Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.
Titles:
- QWAK 1.2 +4H
- QWAK 1.2 16K Compo Final
- QWAK 16K V1.2 +4HF
- Evil Garden +4D
- Scout +5DGH
- Ghosts’n Goblins Arcade / Commando Arcade SE / Bruce Lee II [easyflash] [bugfixed]
- Munch Load +M
- Zorro in Wonderland 2 Preview
- Color Code
- Sea Slug +3D
- Honey Bee [real sales version] +6D
- Challenge of the Gobots on the Moebius Strip +5DGH
- Deja Vu & Uninvited +1DW [easyflash]
- Excalibur +
- Ocean Ranger [1581,FD,HD]
- Mission Odessa +2DTS
- Excalibur
- The Curse of Sherwood +26D
- V.I.O.S. (Special Edition 2011) +2 [seuck]
- Estados of Brasil
- States of Brazil
- Kabura
- Gunslinger [1581,FD,HD]
- Valhalla +3DMS
- Tycoon Tex Preview +2
- Dorks Dilemma Preview +2
- Kabura +2T
- The Crown of Ariiance
- Breakaway
- Super Jumpkick Preview
Download: All Games in One Archive (3621)
source: csdb.dk
Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.
Titles:
- Split Second [seuck]
- Matador ’16 [seuck]
- The Uni-Games Preview
- Super Monaco GP +6DG
- QuarxProbe
- Voidrunner +4DH
- Space-Games +
- Oligofrenico +2T
- Rock Star Ate My Hamster +2DG
- R.I.O.T. Preview +
- Knightshift Preview
- Polar Pierre +2D
- Toddlerplane Preview
- Slavia 2
- TasWord 64 [dutch]
- Pickle’s Pod Patrol +7H
- QWAK +4HF
- Icicle Race +2M
- Platman +7H
- Granny’s Garden &DGIS
- Xenophobe +3DFR
- Donald Duck’s Playground [dutch]
- Psytron [dutch]
- Shotgun +
- Shotgun
- Pentagram
- You Go Squish Now! 003 – Barney the Dinosaur
- The Happiest Days of Your Life +3DM &Map
- KGB Agent +4DH
- Workman +5H
- Here & There with the Mr. Men &D
- Nightshade +3DFH
- QWAK +3
- Warp Drive +3
- Pentagram V1.10
- Ski or Die [1581]
- Scare Bear +4DGH
Download: All Games in One Archive (3614)
source: csdb.dk
Scene World is a C64 magazine on disk dedicated to various activities of both C64 scenes.
“Both” means, that we are supplying information and texts of both scenes; NTSC and PAL.
Download: Scene World #26 (1114)
source: sceneworld.org
This is a program that can playback .SID files found in the HVSC collection on a real Commodore 64/128.
You will find different versions of SP64 in this package, most of themwill work on all devices. But I suggest you use the correct version for for your device, since they might contain special commands.
Versions of the program:
- sidplay64-reu-1541u2cmd.prg – 1541 Ultimate II version with REU.
- sidplay64-reu-sd2iec.prg – SD2IEC version with REU.
- sidplay64-reu-1541u-netdrive.prg – 1541 Ultimate & Netdrive with REU.
- sidplay64-reu-iec-cmd-ide64.prg – CMD drives, IDE64 devices & other IEC devices, with REU.
- sidplay64-reu-normal.prg – REU version for 1541, 1571, 1581 and clones of these.
- sidplay64-1541u2cmd – 1541 Ultimate II version.
- sidplay64-normal.prg – Standard version for 1541, 1571, 1581 and clones.
- sidplay64-1541u-netdrive.prg – 1541 Ultimate & Netdrive.
- sidplay64-iec-cmd-ide64.prg- CMD drives, IDE64 devices & other IEC devices.
- sidplay64-sd2iec.prg – SD2IEC.
(The 1541U2 software iec mode has been disabled for this build.)
Changelog SIDPLAY 64 v1.10 (17/04/2016):
- Added: IEC/CMD/IDE64: ClrHome key loads more filenames while reading directory.
- Added: IEC/CMD/IDE64: Joystick RIGHT loads more filenames while reading directory.
- Behaviour: BASIC sid’s that stops on its own can be exited by pressing CBM.
- Added: Songs with BASIC start support.
- Added: REU: Remembers previous dir positions when you go back.
- Added: REU: File size are displayed in kilobytes. (Not for 1541u2)
- Behaviour: Restore : resets variables and reloads dir.
- Behaviour: RunStop+Restore : exit BASIC sid’s or sid’s using $0000 as play call.
- Fixed: 1541U2: shortened dir read routine.
- Fixed: One of the color skins used dark grey for border.
Download: SIDPlay 64 (SP64) v1.10 (1119)
source: sourceforge.net
Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.
Titles:
- Speeding on the A 81 +7
- Speeding on the A 81 + Bonus
- Slime Deluxe +3
- Lazarian +3DGH
- Fire-Drill +H
- Pirati +2DT
- Petaco´5
- Mini-Penetrator +3HT
- Sheepoid – Frozen in Time +4DF
- Sheepoid – Frozen in Time
- Slider Session
- Kill the Bit
- Frogger II – Three Deep +4D
- Castle of Life +3DT
- West +2DT
- It’s Magic 2 +4PI
- Movement Basic
- Shockway Rider +6DGH
- Pothole Percy +3D
- Buttonpress
- Chopper Hunt +3
- Heathcliff +DGMF
- Ring on a String [16kb cartridge]
- Slime Deluxe [16kb cartridge]
- T.H.E.A. [16kb cartridge]
- Alienator [16kb cartridge]
- Vortex Crystals [16kb cartridge]
- Pickle’s Pod Patrol [16kb cartridge]
- Icicle Race [16kb cartridge]
- Platman [16kb cartridge]
- Bug Hunt [16kb cartridge]
- QWAK [16kb cartridge]
- Blap ‘n Bash Revisited [16kb cartridge]
- Platman +4
- Pickle’s Pod Patrol +4H
- Night of the Valkyrie [seuck]
- Ring on a String
- Platman +2H
- Icicle Race +2
- QWAK +3F
- Bug Hunt +1H
- Blap ‘n Bash Revisited +5HD
- Alienator +4HF
- Vortex Crystals +9HD
- T.H.E.A. +2D
- Ring on a String +
- Alone Against the BSE9 +6T
Download: All Games in One Archive (3471)
source: csdb.dk
This is the official demo party results from Revision 2016 (Top 3 Entries only). See also the CSDB Revision 2016 section for more informations.
