Autopsy:
Vector A2000i with installed 4mb of ram.
Description:
- Country: Germany
- Most Common: Europe
- Rarity: Rare
- Year: 1991
from Amiga Resource:
- 64 DIP sockets accept 8 MB RAM
- supports 2, 4 or 8 MB configurations with autoconfig
- the 6 MB configuration works only with autoconfig disabled – the memory has to be added by software
- accepts 1M×1, 70 – 120 ns DIPs
- running a 6 MB card together with a BridgeBoard requires replacing a PAL
- not compatible with A2000-A motherboard.
source: amiga.resource.cx
Autopsy:
Description:
- Country: Usa
- Most Common: Usa/Europe
- Rarity: Unrare
- Year: 1993
from Wikipedia:
The Amiga CD32, styled “CD32“, was the first 32-bit CD-ROM based video game console released in western Europe and Canada. It was first announced at the Science Museum in London, United Kingdom on 16 July 1993, and was released in September of the same year.
The CD32 is based on Commodore’s Advanced Graphics Architecture chipset, and is of similar specification to the Amiga 1200 computer. Using 3rd-party devices, it is possible to upgrade the CD32 with keyboard, floppy drive, hard drive and mouse, turning it into a personal computer.
source: Wikipedia
autopsy:
Description:
- Country: Usa
- Most Common: Usa/Europe
- Rarity: Unrare
- Year: 1987
from Amiga Hardware:
The A2090 is a full length Zorro II card which contains a SCSI controller and an ST506 (IBM XT MFM) controller. The card does not support autobooting, however there were solutions released which allowed the card to boot, such as the Commodore Autoboot Card or the Combitec AutoBoot Card (A2090b). This card is known by serveral names, but it is the same hardware.
For example the SCSI controller supplied with the A2500 is simply this card. It was also known as the A2092 which was simply this card packaged as a “Hard Disk Upgrade Kit”, including a 40MB hard drive for the A2000. To confuse matters further this “Hard Disk Upgrade Kit” was sometimes referred to as the A2094. The A2090a is simply this card, prefitted with auto-booting ROMS. The card uses the Zilog 80B processor. If you intend to use this card in Zorro III machines, then all drivers and buffers must be loaded into Chip RAM and not Fast RAM.
Bootable versions of this card uses its own custom booting method and ironically does not use the Commodore RDB standard which most hard drive controllers use. In order to prep and format the drive, a special prepping utility is required.You cannot have partitions larger than 256MB without a patch. In order to autoboot, you need at least Kickstart 1.3.
source: amiga-hardware.com
A new Pixel Art Demo from Artstate with a Very nice Picture.
source: noname.c64.org
Speak Up! a DTV Pixel Art by ptoing of Crest / Prollcoder, Red Brand
source: noname.c64.org
C64 Pixel Art by Veto – Released At: BCC Party #3
source: noname.c64.org
ptoingview – a dtv picture packer/displayer by Street Tuff / TRSI.
source: noname.c64.org
Autopsy:
Description:
- Country: Usa
- Most Common: Usa/Europe
- Rarity: Unrare
- Year: 1992
from Wikipedia:
The Amiga 600, also known as the A600 (codenamed “June Bug” after a B-52′s song), was a home computer introduced at the CeBIT show in March 1992.
The A600 was the final model of the original A500-esque line based around the Motorola 68000 CPU and the ECS chipset. A notable aspect of the A600 was its small size. Lacking a numeric keypad, the A600 was 14″ long by 9.5″ deep by 3″ high and weighed approximately 6 pounds. AmigaOS 2.0 was included which was generally considered more user-friendly than AmigaOS 1.3.
source: Wikipedia
from 1541 Ultimate Forum:
This a short preview of the 1541U case for the 1541 Ultimate board. These photographs are taken from prototype number 1.
Next week I should get prototype number 2 which should be the final product. This is the revised design based on your needs and requests. Enjoy.
source: Loriano Homepage
Some new Games & Tools for VIC-20
- VIC Nuclear Power Plant simulator (Conversion from Commodore PET of a classic Nuclear Power Plant simulator. Play it in the glory of 40 columns!)
- How Many 700 (Enhanced version of How Many)
- Un (original card game, the object is to be the first player to rid yourself of all the cards in your hand before your opponents do so)
- Moon Patrol (BASIC port of Moon Patrol arcade)
- Ouranos! (Weather War – Conversion from Commodore PET of the classic Weather War game. Play it in the glory of 40 columns!)
- VIC-SSS (Software Sprite Stack – A programmer’s API to quickly develop arcade-style video games. Software sprites are rendered using a custom character matrix of sizes ranging from 8×8 to 16×16. Flicker-free video using double-buffering with the option of tear-free video for both NTSC and PAL machines)
- Quikman 8K (Improved arcade version of 2008 release making use of the new VIC Software Sprite Stack video effects and more features making it closely resemble a popular 1980 coin-op arcade game)
source: Denial (The Commodore VIC-20 forum)
From Homepage: There have been some problems with the site (mid february, 2009). Due to some kind of spam robot, the site crashed and was rather badly messed up a few days ago. All content is still intact though, as far as I understand.
It seems that some of the plugins were abused in some way, so I have been forced to remove the discussion plugin from the site. I think there may also be some problems with access rights, so please let me know if you encounter any kind of trouble.
source: codebase64.org
C64 Pixel Art by Digital Sounds System
source: noname.c64.org
MultiColor is an image manipulation tool for Commodore 8-bit computers’ graphics formats. It is an old-school painting program for graphicians but not an image converter. Currently VIC-II multicolor bitmap is the only supported image format.
Features:
- Written in C++, so it’s quite fast and no special runtime is required.
- Can be compiled for many platforms, because it uses wxWidgets.
- Can load Koala and Amica, file type is detected independently from file name.
- Behaviour when hitting the color-per-cell-limit can be selected.
- Undo/redo.
- Tools with realtime preview (e.g. Line)
- Basic TV emulation.
- Zoom, with grid at higher zoom factors.
source: multicolor.berlios.de
Thanks to Inge, now the samples waveform of Fanta in Space are working on this one too!
source: noname.c64.org hvsc.c64.org
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