SD2IEC is a hardware mass storage device using an SD/MMC card and interfacing with the IEC bus. It is based on the ATmega644 microcontroller from the Atmel AVR microcontroller family.
The most prominent use of SD2IEC is emulation/replacement of a Commodore-1541 disk drive for a C64. Hardware and the microcontroller’s firmware is available as open source (GPL).
Changelog:
2009-02-28 – release 0.9.0
- Bugfix: REL offset calculation for records 256,512,…
- Bugfix: Non-REL P command parameters now match README.
- Bugfix: Reading after EOI behaves correctly now.
- Red LED only active while unwritten data in memory.
- Remove XC,XJ commands.
- New fastloader: ULoad Model 3.
- New fastloader: G.I. Joe (said to be commonly ripped)
- New fastloader: Epyx FastLoad cartridge.
- Support reading raw directory ($ with secondary > 0)
- “display disk images as directories”-mode.
- DNP support.
- Remote display support.
- Build system doesn’t require gawk anymore.
source: sd2iec.de gitweb forum thread c64-wiki
I have found some ZZap 64 Magazine (Italian edition) in my attic.
from Wikipedia:
Zzap!64 was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact.
The magazine launched in April, with the cover date May 1985, as the sister magazine to CRASH. It focused on the C64 for much of its shelf life, but later incorporated Amiga game news and reviews. Like CRASH for the ZX Spectrum, it had a dedicated cult following amongst C64 owners and was well known for its irreverent sense of humour as well as its extensive, detailed coverage of the C64 scene.
The magazine adopted an innovative review system that involved the use of the reviewers’ faces, artistically rendered by in-house artists Oli Frey and Mark Kendrick, to express their reaction to the games. These eventually evolved into static cartoons as the magazine began catering for a younger market.
By 1992, the magazine had changed so dramatically in design and editorial direction that then-publisher Europress decided to relaunch the magazine. Thus, issue 91 of Zzap!64 became issue 1 of Commodore Force, a magazine that itself lasted until March 1994.
source: wikipedia zzap64.co.uk
The High Voltage SID Collection web page is totally renewed. Especially the Search part is much improved.
You can for example type-in “Rob Hubbard” and you will be presented with a complete list.
source: hvsc.de
It has been over four years since the latest release of our disk magazine. Finally “Attitude #10″ is ready for download. Get your copy and tell us if it was worth to get together again and make this release possible.
We hope you enjoy this issue as much as you did the previous ones!
source: attitude.c64.org
Island of Secrets Graphic Adventure – 22 column version by Jenny Tyler and Les Howarth.
This game is a conversion from Commodore 64 of a classic type-in text adventure from the book published by Usborne in 1984. Play it with the stunning graphic excitement of more than 30 hi-res screens! It’s require a VIC-20 + 24K RAM.
source: Denial (The Commodore VIC-20 forum)
This program is basically a utility created to edit your D64 files. Hopefully when it is done it will have all of the features you’d expect from a c64 based disk editor, as well as additional features that make it easier to manage your D64 files.
Here some features:
- Read D64 files, display the directory, move files around the directory, rename files.
- Export files from the D64 into PRG files.
- Import files into the D64 with autodetection for P00 files.
- View/Edit the BAM.
- View the block chain of files on the D64.
- Create new blank D64 files, clean existing D64′s.
- View and modify blocks on the disk in hex.
- Automatic check for crosslinked files on the D64.
- View the directory using the native c64 font.
- SEQ File Viewer using the c64 font with PETASCII->ASCII conversion option.
- Drag and Drop functionality. Drag D64′s onto the main screen to load them, drag other files to import them.
- Preliminary support for importing T64′s.
- A filename builder to enable easy use of the C64 Characterset in filenames.
Read more…
A anonymous person has published a large amount of files on a web page about the history of Amiga.
At the moment there are more than 600 PDF files available for viewing or downloading.
source: commodore-gg.hobby.nl
My homebrew Powersupply adaptor & RGB/Audio Scart cable for Amstrad CPC 464/6128.
source: cpcwiki.eu jrp king homepage kjthacker.f2s.com
Autopsy:
from Wikipedia:
The Amstrad CPC (short for ‘Colour Personal Computer’) is a series of 8 bit home computers produced by Amstrad between 1984 and 1990. It was designed to compete in the mid-1980s home computer market dominated by the Commodore 64 and the Sinclair ZX Spectrum, where it successfully established itself, especially in the United Kingdom, France, Spain, and the German-speaking parts of Europe.
