For all the c64/amiga/atari/spectrum/console/whatever-lovin’ sideborder musicians, stamp fakers, coders, forth lamers, screen dumpers (yes), bbs hangarounds and full screen graphicians – we strike back! – and we strike hard!
On july 17-19, in Lund/Sweden, we will present you with the hottest incarnation so far in the series of Swedish copy/demo parties, and YOU are invited!
source: lcp.c64.org
AmiKit is a free and legal compilation of more than 300 of the finest Amiga programs (free/shareware).
It runs under emulation on your Windows or Linux system. In short, AmiKit is the way to experience a high-end Classic AmigaOS on your PC (providing you own legal AmigaOS and ROM file).
Changelog:
- - UPDATED: AmigaAMP 2.20
- - UPDATED: bzip2 1.0.5
- - UPDATED: p7zip 4.65a (and Magellan’s menu and 7z filetype)
- - UPDATED: SabreMSN 0.42
- - UPDATED: vorbistools 1.2.0e
- - UPDATED: WHDLoad 16.9
- - UPDATED: xad_7z 1.9
source: amikit.amiga.sk
Executable Image is a perversely over-engineered solution to a very simple problem: how do I convert a Koala image into an executable program? The sane solution would be to fire up an assembler, write about a page of code copying color ram, set up the VIC, and then pucrunch or exomize it to get a sys line.
Scout released a .bat file that does pretty much all that, and it gets the job done. The implementation gave me an itch that I just had to scratch
though.
Executable Image is available for MacOsx / Linux Binary (sources included).
source: noname.c64.org
Molly – the cyberpunk girl by Carrion.
source: carrionpixels.wordpress.com noname-c64.org
A new Pixel Art Demo from Artstate with a Very nice Picture.
source: noname.c64.org
Speak Up! a DTV Pixel Art by ptoing of Crest / Prollcoder, Red Brand
source: noname.c64.org
C64 Pixel Art by Veto – Released At: BCC Party #3
source: noname.c64.org
ptoingview – a dtv picture packer/displayer by Street Tuff / TRSI.
source: noname.c64.org
from 1541 Ultimate Forum:
This a short preview of the 1541U case for the 1541 Ultimate board. These photographs are taken from prototype number 1.
Next week I should get prototype number 2 which should be the final product. This is the revised design based on your needs and requests. Enjoy.
source: Loriano Homepage
Some new Games & Tools for VIC-20
- VIC Nuclear Power Plant simulator (Conversion from Commodore PET of a classic Nuclear Power Plant simulator. Play it in the glory of 40 columns!)
- How Many 700 (Enhanced version of How Many)
- Un (original card game, the object is to be the first player to rid yourself of all the cards in your hand before your opponents do so)
- Moon Patrol (BASIC port of Moon Patrol arcade)
- Ouranos! (Weather War – Conversion from Commodore PET of the classic Weather War game. Play it in the glory of 40 columns!)
- VIC-SSS (Software Sprite Stack – A programmer’s API to quickly develop arcade-style video games. Software sprites are rendered using a custom character matrix of sizes ranging from 8×8 to 16×16. Flicker-free video using double-buffering with the option of tear-free video for both NTSC and PAL machines)
- Quikman 8K (Improved arcade version of 2008 release making use of the new VIC Software Sprite Stack video effects and more features making it closely resemble a popular 1980 coin-op arcade game)
source: Denial (The Commodore VIC-20 forum)
From Homepage: There have been some problems with the site (mid february, 2009). Due to some kind of spam robot, the site crashed and was rather badly messed up a few days ago. All content is still intact though, as far as I understand.
It seems that some of the plugins were abused in some way, so I have been forced to remove the discussion plugin from the site. I think there may also be some problems with access rights, so please let me know if you encounter any kind of trouble.
source: codebase64.org
C64 Pixel Art by Digital Sounds System
source: noname.c64.org
MultiColor is an image manipulation tool for Commodore 8-bit computers’ graphics formats. It is an old-school painting program for graphicians but not an image converter. Currently VIC-II multicolor bitmap is the only supported image format.
Features:
- Written in C++, so it’s quite fast and no special runtime is required.
- Can be compiled for many platforms, because it uses wxWidgets.
- Can load Koala and Amica, file type is detected independently from file name.
- Behaviour when hitting the color-per-cell-limit can be selected.
- Undo/redo.
- Tools with realtime preview (e.g. Line)
- Basic TV emulation.
- Zoom, with grid at higher zoom factors.
source: multicolor.berlios.de
Thanks to Inge, now the samples waveform of Fanta in Space are working on this one too!
source: noname.c64.org hvsc.c64.org
This program converts images to a new c64 graphic format known as MUCSU Hires (MUltiColor Sprite Underlay Hires). It is merely a hiresolution bitmap image with an X expanded multicolor sprite underlay. The Hires underlay variant of this mode has been created before (known as extended hires).
After reading a few forum posts mentioning that the multicolor version of this mode was unrealistic and would provide too many restrictions, I decided to produce this converter to prove that this is not the case as well as wanting to use this particular format for my own production.
source: noname.c64.org
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