Archive

Archive for the ‘News & Rumors’ Category

Photo Gallery of my Retro Collection

September 7th, 2016 7 comments
Photo Gallery update of my Retro Collection / Retro Trash

Photo Gallery update of my Retro Collection / Retro Trash.

Many things in the photos are not visible because are in hidden places or deliberately hidden.

I seem to have accumulated a lot of things in these long years and this is a good time to meditate what to do and what not to do, absolutely do not sell anything or donating, but also not continue to accumulate, in fact from a few months i’m moving just on repairs and modding and i must say that i feel much better.

Photo Gallery:

SD2Snes Firmware v0.1.7c released

August 17th, 2016 No comments

Ikari has released a new firmware for the SD2Snes Flash Cartridge (Super Nintendo/Famicom). The upgrade instructions can be found here.

Changelog:

  • major overhaul of the in-game hook code, with more help from the FPGA, to significantly reduce CPU footprint. This improves hook compatibility with a variety of games.
  • in-game hook: avoid disruption of manual controller reads (fixes controls in Super Star Wars games)
  • new option: “Hide file extensions” (effective after next directory change)
  • do not silently fail to load saved games when the sd2snes/saves folder does not exist (create the folder instead)
  • do not silently fail to load/save cheat files when the sd2snes/cheats folder does not exist (create the folder instead)
  • Cx4 core now runs at exactly 20Mhz
  • fixes:
    • MSU1: avoid missed control register status changes on rapid rewrites (fixes FF3 Dancing Mad, Zelda FMV missing audio)
    • fix auto region patch timing (hopefully)
    • fix DSP1 header detection (fixes Ballz 3D JPN)
    • add reset hook to boot games on start of frame only (fixes Boogerman PAL)
    • clear entire SPC700 RAM (do not spare IPL area) – fixes echo artifacts in many games
  • minor cosmetic changes:
    • resize SPC player loading window
    • prevent flickering letters on System Information screen

Download:

source: sd2snes.de

Categories: Firmware, News & Rumors, Today

SNDH Atari ST YM2149 Archive v4.6 released.

August 17th, 2016 No comments

SNDH archive v4.6 released - 345 new/updated SNDH files (437 subtunes) – (total 9893 tunes)

Ever since the birth of the Atari ST, different chip music formats have had different ways to use them. If you are coding a chip music player for the Atari ST you would have to use dozens and dozens of special ways to replay music.

But in the mid 90′s, BDC of Aura crew became tired of this inelegant system and decided to fix the issue once and for all. He then created the ‘SNDH’ file format. SNDH is actually the original songfile and replaycode with a header bolted on top of the music and replayer. The header has a unified calling interface no matter what type of chip music is hidden beneath it, and it has extended datas about the music.

Download: SNDH Atari ST YM2149 Archive v4.6 (1278)

source: sndh.atari.org

Categories: Atari, News & Rumors, Today

MixSID – flexible stereo SID board with integrated channel mixer

August 4th, 2016 No comments

The MixSID is a stereo SID board for the C64 that can be used with any combination of SID models on a wide range of C64 mainboards.

Features include an integrated stereo channel mixer, pragmatic stereo addressing scheme, flexible handling of io areas, onboard audio input, output and digiboost circuits, dedicated stereo output, full paddle compatibility and versatile digital control.

source: henning-bekel.de

Categories: Hardware, News & Rumors, Today

X-2016: Demo Party (28-30 October 2016)

August 1st, 2016 No comments

The 13th X party will be held from October 28th until October 30rd 2016. The party will be at the location: De Hoof 18, Someren – the Netherlands. Competitions: C64 Demo, C64 Music and C64 Graphics.

