C64 Game: Out-Space by Jason Tinkler
A new Commodore 64 game by Jason Tinkler.
Download: Out-Space by Jason Tinkler (1302)
source: noname.c64.org/csdb/
A new Commodore 64 game by Jason Tinkler.
Download: Out-Space by Jason Tinkler (1302)
source: noname.c64.org/csdb/
Some new cracked and trained games from your favorites groups Dinasours.
Download:
source: noname.c64.org/csdb
Commodore Free Magazine Issue #55
Free to download Commodore magazine dedicated to Commodore Computers.
In this issue you can find: | ||
Editorial. Readers Comments. NEWS. Cottonwood BBS Update. ImageFX Manual and Installer. Prince of Persia released. SID Symphony II Cartridges. |
Bit Fox For The Commodore Plus/4 NST’s Audio Extension V2.0 Dunjon Battler Released. Commodore Is Awesome Forum. Edge Grinder Download. Red Wizard Island For The Amiga. Swords Plus/4 Found. |
Takeover – VIC20. Commodore Games Walk-Through. Micro-SD Card Drive For PET. Fairy Well Preview Released. Review: Dunjon Battler. Review: Swords – C16 / Plus/4 Game. Interview With Tokra. Review: Bit-Fox. |
Download:
source: commodorefree.com
CBM-Command is a disk manager for the Commodore 64 / Commodore 128 / Commodore VIC20 and Commodore C16 computers. It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms. Both the C128/C64/VIC20/C16 have their own native version of the application.
Release Notes – Version 2.1 – 2011-10-28 – Release Candidate 1
This version is intended to replace all prior versions you may have downloaded. Please see release notes for prior versions to get comprehensive list of changes.
New Features:
Changes:
Known Issues:
Download: CBM-Command v2.1 Release Candidate 1 (D64) (1560)
Download: CBM-Command v2.1 Release Candidate 1 (D80) (1511)
source: cbmcommand.codeplex.com
C64 Studio is a .NET based IDE written by Georg Rottensteiner. This app supports project based C64 assembly.
The internal assembler is using the ACME syntax. In connection with Vice the IDE allows you to debug through your code and watch variables/memory locations, registers and memory.
Any other emulator can be set up as well if it’s startable via runtime arguments. C64 Studio allows you to compile to raw binary, .prg, .t64 or cartridge format (.bin and .crt for 8k and 16k). Additionally to this C64 Studio comes with a charset and sprite editor.
Version history:
01.11.2011 – 1.8:
Download: C64 Studio v1.8 (823)
source: lemon64.com
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 or VIC20 if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
Download: CBM prg Studio v1.6.1 (903)
source: ajordison.co.uk
Nostalgia has released a trained version of Prince of Persia (Commodore 64) for the Easyflash cartridge.
Download: Prince of Persia +9 (easyflash) (1455)
source: noname.c64.org/csdb
WAV-PRG is a program able to create a .TAP file or Commodore 64 tape from a C64 emulator file (.PRG, .P00, .T64), and create emulator files (.PRG, .P00, .T64) from a Commodore 64 tape. The latter can only be done if the tape is in a format supported by an existing plug-in.
Download: WAV-PRG v4.0 Alpha2 (955)
source: wav-prg.sourceforge.net
Orion70 has made a new game for the Commodore VIC-20.
Title: The Last VIC.
Short Description: VIC version of R. Adling’s Earth Defender game for C16. It makes use of hi-res 160×192 graphics handled via Mike’s Minigrafik extension (and bootloader creation utility).
Play the role of the last defender in your home planet, aiming at hostile alien bombs. With your Commodore VIC-20′s expansion port (!), you control an adjustable cannon. You must hit 19 bombs each level (12 in the colour version), but they keep coming faster and faster… Don’t let the aliens destroy your city, and beware of limited time!
Requirements: VIC-20 + 8K RAM
Download: The Last Vic (BW + Color version) (976)
source: sleepingelephant.com
The HxC Floppy Drive Emulator is a software and hardware system created by jfdn aka Jeff.
The aim of this project is to replace the floppy disk drive by an electronic device emulating the floppy disk drive (list of supported Computer/Hardware).
There are two differents emulators:
Release notes for the HxCFloppyEmulator software v1.6.11.15:
Download: HxCFloppyEmulator software v1.6.11.15 (1048)
source: hxc2001.free.fr
Sorry, this entry is only available in Italian.
Some new cracked and trained games from your favorites groups Creators, Laxity and Hokuto Force. Chessmaster 2000 – Swap It +4 and Jack the Ripper (Jewel) 100% fully working with game solutions for Commodore 64.
Download: Chessmaster 2000 (1426)
Download: Swap It (1348)
Download: Jack the Ripper (Jewel) (1420)
source: noname.c64.org/csdb
Autopsy:
Cumana is a low price hardware supplier for Apple, Amiga, Atari, Oric and so on. Here we present two examples of Floppy Drive compatible with the Apple II computers.
Autopsy:
This is a Apple II clone made by Computertechnik (SK-747 IBS Space 84) around late 70′s. This Apple computer resembles in all respects the original one.
from Wikipedia:
The Apple II is an 8-bit home computer, one of the first highly successful mass-produced microcomputer products, designed primarily by Steve Wozniak, manufactured by Apple Computer (now Apple Inc.) and introduced in 1977. It is the first model in a series of computers which were produced until Apple IIe production ceased in November 1993.
The first Apple II computers went on sale on June 5, 1977 with a MOS Technology 6502 microprocessor running at 1 MHz, 4 kB of RAM, an audio cassette interface for loading programs and storing data, and the Integer BASIC programming language built into the ROMs. The video controller displayed 24 lines by 40 columns of monochrome, upper-case-only (the original character set matches ASCII characters 0×20 to 0x5F) text on the screen, with NTSC composite video output suitable for display on a TV monitor, or on a regular TV set by way of a separate RF modulator.
The original retail price of the computer was 1298 USD (with 4 kB of RAM) and 2638 USD (with the maximum 48 kB of RAM). To reflect the computer’s color graphics capability, the Apple logo on the casing was represented using rainbow stripes, which remained a part of Apple’s corporate logo until early 1998. The earliest Apple II’s were assembled in Silicon Valley, and later in Texas; printed circuit boards were manufactured in Ireland and Singapore.
source: wikipedia
I have recovered a Osborn 1 in pretty nice cosmetic conditions but broken ;-(
List of broken stuff:
Solutions & Fixes:
I have to thank Terry ‘Tezza’ of Classic Computers Blog for the piggyback ram guide.
I used an oscilloscope to find the faulty ram cause all ram in my motherboard seemed to work well. In the photo #9 you can see the signal of the pin 2 (data in) of a faulty ram, while in the photo #8 the same signal of a working a ram.
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