C64 Pixel Art from Roberto / Papposoft
source: papposoft web noname.c64.org
source: papposoft web noname.c64.org
This version of the game has some changes and bug fixed.
Changes:
Autopsy:
Description:
from Amiga Resource:
source: amiga.resource.cx
Autopsy:
Description:
from Amiga Resource:
source: amiga.resource.cx
Some old pixels art from Carrion on Flickr.
source: carrionpixels.wordpress.com
Autopsy:
The IDE-fix adapter doubles the internal IDE port of your A1200. At the same time it’s an adapter from the rather uncommon 2.5 inch standard to the less expensive 3.5 inch standard connections. The first of the two IDE outputs is available as 3.5 inch and 2.5 inch connector, to you can use existing cables.
The IDE-fix adapter is buffered and terminated. That means that your Amiga is shielded from noise that is caused by long cables, so it continues working reliably without crashing.
IDE-fix 97 Key features:
source: vesalia.de
Autopsy:
During the 80s, it was common use to build computers in a way that they can output their picture on a TV set. This was done in order to reduce the overall system cost for the user. TV sets work with lower frequencies compared to today’s monitors, therefore the picture flickers. A flickerfixer (aka de-interlacer) converts the signal in a way that a modern VGA monitor or TFT-display can be used. The name flickerfixer was mainly created because the problem of a flickering picture is solved. Individual Computers already had a very successful product called Indivision in 2002. It was connected to the monitor output of the computer, but it has been sold out since 2006. Indivision AGA‘s most notable features are:
source: vesalia.de forum
Hello, as you may notice, we’re back online! A bit late, but… better late than never…
The reason for the delay was a UPS Battery Problems, which needed some time to locate and fix it.
from Loriano Page:
After designing the case for the Minimig, some 1541 Ultimate users asked me to take on the rather difficult project of making a case for Gideon’s 1541 Ultimate board.
There have been a few different production runs of the 1541 ultimate boards. The case has been designed around and tested with batch 2 and batch 3 boards. I have also tested the case with one batch 4 and it fits nicely. Batch 1 is shorter than the more recent batch 2, 3 and 4, and does not fit in the case. A case just for batch 1 is in the works.
A lot of time, effort and money have gone in designing this case. I have tried to accommodate batch 2, batch 3 and batch 4 boards, their very subtle differences, boards with and without the Ethernet port and tried to make it work with both Commodore 64 models (classic and 64C) and at the same time include some of the users’ requests.
source: Loriano Pagni Homepage Order Page
The mission objective for Blok Copy is simple; the playfield contains seven distinct designs of tile arranged into columns of five and, at the start of each level, those tiles are shuffled around; the operator must then reorganise those tiles to resemble their starting order to unlock the stage and progress to the next until all ten levels have been re-synchronised.
The joystick directions move the four cursors placed at the edges of the play area and holding the fire button down and moving simultaneously will shuffle the highlighted row or column.
source: cosine.org.uk
If you are interested in BASIC programming for the C-64, then you have probably used a BASIC Extension at some point. Most of us are familiar with Commodore’s Simons’ BASIC cartridge. Unfortunately, most of these extensions aren’t very useful. Simons’ BASIC, for example, has a pretty lousy set of commands.
Many of them are basically (pun) useless. It’s also a very confusing set of commands — there are no consistent conventions used, making it necessary to constantly refer to the manual.
Further, a program written with Simons’ BASIC can only be run on a C-64 with a Simons’ BASIC cartridge. Pretty limiting.
DotBASIC Plus is similar to other extensions in one way: you get a lot of new commands (or DotCommands, of course) — over 100 so far. But that’s where the similarities end.
source: 8bitcentral.com
This game is a Manic Miners style game with extra sub-games. It is programmed by Jason Fox and Adam Gilmore did the graphics and music. The game is actually more than 20 years old but was never released.
Some new Games & Tools for VIC-20
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