source: x-2016 homepage

Categories: Event(s), News & Rumors, Today

C64 Big Game Pack: Gradius +2DMFGH / Ghost Chaser +5D / Neme …

July 31st, 2016 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Kill the Alien
  • Super Breakout Preview +
  • Breakaway V1.1
  • Hover Raider RX +2H [seuck]
  • Paintress +2
  • Yatzy
  • Planet Golf Preview +1D
  • Space Invadaz Extra Preview
  • C64ColQuiz +1H
  • F-Clash 64 [seuck]
  • C64ColQuiz
  • Blaster Twins Preview
  • Die! Alien Slime +8D
  • Kill the Alien +2
  • Uni Games Preview V0.24
  • Zetio +1DT
  • Fort Django +
  • Fort Django
  • Iron Lord [1581,FD,HD]
  • Spaceman Splorf: Planet of Doom V1.1 +2MD
  • Retro Bombers Preview 1
  • Color Overload
  • Super JumpKick Turbo 64 (Beta)
  • The Uni Games V0.3
  • The Uni Games Preview V3 (CommVEx release)
  • Agent-Test +2T
  • Gradius +2DMFGH
  • Nemesis – The Final Challenge +2DMFGH
  • Croll Ship +4D
  • Ghost Chaser +5D
  • World Conquest

Download: All Games in One Archive (3620)

source: csdb.dk

Apple 1 (Mimeo / Mike Willegal Clone) Assembled for a friend

July 31st, 2016 2 comments

Apple Computer 1, also known later as the Apple I, or Apple-1, was released by the Apple Computer Company (now Apple Inc.) in 1976. It was designed and hand-built by Steve Wozniak. Wozniak’s friend Steve Jobs had the idea of selling the computer.

The Apple I was Apple’s first product, and to finance its creation, Jobs sold his only means of transportation, a VW Microbus, and Wozniak sold his HP-65 calculator for $500. It was demonstrated in July 1976 at the Homebrew Computer Club in Palo Alto, California.

—————————————————————————————————————————————————

Apple 1 (Mimeo / Mike Willegal Clone) Assembled for a friend of mine; Paolo Cognetti.

Many thanks for the Technical & Moral support to: Piero Todorovich and Alessandro Polito.
I also thank for some electronic components: Gabriele Molesto Zaverio of Museo Dell’informatica Funzionante, Piero Todorovich.

I had several problems with this Apple 1 clone, i very briefly describe the problems below and i attach some photos of the assembling stages.

  • 1 – No video image, all voltages are ok.
  • 1 + MPS3704 Transistor failure replaced with a 2N3704 pinout not compatible.
  • 2 – Garbage screen during boot.
  • 2 + Replaced 2 of 7 Shift Register 2504V
  • 3 – Keyboard inputs not working, the WOZ monitor is freezed and shows an “@ \” but the “\” does not wrap.
  • 3 + Replaced a 27k resistor half broken, probably during transport the capacitor has crushed the resistor.
  • 4 – The keyboard does not respond correctly, typing A they print @, typing 1 they print 0 … and so on …
  • 4 + Keyboard adapter from Apple II/+ to Apple 1 in short circuit. A wire is skewered in a pin of a Socket.
  • 5 – The computer does not respond correctly, but it seems to work. The WOZ monitor responds to commands but does not write to memory and print random locations.
  • 5 + Replaced a 7410 which had a pin always at high level.
  • 6 – The keyboard has several problems, some switches are completly dead.
  • 6 + Replaced switches.

Photos of the assembling stages:

Video:

Atari Dos: SpartaDOS X v4.48

July 27th, 2016 1 comment

SpartaDOS X (or SpartaDOS 4.0) is a disk operating system for the Atari 8-bit family of computers, that closely resembles MS-DOS. It was developed and sold by ICD, Inc. in 1987-93.

Ten years later SpartaDOS X considered abandonware has been picked up by its enthusiasts, and developed further. These unofficial revisions, incorporating many of the utilities written since 1992, cleaning many identified problems and including numerous improvements.

Highlights:

  • Improved compatibility of 1 MB RAMBO and 576k Compy Shop RAM extensions with the internal BASIC on XL/XE.
  • CAR.COM: added support for the Weronika cartridge: to run the dedicated programs, use CAR /F filename.ext;
  • INIDOS.SYS should now work for SIDE2.
  • Fixed a major bug in the S_VBXE driver, which caused occasional hang ups after the Reset key was pressed.
  • CON.SYS: 80-column mode can now survive a warm reset.
  • CHKFAT.COM: new command line tool to verify FAT file systems compatibility with our FATFS driver
  • New program: MD5 hash tool
  • SC now version 1.0.0

Please read the release notes (the whatsnew.txt file) for full information.

