CBM prg Studio v2.1.0 released
CBM prg Studio Version 2.1.0 Beta released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 or VIC20 if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
Bugs fixed in v2.1.0:
- Occasional crash on exit.
- User specified project build order not being used/saved.
- Video ram location wrong in screen editor for VIC20 and C64 projects.
- Help file steals the focus and won’t let you use prg studio until it’s closed.
- D64 image name padded with the wrong character.
- Auto formatting assembly programs.
- Some errors being reported on the wrong or negative line numbers.
- Regions and TODOs getting confused with macros/instructions.
Download: CBM prg Studio v2.1.0 (848)
source: ajordison.co.uk
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