Algodancer 2 is a Commodore 64 demo by Algorithm. I love it because it reminds me a old Amiga Demo; State of the Art by Spaceball.
This a a single file C64 demonstration which demonstrates overlay/underlay vq with realtime in memory decompression and sprite plotting.
source: algotechproductions.com
CBM-Command is a disk manager for the Commodore 64 / Commodore 128 / Commodore VIC20 and Commodore C16 computers. It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms. Both the C128/C64/VIC20/C16 have their own native version of the application.
Release Notes – Version 2.0 Release Candidate – 2011-01-14
New Features:
- Whole Disk Copying – Hotkey = “O” – This will copy a whole disk from one like drive to another like drive (ie. 1541 to 1541, 1571 to 1571) and also will copy a 1541 to a 1571.
Changes:
Known Issues:
- Deleting batches of files with more than 30 files does not work as expected as only the first 30 files are deleted. This is because of the way that deleting files alters the disk directory which prevents looping over the whole directory and selectively deleting files. Unfortunately I see no way around this as it’s impossible to cache the names of all the files to delete without some kind of temporary storage. This issue will not stop the release of Version 2.0.
source: cbmcommand.codeplex.com
This is a new Graphics Adventure written in Basic language for Commodore 64. The game is developed by JCB of The Mean Team.
source: noname.c64.org
This is a new game for Commodore 64 developed by The New Dimension.
You are captain Steve Zappa, who has been transported to different star boads. Your mission is to clear all decks on each star ship from the crazy aliens that infest the ship.
Then hurry back to the computer console and teleport out of the star ship, and get back into your little space craft. You will then be taken aboard on to the next star ship, in which you have to complete each mission.
source: tnd64.unikat.sk lemon64.com
Data (De-Koder, Tropyx) has updated the Limon WAV player for Commodore 64. You need a REU interface (Commodore’s RAM Expansion Unit) for run this program, alternatively you can use the Vice Emulator or the interface Ultimate 1541 v2.0+
source: noname.c64.org
Contiki is a small, open source, highly portable, multitasking computer operating system developed for use on a number of memory-constrained networked systems ranging from 8-bit computers to embedded systems on microcontrollers, including sensor network motes.
The name Contiki comes from Thor Heyerdahl’s famous Kon-Tiki raft.
The Contiki 2.x contains only very little assembler coding and even less target-specific assembler coding. This allowed for easy porting to targets beside the C64 namely the C128 and Apple II. Porting to other cc65 targets wasn’t done due to missing Ethernet hardware.
The major changes are:
- Support of the Atari 8-bit machines with the ethernet cart described on http://www.atari8ethernet.com
- FTP client app (only download although UI suggests upload too)
- Twitter client with OAuth workaround (using SuperTweet.net)
- New high contrast color scheme for Contiki UI apps on the C64.
source: lemon64.com wikipedia cbm8bit.com
Limon is a fantastic WAV player for Commodore 64.
You need a REU interface (Commodore’s RAM Expansion Unit) for run this program, alternatively you can use the Vice Emulator or the interface Ultimate 1541 v2.0+
You must see this video and listen the audio!
source: noname.c64.org
CBM-Command is a disk manager for the Commodore 64 / Commodore 128 / Commodore VIC20 and Commodore C16 computers. It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms. Both the C128/C64/VIC20/C16 have their own native version of the application.
Release Notes – Version 2.0 Beta 2 – 2011-01-01
Changes:
- (64, 128, Plus/4) Changed the timing code back to version 1.7 because the clock() function in cc65 does not reflect accurate timing.
- (VIC, PET) The time(NULL) function is not available on these targets and thus had to be removed.
- Help Hot-Key Fixed – Now when you press either F1 or H you get the help file (if the CBM-Command disk is in the drive you started CBM-Command from).
- Updated Help File – the new help file by popmilo has been incorporated into the disk.
- Directory navigation hot keys fixed.
Known Issues:
- None – if you have a bug to report, PLEASE do so to the CBM-Command website or mailing list.
source: cbmcommand.codeplex.com
This is a tiny eprommer software. You need a external interface connected via commodore 64 userport for burn eprom. The programmed chip will be used later with the Easyflash cartridge.
source: noname.c64.org
After this update, the collection should contain 39,626 SID files!
Thanks to all the people who have helped to make HVSC the collection that it is today, without your help it would be a much tougher task.
This update features (all approximates):
- 933 new SIDs.
- 217 fixed/better rips.
- 5 PlaySID/Sidplay1 specific SIDs eliminated.
- 21 repeats/bad rips eliminated.
- 561 SID credit fixes.
- 258 SID model/clock infos.
- 28 tunes from /DEMOS/UNKNOWN/ identified.
- 6 tunes from /GAMES/ identified.
- 41 tunes moved out of /DEMOS/ to their composers’ directories.
- 9 tunes moved out of /GAMES/ to their composers’ directories.
source: hvsc.de
Commodore 64 it’s back… and better than ever! The new C64 is a modern functional PC as close to the original in design as humanly possible.
It houses a modern mini-ITX PC motherboard featuring a Dual Core 525 Atom processor and the latest Nvidia Ion2 graphics chipset. It comes in the original taupe brown/beige color, with other colors to follow.
source: commodoreusa.net
Published by: Elite Systems Ltd.
Developed by: Gargoyle Games Ltd
Released: 1986
Game description: Scooby’s friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an evil genius. It’s Scooby’s job to travel through it and rescue them in this platforms ‘n’ ladders beat ‘em up.
Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over, springy thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of the four levels.
source: noname.c64.org hokutoforce.netsons.org
Onslaught / Wrath Designs / Vandalism, bring you the 54th issue of the Vandalism News.
source: noname.c64.org
CBM-Command is a disk manager for the Commodore 64 / Commodore 128 / Commodore VIC20 and Commodore C16 computers. It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms. Both the C128/C64/VIC20/C16 have their own native version of the application.
Release Notes – Version 2.0 Beta 1 – 2010-11-25
New Features:
- REL file copying between devices that support REL files.
- D71 disk image support – now you can create and write dual sided disk images with a 1571 drive.
- Configurable Hot Keys – Don’t like the default keys? You can redefine them yourself for version 2.0 using the Configuration program.
Changes:
- Almost all code optimized for space savings to allow more features.
- Issuing a drive command is now done on the main screen instead of in a popup box.
- When renaming a file, the directory remembers where you were so you don’t have to scroll to the newly named file any longer.
- Changed disk image writes to reposition the buffer pointer in the drive instead of rolling the data in CBM-Command which freed up a buffer and some memory in the main program.
- Old keyboard shortcuts that required using the C= key now use the SHIFT key instead.
Known Issues:
- Documentation is way out of date. New documentation is being written but is not yet ready for this release.
- * Some of the default keys have changed. If you cannot find your old keyboard shortcut then go into the Configuration program and redefine the function as you need. These changes will be documented in the new version of the docs.
source: cbmcommand.codeplex.com
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