The new SpartaDOS X 4.48 runs on the following hardware platforms:

  • intSDX128 and intSDX128 “flash”
  • IDE Plus 2.0 interface (*)
  • Maxflash 1Mb
  • Maxflash 8Mb (*)
  • Maxflash MyIDE+Flash
  • MyIDE II RAM
  • MyIDE II ROM
  • SIC! Cartridge 256k (*)
  • SIC! Cartridge 128k
  • SIDE HDD cartridge (*)
  • SIDE2 HDD cartridge (*)
  • SuperCart cartridge (*)
  • Ultimate1MB (*) (**)
  • Turbo Freezer 2005 (*) (***)
  • Altirra and Atari800 emulators

(*) – includes MAN on-line help
(**) – also use with Incognito board and Turbo Freezer 2011
(***) – use with Freezer ROM only

Dowload: SpartaDOS X 4.48 with Toolkit (1394)

source: sdx.atari8.info wikipedia

Categories: Atari, News & Rumors, Today

(Italian) Jurassic News numero #59

July 20th, 2016 No comments

Sorry, this entry is only available in Italian.

Categories: Magazine, News & Rumors, Today

New Firmware v1.4 availible for Atari XL/XE Sys-Check V2 cartridge

July 18th, 2016 No comments

Below the post of the author on Atariage Forum.

A new firmware and flashtool is availible for Sys-Check V2 series.

The new flashtool now supports both Sys-Check PCBs equipped with a SST39SF010A flash chip (V2.1 and V2.2). When you start the flashtool, it will ask you which version you have. To be absolutely sure, the flashtool shows a simplified graphic view of both versions. I think, everybody can handle it :)

Of course the flashtool (and all other documents) are written in german and english.

Also there´s a new firmware V1.4 out. This firmware can be used with ALL Sys-Check versions – also with the old V2.0 (without flash). Owners of the V2.0 must burn the 16 KB firmware image into a 27128 EPROM. All other please use the flashtool to update their Sys-Check.

V1.4 has this minor changes:

  • Sys-Check can be used with the U1MB expansion.
  • The new version first checks the whole memory (to be more exact… the first 48 KByte) and then displays the defective bits (if there are any…)
  • When bad memory within the first 48 KB is found, the upper 16 KB will not be tested.
  • If memory is fine, OS-ROM will be tested as before.
  • If both tests are fine, then pressing START after this will set Sys-Check into endless loop test mode. Memory and OS-ROM are tested infinite – until any error occurs.
  • During memory tests the background will be coloured red if defective bits were detected.

Download: Sys-Check Firmware & Tools v2.2 (1122)

source: atariage.com

High Voltage SID Collection Update #65

July 13th, 2016 No comments

The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike.

The work on the collection is done completely in the Team and contributors’ spare time and is proudly one of the largest and most accurate computer music collections known.

This update features (all approximates):

  • 1022 new SIDs
  • 811 fixed/better rips
  • 24 repeats/bad rips eliminated
  • 791 SID credit fixes
  • 143 SID model/clock infos
  • 59 tunes from /DEMOS/UNKNOWN/ identified
  • 1 tunes from /GAMES/ identified
  • 70 tunes moved out of /DEMOS/ to their composers’ directories
  • 4 tunes moved out of /GAMES/ to their composers’ directories

Download:

source: www.hvsc.c64.org

4 x Commodore 64 Repair

July 6th, 2016 No comments
Commodore 64C (ASSY 250469) Repair (2 of 2)

Commodore 64C (ASSY 250469) Repair (1 of 2)

Defect:

  • Garbage Screen/Auto Load/Device not Present.

Replaced parts/Fixes:

  • 1 x MOS 6526 (U1)
  • 2 x Diode 1n4148 (CR9/CR11)
  • Rebuilt a pcb track (see photo)

Note:

  • As you can see from the photo of the the broken pcb track, evidently someone did a short circuit on the IEC connector on the data lines: SRQin and DATA.

Gallery of the repair:

Commodore 64C (ASSY 250469) Repair (2 of 2)

Defect:

  • Black Screen.

Replaced parts:

  • 1 x MOS 8580R5 SID in short circuit (U9)
  • 2 x TMS 4464 RAM (U10/U11)

Gallery of the repair:

Commodore 64 (ASSY 250407) Repair (1 of 2)

This Commodore 64 has been already repaired in years past.

