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C64 Big Game Pack: Lightforce +8HD / Rubicon +4DGHF / X-Out …

October 16th, 2017 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • C=Rex Offline
  • C=Rex Offline ATL
  • C=Rex Offline +H
  • Vortex Crystals +10D [2017 full version]
  • Vortex Crystals [2017 full version]
  • Street Defender – Game for VR64
  • CCGMS 2017 V6 [easyflash]
  • The Town Dragon
  • Street Defender +4D
  • X-Out +6DH
  • Giana-Sisters 30th Anniversary Preview
  • Tombstones – Retirement Day
  • Assembloids Basic V2.0
  • Rumpelball
  • Lightforce +8HD [easyflash]
  • Assembloids Basic V2.0 [compiled]
  • Lightforce +8HD
  • Kings of the Beach +PD
  • Lunar Lander
  • Giana Sisters 30th Anniversary Preview +9
  • Lunar Lander +1MH
  • Pirate Island
  • Shoot Em Up Destruction Set 2 +2H [seuck]
  • Rubicon +4DGH
  • Crazy Comets & Mega Apocalypse [easyflash]
  • Kobo64 (r221) +4D
  • Doctor Doom’s Revenge [easyflash]
  • Crazy Comets & Mega Apocalypse [easyflash]
  • Bug Splat
  • Rubicon +4DGHF
  • Kobo64 (r221)
  • Cross Chase +2
  • Quod Init Exit V1.8
  • Quod Init Exit V1.8 +2D
  • Kikstart II The Construction Set +HD [Easyflash]
  • Dinosaurs +D
  • Neoclyps +4DG
  • The Fallen Special Edition
  • QWAK 1.3 +
  • QWAK 1.3

Download: All Games in One Archive (4714)

source: csdb.dk

 

ZOO 2017: C64 – Official demo party results *UPDATED*

October 8th, 2017 No comments

This is the official demo party results from ZOO 2017. See also the CSDB ZOO 2017 section for more informations and download.

C64 Demo:

  • Beertime One by Dekadence
  • Double Trouble by Siesta
  • Gorilla    
  • Toka kerta pohjalla by Wide Load    
  • Tribute to Twin Peaks by Grue

C64 Music:

  • Night Ride by Juzdie
  • El Corazon Segundo by Zardax
  • Yes by Flex
  • Disco Inferno by Apollyon
  • Cosmic Interstate by Warlord
  • Al Gore Rythm by Fegolhuzz
  • Advection 1 by Jangler
  • Filtterikokeilu by Yzi
  • Dreaming High by Rock
  • Kikkomen by Ferrara    
  • Raveloop14.xm by Deetsay
  • Run and They’ll never find you by Uneksija
  • A simple day by Uctumi
  • Moncholo by Los Pat Moritas
  • Random Bed by Agemixer
  • Fall is on its way by Spider Jerusalem
  • Such6strday by Barracuda
  • Dance it by Technotron
  • Dancer by Spiikki
  • Juhon Faijan Kupla by Laserboy
  • A Stroll in The Woods by naavis

C64 Graphics:

  • Sovjet Sentrifug by Duce
  • Rastermind by Electric
  • The Eye of Shlarm by ptoing
  • Nootka sound is not for sale by Jok
  • Post Singularity by ptoing
  • Dance of the Technowitches by MekaSkull
  • Nightriders by Electric
  • Infestation by Dr. TerrorZ
  • Patricia by Edi
  • Pond life by Fedja
  • Skrolli by Bass Cadet
  • Spaceman by Fabs
  • Road to Ranua by iLKke/Animal Bro
  • कमलम् by Rail Slave
  • Imogen – Aria by Rail Slave
  • HolyHarrows by Fabs
  • Zoo’17 compopic by Aomeba
  • Tyttö ei tykkää painovoimasta by Matteus
  • Zoo Runner by naavis
  • Genie by Debris
  • And what are you by Mirsku
  • I see you by visy
  • Guardian of the Crimson Sphere by cos
  • Cyberjudas by Codise
  • Are you keeping up with the… by Thihi        
  • Raf timez ahead by Haluttu maksullinen nainen

WiLD Demo:

  • Star Wars Petscii by Debris, Deetsay
  • Synthesis by Mixer
  • Analoque by ocean, phObos team

C64 Basic Demo:

