Sinclair ZX80 Original Power Supply
I thank my dear friend for having found the original power supply of my Sinclair ZX80.
I thank my dear friend for having found the original power supply of my Sinclair ZX80.
I thank my dear friend for the donation of the motherboards.
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: TRIAD, Hokuto Force, The Hidden Farts and Laxity.
Download:
source: csdb.dk
A dear friend sent to me a few things to repair or test, i will see to do my best.
Things to repair/testing:
Things for spare parts or to keep:
Adapters that you see in the photo:
My personal considerations:
This is a great programmer and certainly more stable of the classic Willem (parallel or usb). I have tried to program some EPROM and FLASH without problems. The power supply via USB is very stable and accurate.
from the homepage of MCUmall:
The GQ-4X is the newest model of True USB Willem Universal Programmer series from MCUmall Electronics Inc Canada.
With its complete new professional design, True USB PRO 40pin willem programmer GQ-4X is the first & exclusive Willem universal programmer in the market that owns the unique features:
The application-oriented & application-enhanced design facilitates GQ-4X supports thousands of most popular application devices (growing) and ideally suits the portable/convenient applications that includes: car automative field ECU chiptuning, airbag reset, mileage, satilite devices, BIOS refreshing, motherboard BIOS in-circuit upgrade, xBox,Wii gaming machines EPROM duplicate, Altera Xilinx JTAG, PIC/MCU development, newer laptop technology and newer desktop PC etc.
It has outstanding performance which supoprts the devices that other similar products are not capable of supporting: such as 25LF SPI series, PSOP44,TSOP48, 25VF SPI series, Altera Xilinx CPLD JTAG, PLCC84,SST39VF3201, TE28F102, 27C1024, 27C1028,HD6475,29F800, 29LV800, 29F032…
source: mcumall.com
Tiny status update of the SD2Snes Cartridge from Ikari
Directly from the SD2Snes Homepage:
So I’ve been getting a lot of questions pertaining to current progress, understandably. ;)
SuperFX is still crawling along, I’ve gotten a basic CPU core control unit and partial instruction decoder to work which can run test code in simulation fine, albeit limited. But it doesn’t deal with the different memory delays, stalling and parallelism yet; also the SNES interface, plot logic and other supplementary stuff are still missing.
The SuperFX uses pipelining which is a thing I haven’t fully understood yet, so that’s going to take some brain work and likely multiple complete rewrites of the CPU core. I’d rather not give an estimated time of completion for that at the moment… ;) Implementing pipelining properly is important because game code is laid out to take advantage of it and will not run correctly otherwise.
Besides the SuperFX, kogami has discovered a BS memory mapping bug, a regression that snuck into firmware 0.1.5 where I rewrote the BS memory mapping based on my own RE efforts. Also some graphical corruption has been found when using the “Run previous game” feature (Start button). I expect to make a bug fix / minor release addressing these issues (possibly others) in a couple of weeks.
source: sd2snes.de
Sorry, this entry is only available in Italian.
This is the official demo party results from Demo of the Year Competition. See also the official homepage for more informations.
Demo:
Sorry, this entry is only available in Italian.
Autopsy:
from Old-Computer Museum:
The NMS-801 was one of the last MSX machine made by Philips. This economical computer was a true MSX machine. The official MSX logo was although replaced on the case by the “MSX Compatible” mark because the MSX standard required a cartridge slot, which the NMS-801 had not.
The NMS-801 was only sold in Italy where it wasn’t very successful because of its poor expansion capabilities. However, Philips used the same case, CPU and video chip to produce the NMS-3000 and 4000, two video terminals dedicated to the Italian Videotel network, a precursor to the Internet which enabled each Italian family to access large databases as well as sending messages to one another.
source: old-computers.com
Commodore USA and official Commodore OS support forum is now defunct with no support and no communication.
Links to the company website, including their re-branded google homepage ceased working on April 22, 2013.
…but who is Commodore USA?
Commodore USA, LLC is a computer company based in Pompano Beach, Florida, with additional facilities in Fort Lauderdale, Florida. Commodore USA, LLC was founded in April 2010.
The company’s goal is to sell a new line of PCs using the classic Commodore and Amiga name brands of personal computers, having licensed the Commodore brand from Commodore Licensing BV on August 25, 2010 and the Amiga brand from Amiga, Inc. on August 31, 2010.
source: wikipedia commodoreusa.net
ASAP is a player of 8-bit Atari music for modern computers and mobile devices. It emulates the POKEY sound chip and the 6502 processor.
The project was initially based on the routines from the Atari800 emulator, but the current version has a completely new original emulation core.
Changelog ASAP 3.1.4 (2013-04-29):
Download: ASAP v3.1.4 (1503)
source: asap.sourceforge.net
Listen to your favourite radio stations on your Commodore 64.
The Software is written in C and compiled using CC65 compiler. Check the readme in the zip file for more information.
Download: C64 FM Radio v0.1 (985)
source: fm-radio-for-c64
CBM prg Studio Version 2.6.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New features:
Bugs fixed:
See the help for a complete list of new features and fixed bugs.
Download: CBM prg Studio v2.6.0 (837)
source: ajordison.co.uk
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