Defect:

  • Grabage screen/Out of Memory.

Replaced parts:

  • 5 x MT 4264-15 RAM (U10/U11/U12/U21/U23)

Gallery of the repair:

Commodore 64 (ASSY 250425) Repair (2 of 2)

Defect:

  • Black Screen ..then.. Grabage screen ..then (when hot).. Screen out of Sync

Replaced parts:

  • 2 x MT 4264-15 RAM (U11/U23)
  • 1 x MOS 901227-03 Kernel ROM (U4)
  • 1 x MOS 8701 Clock Generator (U31)

Cleaning Tape and User port connectors.

Gallery of the repair:

Gubbdata 2016 – C64 Party results

July 6th, 2016 No comments

This is the official demo party results from Gubbdata 2016 (Top 3 Entries only). See also the CSDB GUBBDATA 2016 section for more informations.

C64 Demo:

  • 1 – Nothing but PETSCII by Genesis Project
  • 2 – Classics by Booze Design
  • 3 – Monochrome by Triad

C64 Music:

  • 1 – Nothing Compares 2 EU by Fegolhuzz
  • 2 – Ruins by X-jammer
  • 3 – 2 Days by Magnar Harestad

C64 Graphics:

  • 1 – Cock Picture by ilesj
  • 2 – Korvsatan by Razorback
  • 3 – Elsewhere by Mermaid

C64 Mixed Graphics:

  • 1 – Glad Gubbe by Genesis Project, Vision
  • 2 – Duelling Invaders by Genesis Project
  • 3 – Green Falcon by PVM

Download: Gubbdata 2016 Party stuff (1061)

source: gubbdata.se

C64 Big Game Pack: Deja Vu & Uninvited +1DW / Valhalla +3DMS …

June 29th, 2016 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • QWAK 1.2 +4H
  • QWAK 1.2 16K Compo Final
  • QWAK 16K V1.2 +4HF
  • Evil Garden +4D
  • Scout +5DGH
  • Ghosts’n Goblins Arcade / Commando Arcade SE / Bruce Lee II [easyflash] [bugfixed]
  • Munch Load +M
  • Zorro in Wonderland 2 Preview
  • Color Code
  • Sea Slug +3D
  • Honey Bee [real sales version] +6D
  • Challenge of the Gobots on the Moebius Strip +5DGH
  • Deja Vu & Uninvited +1DW [easyflash]
  • Excalibur +
  • Ocean Ranger [1581,FD,HD]
  • Mission Odessa +2DTS
  • Excalibur
  • The Curse of Sherwood +26D
  • V.I.O.S. (Special Edition 2011) +2 [seuck]
  • Estados of Brasil
  • States of Brazil
  • Kabura
  • Gunslinger [1581,FD,HD]
  • Valhalla +3DMS
  • Tycoon Tex Preview +2
  • Dorks Dilemma Preview +2
  • Kabura +2T
  • The Crown of Ariiance
  • Breakaway
  • Super Jumpkick Preview

Download: All Games in One Archive (3723)

source: csdb.dk

CBM prg Studio v3.8.0 released

June 18th, 2016 No comments

CBM prg Studio Version 3.5.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

New features in v3.8.0:

  • Assembler:
    • Logical operators.
    • Code relocation.
    • Watch labels/addresses.
    • Local character mapping.
  • Screen Editor:
    • More export options.
    • Change border colour.
  • Sprite Editor:
    • Multiple layers for preview.
    • Invert sprite.
  • General:
    • Load VICE palettes.
    • Open a command line.

Bugs Fixed:

  • General:
    • Remember ‘close start page’ state.
  • Sprite editor:
    • Imported sprites had the same data.
    • Select mode on scratch pad didn’t work.
  • Screen code builder:
    • Left arrow generated wrong code.
  • Character editor:
    • Export characters as hexadecimal.
    • Multicolour chars flip left/right not working.

See the help for a complete list of new features and fixed bugs.

Note In this version, each target machine can have its own default project directory. If you are upgrading from a previous version (before version 2.5.1) of CBM prg Studio you may be asked to set up your project directories again. Your current projects will not be affected.

Download: CBM prg Studio v3.8.0 (964)

source: ajordison.co.uk