  • Back to Basics
  • Here by New Basic Group
  • Whatchamacall-it by Terwiz
  • 2 Fingers by Dr. TerrorZ

C64 Disk Cover:

  • Elementary Zoo by Electric
  • Spice Up Your Sketchlife by Duce
  • Zoo Manboobs by Junkie
  • Croc by Sweetdisasterr
  • Cranberry Sour Mocktail Made Me Do It by Scapegoat

Mixed Graphics:

  • Hairy by Electric
  • Strindberg by Electric
  • Intercourse by Exotic Men
  • Nallukka by b
  • Fly Agaric by Shine
  • Pennywise by Terwiz
  • Paradrone by Dr. TerrorZ
  • To judge and execute by H7    
  • Eye Can CU by Debris
  • Tehkää omat hunajanne hibzzterit by Fit
  • Konversiooh by Terwiz
  • Taideteos
  • Left and Right by Fit

Productions released outside compos:

  • Modular Sounds 10 by Artstate (Music Collection)
  • Murphy’s Law by Mayday! (One-File Demo)

Download:

source: zooparty.org

Soft Carry Cover for Atari 1050 Disk Drive

October 8th, 2017 No comments
Soft Carry Cover for Atari 1050 Disk Drive

Soft Carry Cover for Atari 1050 Disk Drive.

Gallery:

Atari 2600 Dark Vader Defender Pack (Boxed)

October 8th, 2017 No comments
Atari 2600 Dark Vader Defender Pack (Boxed)

The Atari 2600 (or Atari Video Computer System before November 1982) is a home video game console by Atari, Inc. Released on September 11, 1977, it is credited with popularizing the use of microprocessor-based hardware and ROM cartridges containing game code, a format first used with the Fairchild Channel F video game console in 1976. This format contrasts with the older model of having non-microprocessor dedicated hardware, which could only play the games that were physically built into the unit.

For five years, 1977 until late 1982, the system was officially sold as the Atari VCS, an abbreviation for Video Computer System. Following the release of the Atari 5200 in November 1982, the VCS was renamed to the “Atari 2600″, after the unit’s Atari part number, CX2600. The 2600 was typically bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge: initially Combat, and later Pac-Man.

Gallery:

source: wikipedia

Atari Paddle Controllers CX 30-04 Retail Box

October 8th, 2017 No comments
Atari Paddle Controllers CX 30-04 Retail Box

A paddle is a game controller with a round wheel and one or more fire buttons, where the wheel is typically used to control movement of the player object along one axis of the video screen.

A paddle controller rotates through a fixed arc (usually about 330 degrees); it has a stop at each end.

Atari Joystick CX-40-04 Retail Box

October 8th, 2017 No comments
Atari Joystick CX-40-04 Retail Box

The Atari CX40 joystick was the first widely used cross-platform game controller. The original CX10 appeared on the Atari 2600 in 1977, and was considered such a great advance over other controllers that it became the primary input device for most games on the platform. The CX10 was replaced after a year by the much simpler and less expensive CX40. The addition of the Atari joystick port to other platforms cemented its popularity, and millions were produced and used on almost every game console and home computer of the era.

The CX40 was so popular during its run that it became as iconic for Atari as its “Fuji” it remains a common staple in video game iconography to this day, and is commonly referred to as the symbol of 1980s video game system design. The CX40 has been called “the pinnacle of home entertainment controllers in its day”, and remains a staple of industrial design discussions.

source: wikipedia

Atari Multi System Deluxe Joystick Controller CX24 (Boxed)

October 8th, 2017 2 comments
Atari Multi System Deluxe Joystick Controller CX24 (Boxed)

Of all of the Joysticks Atari ever made over the years they were in business, our two least favorite Atari controllers were the 7800 CX24 Slim line Deluxe Joystick (sometimes called the Atari Proline Joystick) and the ill fated Atari Space Age Joystick, which had an internal flex circuit problem from the start and caused it to be dropped by Atari very fast.  Now Atari Space Age Joysticks are a very rare Atari collector item.

The main reason why the Atari CX24 dual fire button Joystick was not one of our favorite Atari controllers made, was the left, right fire button PCB’s and Main X / Y PCB would fail very fast. 1st the left and right fire buttons PCBs would fail and second the main X / Y PCB would fail next with any kind of normal use.  

