Introduction: The idea behind Cassadapt was to give Commodore computer enthusiasts yet another choice for interfacing their beloved old computers to modern PC’s to either record a .tap/,prg file to a Datassette or playback a Datassette to the PC to capture as a .wav file to then convert to a .tap file.
Cassadapt converts audio signals from your PC’s sound card to digital 0-5V data that can be recorded to a real C2N / 1531 Datassette or played directly in to the C64, C16 etc., even without the need for a real Datassette connected.
With the use of fantastic programs like TapWav, TAPClean and WAV-PRG, Cassadapt is the play-record loop tape enthusiasts are looking for.
Click here for the Instructions Manual.
source: lemon64.com
Autopsy:
from old-computers.com homepage:
The Laser 100/110 was the first model of the Laser 100/200/300 family. The ROM was nearly identical to the one of the Tandy Radio-Shack TRS-80 Color Computer, with only minor changes. It’s so close that when people write Laser emulators, they use TRS-80 CoCo ROM documentations (Laser detailed documentations are hard to find, especially about the ROM itslef).
The Basic was a Microsoft Basic just slightly modified to avoid lawsuits, some statements being stored in the ROM but not available on the machine! Like the most of the Vtech products, the Laser 100/110 was “cheaply” conceived: chicklet keyboard, plastic case, light-weight… It was produced to compete against the first wave of micro-computers like the famous Sinclair ZX-81.
The difference between the Laser 100 and the Laser 110 must be the RAM size (like the Laser 200 and 210), though very little information on the Laser 100 is available. The biggest difference with its big brother the Laser 200 was that it only had a black & white display. An obscure VZ-100 version was also released but this wasn’t the same machine as the VZ series sold in Australia and New-Zealand by Dick Smith Electronics.
source: old-computers.com
A new version of the Amiga Emulator is available.
Visit the Homepage for the Changelog.
source: winuae.net
Autopsy:
from wikipedia:
The Vectrex is an 8-bit video game console that was developed by Western Technologies/Smith Engineering. It was licensed and distributed first by General Consumer Electric (GCE), and then by Milton Bradley Company after their purchase of GCE. It was released in November 1982 at a retail price of $199 ($430 compensated for inflation) as Milton Bradley took over international marketing the price dropped to $150 and then $100 shortly before the video game crash of 1983. The Vectrex exited the market in early 1984.
Unlike other non-portable video game consoles, which connected to televisions and rendered raster graphics, the Vectrex has an integrated vector monitor which displays vector graphics. The monochrome Vectrex uses plastic screen overlays to generate color and various static graphics and decorations. At the time, many of the most popular arcade games used vector displays, and GCE was looking to set themselves apart from the pack by selling high-quality versions of games such as Space Wars and Armor Attack.
Vectrex comes with a built in game, the Asteroids-like Minestorm. Two peripherals were also available for the Vectrex, a light pen and a 3D imager. The Vectrex was also released in Japan under the name Bandai Vectrex Kousokusen. While it is a mainstay of disc-based console systems today, the Vectrex was part of the first generation of console systems to feature a boot screen, which also included the Atari 5200 and Colecovision.
source: wikipedia vectrex game database
from c64scene.com Homepage:
Manosoft reached a version 2 milestone with his new mass-storage project, C64SD. The Italian developer Damiano Colombari based the C64SD design on the already existing SD2IEC solution.
This project is interesting not only because it’s another mass-storage solution but because it combines already existing solutions to a new and fresh product.
Damiano has always followed all the Commdore related websites and forums especially concerning the MMC and SD2IEC projects. That’s when he got the idea to build a solution for which one doesn’t need soldering, wire cutting or the IEC cable.
Read more…
from the Homepage:
GameBase64 is an ongoing effort to document and catalog every Commodore 64 game ever made. It’s a database of over 20000 games and includes many additional bits of information about each game, such as manuals, covers and maps, along with the original game media.
Previously using GameBase64 on the Mac was cumbersome and frustrating because it was not designed with Mac OS X in mind. GameBase64 Browser is trying to remedy this situtation. It’s a ground-breaking frontend to the GameBase64 database, which allows you to find and play the games you remember from the past, quickly and easily with a user interface you’ll feel comfortable in.
Please note that games, screenshots and extras are not part of GameBase64 Browser. You will have to download them yourself.
News (07-May-2010):
- Fixes the problem with automatic updating. Oops!
- Please download manually.
source: sidmusic.org/gamebase64browser gamebase64.com
CBM-Command is a disk manager for the Commodore 64 and Commodore 128 computers.
It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms.
Both the C128 and C64 have their own native version of the application.
Release Notes – 2010-05-10
New Features:
- Launching PRG Files.
- New color schemes to better match the C128 and C64 platforms.
- Function Keys.
Changes:
- File copying is now faster on really fast drives by using 1018 byte buffers instead of 254 byte buffers.
- Files selected in the right panel can now be copied to the left panel.
- When no drive has been selected, opening a panel will now use the drive that the program was loaded from.
- Many, many other bug fixes.
source: cbmcommand.codeplex.com
A new version of the Emu64 is now Online.
It is totally in German language and i have some problems to translate the newest Features in English language.
source: emu64.de
Some fixes for the Electron Data Recorder ALF03.
- Fixed the output Audio.
- Replace the belt.
- Clean the tape head and fix the Azimuth.
- Fixed the Powersupply cable.
- Self made RGB Cable.
- Self made Data Recorder Cable (DIN 7 PINs).
Click here for my Acorn Electron computer.
CBM-Command is a disk manager for the Commodore 64 and Commodore 128 computers. It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms.
Both the C128 and C64 have their own native version of the application.
source: cbmcommand.codeplex.com
Autopsy:
This is a mechanical Pong-type game. All of the game play is mechanical, powered by a wind-up timer mechanism. The batteries are only there to light up the single red LED light that represents the ball.
You can actually play the game with no batteries in a bright enough setting.
source: pongmuseum.com
Autopsy:
Thanks to monkimann.
from wikipedia:
The Acorn Electron is a budget version of the BBC Micro educational/home computer made by Acorn Computers Ltd. It has 32 kilobytes of RAM, and its ROM includes BBC BASIC along with its operating system.
The Electron was able to save and load programs onto audio cassette via a supplied converter cable that connected it to any standard tape recorder that had the correct sockets. It was capable of basic graphics, and could display onto either a television set, a colour (RGB) monitor or a “green screen” monitor.
Click here for my Acorn Electron computer.
Click here for the Operating Instructions.
source: wikipedia
Thanks to monkimann.
Click here for my Acorn Electron computer.
Thanks to monkimann.
Click here for my Acorn Electron computer.
iAN CooG Site has been update with a new version of the Generic C64 prg Unpacker v2.21 (Source included).
History:
2.21 – 2010.03.26-20010.05.03
- better parsing of scanner functions.
- all printf() in scanners moved on a single source, to have a single string pool, thus reducing a bit the final exe size (about 16kb, oh well ;)
source: iancoog.altervista.org
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