C64 4K Intro:
- 1 – The Best Intro Ever by Razor 1911.
Mixed Graphics:
- 6 – Vote EvilBot by Laxity.
Mixed Music:
- 4 – 8-bitburgers by Panda Design.
- 5 – A Computer in My Backpack by Lft.
- 9 – Remembrance by Genesis Project.
Mixed Demo:
- 1 – We Are Demo by Fairlight, Noice, Offence.
- 6 – Watch My Balls in Action! by Singular.
- 7 – Decrunch 2016 Invite by DreamWeb.
Download: Revision 2016 Party stuff (1006)
source: 2016.revision-party.net
Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.
Titles:
- Shark +2
- Hugohunt +5D
- Slime 100%
- Slime
- Slime +
- Mystic Mansion +3DG
- JANI 2 +2 [seuck]
- JANI 2 [seuck]
- Wizard’s Doom +3D
- Hessian
- Hessian +5
- Kormi a tetőn [hungarian]
- Spaceman Splorf: Planet of Doom +2D
- Spaceman Splorf: Planet of Doom
- V2 Basic Minesweeper Clone
- Snake
- Crackers Revenge +7DGH
- Dress Up!
- Happy Blocks Basic Preview
- Captain Fizz V1 +9
- Dungeon Wizard +DT
- Stack (My Bitch) Up +
- Telengard Remastered V1.1
- Rodland +7DHI
- Beppe Kid +3DEM
- Chobin II +2DES
- Slime Deluxe
- CRX Race
- Avenger +5DG
- Dragon Hunter Preview +3
- Drugs +5HFTD
- Ylcodrom +1FTD
- Space Defence +D
- Encounter +3DIGF
Download: All Games in One Archive (3479)
source: csdb.dk
This is the official demo party results from BCC #10 (Top 3 Entries only). See also the CSDB BCC #10 section for more informations and download.
C64 Demo:
- Tangled Up by Delysid
- The Mayday Show by Mayday!
- TIS by Bonzai
C64 Music:
- Oldschool Heaven by c0zmo
- Toca Off Alone by Snabel
- Press Space, Release Power by Gaetano Chiummo
C64 Graphics:
- Der Wahrsager by Oni/Luisa
- Voyage to Pandora by Grass
- Moon by awsm
C64 Mixed:
- CRX Race (Game)
- David Bowie Collection (SIDCol)
- Stack Up (Game)
Productions released outside compos:
- Crackers Revenge +7DGH by Hokuto Force (Crack)
- Dungeon Wizard +DT 101% (Crack)
Download: BCC #10 full Party stuff (1070)
source: csdb.dk
Forth, the Language.
Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.
It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.
Download: durexForth v1.6.1 (D64/CRT) + Manual (940)
source: csdb.dk
Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.
Titles:
- Cauldron +4DF
- Jump Ninja +3HF
- Vault Man 2 Preview +2
- Jump Ninja
- JANI +2 [seuck]
- JANI [seuck]
- Blocks +J
- Meadowbrook Nine
- Minesweeper 64
- Petscii-Poker 2016
- Flying Cobra RX +2 [seuck]
- Underland Preview
- Frogger Arcade Prv 2
- Guardian +4DGH
- Little Knight Arthur +6D
- Little Knight Arthur +6HD
- Rupert and the Toymaker’s Party +3DG
- Hideous Bill and the Gi-Gants +3D
- Crow Boy Preview &D
- Hideous Bill and the Gi-Gants +4DGH
- Chichen Itza
- Blasteroids 101% +6DGHF
- Dragonfire 101% +2DGMF
- Rock Maze (Reset Edition) +4PH 100%
- Rock Maze (Reset Edition)
- Rock Maze (Reset Edition) +4PH
- Beach Head 1a ReM V2 + Source Code
- Miner 2049′er ReM V2 + Source Code
- Castles of Dr Creep 3 ReM V2 + Source Code
- Lode Runner X ReM V2 + Source Code
- Lode Runner(s) ReM V2 + Source Code
- EF C64GS Collection 200-1 Bugfix [easyflash]
- Manic Miner ReM + Source Code
- Return of Heracles +M
- Boulder Dashes ReM + Source Code
Download: All Games in One Archive (3713)
source: csdb.dk
Forth, the Language.
Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.
It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.
Download: durexForth v1.6.0 (D64/CRT) + Manual (940)
source: csdb.dk
Forth, the Language.
Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.
It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.
Download: durexForth v1.5.3 + Manual (913)
source: csdb.dk
Forth, the Language.
Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.
It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.
Download: durexForth v1.5.2 + Manual (952)
source: csdb.dk
Forth, the Language.
Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.
It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.
Download: durexForth v1.5.1 + Manual (907)
source: csdb.dk
Forth, the Language.
Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.
It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.
Download: durexForth v1.5.0 + Manual (912)
source: csdb.dk
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