You can read more about this joystick here

Atari Trak-Ball CX-80 (Boxed)

October 8th, 2017 No comments
Atari Trak-Ball CX-80 (Boxed)

The Atari Trak-Ball is a pointing/movement device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axis-like an upside-down mouse with an exposed protruding ball. The user rolls the ball with the palm of the hand while using the fingertips to press the two large buttons.

The Atari Track-Ball is mainly used with games like Centipede, Missile Command, Crystal Castle, etc.

Gallery:

Atari Program Recorder Model XC11 (Boxed)

October 7th, 2017 No comments
Atari Program Recorder Model XC11 (Boxed)

The Atari Tape Recorder Model XC11 can save or load programs/data from magnetic media (audio cassette).

The transfer rate is 600bits per second, so you can record about 100,000 bytes of data on a regular 60 minute cassette.

Unlike the new XC12 model in the XC11 we find the SIO pass through connector so this device can be connected anywhere in the SIO chain.

The power is supplied from the I/O Serial cable (SIO).

Gallery:

Atari Program Recorder Model 410 Boxed (early model)

October 7th, 2017 No comments
Atari Program Recorder Model 410 Boxed (early model)

I did not find much information about this specific Atari Tape Recorder Model 410, probably is one of the first models that have been produced for the Atari 400/800 series and does not have the SIO passtrough to connect other external peripherals.

General informations:

The Program Recorder was well built and study with built in power supply and SIO cable, the 410 didn’t need a bukly external power pak like most other Atari 400/800 components, how the SIO cable being built in and the Program Recorder having no daisy chain port on the unit meant that it had to be placed at the end of the SIO chain.

The original idea of the SIO (Serial I/O) port on the Atari computers was that it was to be used only for the Data cassette drive, however its functionality was extended so that it could use all Atari peripherals including disk drives, printers and modem.

The Atari 410/410a had a unique feature exclusively used by Atari. They could play two seperate tracks on a tape, this proved very useful for interactive programs where a user would run a program and would hear audio music/speech while the other track would load the next part of the program.

Gallery:

source: atarimuseum.com

Atari 600XL Repair & Memory Upgrade

October 7th, 2017 2 comments
Atari 600XL Repair and Memory Upgrade

Atari 600XL Repair & Memory Upgrade

Defect:

  • Keyboard unresponsive – Dead.
  • Keyboard “A” Key Dead.

Repair:

  • Replacing 2 x CD4051 (U22/U23)
  • Sprayed R-11 Contact Cleaner inside the push button of the “A” key.

Enhancements:

  • Upgraded the RAM memory from 16k to 64k (memory upgrade requires 3 short lengths of wire and two memory chips: HM50464P or equivalent 4464 to provide a full 64K).

Gallery:

Some interesting things to close my personal Atari collection

October 7th, 2017 No comments
Some interesting things to close my personal Atari collection

Some interesting things to close my personal Atari collection.

Description:

  • Atari Program Recorder Model 410 (early model)
  • Atari Program Recorder Model XC11.
  • Atari 2600 Dark Vader Defender Pack.
  • Atari Joystick CX-40-04 Retail Box.
  • Atari Paddle Controllers CX 30-04 Retail Box.
  • Atari Multi System Deluxe Joystick Controller CX24.
  • Atari Centipede (Atari)
  • Atari Trak-Ball CX-80.
  • Music Construction Set (Electronic Arts)
  • Atari 1050 Disk Drive Soft Cover.

Multi-Cartridge Interton VC4000 Extension (Adapter)

October 7th, 2017 No comments
Multi-Cartridge Interton VC4000 Extension

Very nice adapter designed by Rolo that allows you to use the Rolo Multi-Cartridge also on the Interton VC 4000 console.

Gallery:

Categories: Hardware, News & Rumors, Today

Interton Electronic Video Computer VC4000 Composite MOD

October 7th, 2017 3 comments
Interton Electronic Video Computer VC4000 Composite MOD

This is a very simple composite video and audio mod for the Interton VC4000 console.

You need to remove the RF modulator (recommend to removing it completely) by removing all pins and then connect the video (V) Audio (A) and ground (G) signals like the photo and then use the same hole of the RF cable for the new video and audio cable.

Gallery:

Interton Electronic Video Computer VC4000 (Boxed)

October 7th, 2017 1 comment
Interton Electronic Video Computer VC4000

The Interton VC 4000 is originally a rebranded and reshaped Radofin 1292 Advanced Programmable Video System, released in 1976 (making it the second, if not the first, CPU and interchangeable ROM based console).

