GOSUB etc.
- Lowercase text not handled correctly by ‘text’ directive.
- Some minor MMI issues.
Download: CBM prg Studio v2.3.0 (898)
source: ajordison.co.uk
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