Compo rules:
There will be three competitions: Music, Graphics, Demo.
Your entry should be prevously unreleased material and your own work.
All entries will be released on scene.org/pouet.net under the relevant Creative Commons licence.
A bonus system has been put in place to encourage oldschool & demoscene style productions. The bonuses listed increase the votes for that entry by the specified percentage – ie. +50% means each vote is worth 1.5 for that production, +100% means each vote is worth 2!
source: beachparty.disasterarea.net
Molly – the cyberpunk girl by Carrion.
source: carrionpixels.wordpress.com noname-c64.org
A new Pixel Art Demo from Artstate with a Very nice Picture.
source: noname.c64.org
C64 Pixel Art by Veto – Released At: BCC Party #3
source: noname.c64.org
from 1541 Ultimate Forum:
This a short preview of the 1541U case for the 1541 Ultimate board. These photographs are taken from prototype number 1.
Next week I should get prototype number 2 which should be the final product. This is the revised design based on your needs and requests. Enjoy.
source: Loriano Homepage
From Homepage: There have been some problems with the site (mid february, 2009). Due to some kind of spam robot, the site crashed and was rather badly messed up a few days ago. All content is still intact though, as far as I understand.
It seems that some of the plugins were abused in some way, so I have been forced to remove the discussion plugin from the site. I think there may also be some problems with access rights, so please let me know if you encounter any kind of trouble.
source: codebase64.org
C64 Pixel Art by Digital Sounds System
source: noname.c64.org
C64 Pixel Art by Leon/Chorus, Resource, Singular
source: noname.c64.org
C64 Pixel Art by Carrion.
source: carrionpixels.wordpress.com
Here’s yet another entry for the 1K games category. This time round it is Container for the Commodore C64.
Game Description:
Collect the containers before your energy runs out.
source: minigamecomp.org.uk
C64 Pixel Art by Gheymaid Inc.
source: noname.c64.org
Pretty nice labyrinth clone.
download prg+source here: noname.c64.org
from: Petscii Forums “PETSCII.COM”
I held off on announcing uIEC/SD availability until I had some stock (impatient folks, you know who you are , but I do now have some stock 90 units).
Since uIEC shares the same firmware (kudos to Ingo Korb, who does not get enough recognition for this fine piece of code) as the recently announced SD2IEC, I’ll spare everyone rehashing the similarities and just note the differences:
Features:
- uIEC/SD is currently the smallest known CBM drive (1.5″ x 1.5″ by 0.3″). Perfect for embedding in your favorite machine, drive, or calculator (shout out to Tone007, who stuffed one in a CBM pocket calculator)
- uIEC/SD shares the same 128kB Atmel AVR 8-bit microcontroller as the rest of the uIEC line. With 51kB used for firmware, there’s plenty of room left for the future.
- uIEC/SD comes complete for use with IEC connector and power supply cassette port connector. VIC/64/C128 users can simply plug the wires in and use. (SX64/+4/C116/C16 users need to source 5V elsewhere, let me know before purchasing if you’d like an alternate connector)
- Although not yet defined for use, uIEC/SD offers an additional switch line and programmatic LED for future use.
- uIEC/SD not only supports SD and SDHC cards, but either SD or SDHC cards can also be used for updating the firmware (new feature, older firmware update software only supports SD cards)
source: petscii forums uIEC gallery
The PLA chip (906114-01) used in the Commodore C64 is a generic 82S100 gate array with custom programming. Its logic functions were dumped and reverse engineered by the community and are available from a variety of sources. They’re reused for this particular PLA replacement in the FPGA Arcade 28 pin DIL CPLD board.
Two approaches exist to build such a PLA replacement:
1. Implementation based on a truth table with 216 entries, each entry consiting of 8 bits and programmed into an EPROM chip.
2. Reverse engineered logic equations programmed into a PLD.
Both approaches result in the same logic functionality when implemented in a CPLD. Since equations are more common for CPLDs, I chose this implementation style for the final design. However, there’s a variant for the truth table available which has been verified in simulation but not in real C64 hardware. Following are descriptions for both of them.
We have run simulations proving that the equations perfectly match the truth table, so both compiled outputs are effectively identical in the C64 implementation discussed here.
source: fpgaarcade.com
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