The machine is powered by a CPU and a GPU, both made by Signetics, an American chip maker bough by Philips in 1975. The APVS/VC4000 seems to be conceived by Philips to promote their Signetics chips, and was probably sold to various little electronics companies.

Claims are that Interton conceived the VC4000 before the APVS, but the release date is still 1978.

Various threads on Internet show different specs for the APVS and the VC4000, but it’s probably a confusion between the CPU speed and RAM and the GPU speed and RAM.

The specs seems to be as is:

  • CPU : Signetics 2650AI : 0,887 Mhtz
  • GPU : Signetics 2636 : 3.58 Mhtz
  • CPU RAM : odd numbers, but as low as 87, 65 or 32 octets
  • GPU RAM : 32ko

The GPU is able to offer a display of 218*200 pixels, with 8 colors, and monochrome sprite(s?).

It’s also in charge of the sound. It seems more able than your regular beeper, but not on par with the Atari 2600 or Videopac. (or, maybe it is but never shows, at the sound is exactly the same on the Arcadia 2001, and it sounds much better, tho still weak compared to other systems).

The input consist of 3 keys : Reset, Select and Start.

Plus two joysticks; they have an analog joystick (free on the APVS family, auto-centered on the VC4000 family) 2 action/fire buttons (which seems to be one button, so they might be internall wired together) and a 12 buttons keypad-like keyboard.

About 50 games have been programmed for the various systems release. Although Interton (or Interton fans?) claim that the Interton VC4000 is superior to the APVS, back in 1980, cart adapters were sold to play APVS carts on Interton VC4000 and vice-versa; furthermore, dump of games showed no difference between most games, the main difference being for some in-gam words changed to English to German, and the mention “Interton VC 4000″ added in few games.

Also, Interton claimed all games to have been programmed in Germany, but looking at the code in the game “Shoot out” bring up this text :

“CHOI ANDREW, HONG KONG, MARCH 31 1981. PROGRAMS BY THE SAME AUTHOR: INVADER, BREAKOUT”

The system was sold from 1976 to 1984; tho there isn’t any definitive date, as those date covers all licenced clones; I have seen the Interton VC4000 in a French video game magazine dated from December 1982; and I own a ITMC MPT-05 clone with a receipt from 1984 inside (tho it might just be some old stock; but the IMTC MPT series of clones seems all to started to sell in 1983).

From what I have found, there are 50 different games released for the system, tho some are available only on one family.

The families are :

1292/1392 APVS (6 uniques games + Hobby Module)
Interton VC4000 (a great winner with 10 unique games plus the biggest list of games overall)
ITMC MPT05 (not enough data)
Voltmace (5 unique games)
Rowtron (2 unique games)

There might be another family two French systems (Karvan Computer and Occitel OC-2000) but there is nothing but pictures to be found about them.

There is also the Hobby Module add-on (for the APVS only), that added the possibility to program games in Signetics BASIC? and more importantly, to record and load programs from a cassette tape.

Specs are even harder to find than for the main system, but this cart seems to add some RAM (tho, it might just be dedicaced to the tape data and not available for the program itself) and some mention an AY 3-8910 sound chip (a classic sound arcade chip found in so many computers of the 80′s and into some consoles like the Vectrex)

One notable feature of the console, aside from the analog joystick, is how to boot any game.

When powering the system, the screen will display raodom stuff; Reset mush be pressed to get a normal screen.

This is due to the weak amount of CPU RAM. Why so few RAM? Back in 1976, only some types of RAM could be adressed directly by the CPU;this RAM was obviously more expensive than other RAM; (it’s one reason why the Fairchild channel F got only 64 octets and the 2600 128 octets).

To get more RAM, one workaround (that got used also in the Colecovision) is to use few RAM to boot up the system, and load one instruction for the CPU to look in the GPU RAM to load data. The GPU RAM being obviously cheaper, allowing to get more of it.

Tho, probably from bad programming, later games carts not only have more ROM, but also up to 256 octets of RAM.

Most games are pretty typical of the era; Videopac/Odyssey² offer about the same kind of games, with a likely evolution from “basic” games to licenced-like games later in the life of the system, with clones of arcade such as Invaders.

Gallery:

source: atariage.com