The series spawned a total of six distinct models: The CPC464, CPC664, and CPC6128 were highly successful competitors in the home computer market. The later plus models, 464plus and 6128plus, efforts to prolong the system’s lifecycle with hardware updates, were considerably less successful, as was the attempt to repackage the 464plus hardware into a game console as the GX4000.
The CPC models’ hardware was based on the Zilog Z80A CPU, complemented with either 64 or 128 kilobytes of memory. Their computer-in-a-keyboard design prominently featured an integrated data drive (compact cassette or 3″ floppy disk). The main units were only sold bundled with a color or monochrome monitor that doubled as the main unit’s power supply. Additionally, a wide range of first- and third-party hardware extensions such as disk drives (for the CPC464), printers, and memory extensions, was available.
The CPC series was pitched against other home computers primarily used to play video games and enjoyed a strong supply of first-party (Amsoft) and third-party game software. The comparatively low price for a complete computer system with dedicated monitor, its high resolution monochrome text and graphic capabilities and the possibility to run CP/M software also rendered the system attractive for business users, which was reflected by a wide selection of application software.
During its lifetime, the CPC series sold approximately 3 million units.
source: wikipedia cpcwiki.eu
ACID 64 Player Pro is the sequal of Acid 64 Player and is a cycle based Commodore 64 music player designed for playing SID tunes on sound cards/devices that have a real SID chip (6581/6582/8580) on board like the HardSID cards and HardSID 4U USB device.
ACID 64 emulates the MOS 6510 micro processor, the 6526 CIA chip and partially the 6569 VIC chip to run the code of a SID tune and it controls the SID chip on the device for playing the Commodore 64 music.
What’s new in version v3.0.3:
New:
- Support for the new HardSID USB devices: Uno and UPlay.
- Auto detection of turned on/off USB devices.
- Added sorting on column of every grid.
- Emulated SID reading.
Improvements:
- When performing e.g. mute/unmute, filter on/off or pause then no time gap isn’t noticed anymore while playing on a USB device.
- Seek bar is always going smooth now and still synched with the 6510 CPU clock.
- Improved fast forward.
- HardSID.dll isn’t required anymore for USB devices.
- Many small improvements.
Fixes:
- Works now without administrator rights.
- When using dual monitor ACID 64 will now be centered on the screen instead of the desktop.
screenshot:
source: acid64.com
PONG is one of the earliest arcade video games, released by Atari way back in 1972. (It was not the first video game, but it’s venerable indeed.)
We’re certainly not the first to build a real-world analog of a video game or even of PONG itself.
source: evilmadscientist.com
Achim released his game Space Limits II for the Commodore C64. This 4 kbyte game is the successor of Space Limits from 2009.
source: commodore-gg.hobby.nl noname.c64.org
The SIDstick is a pocket-sized chiptunes player. Chiptunes are songs written to be synthesized in real-time. A lot of chiptunes are ripped from classic videogames, and some are new works. The SIDstick plays the most common variety of chiptunes, music written for playback on a SID chip. Main features:
- Removable Storage supporting microSD cards, 1 card can hold 20,000 songs.
- 20+ hour battery life.
- Super Hi-Quality hardware-based playback at 31kHz sample rate, >16 bit resolution.
- Completely Open, hardware and software are available under the MIT license.
- Upgradable with connections on the board.
source: gadgetgangster.com wikipedia hvsc.c64.org
Cartograph is a native Commodore 64 application created for designing tile-based maps/levels.
This versatile tool allows you to create maps and levels for your games, matrices and data for demos and tools and much more.
Changelog:
Cartograph V1.3 increases productivity and decreases the amount of time needed to create your data. Some of the major changes include six new fill modes (random and pattern), six more data types, REU support (backups and undo), and RLE compression. Maps created with earlier versions are 100% compatible with this new release.
source: arkanixlab.com c64dev.com
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