CBM-Command is a disk manager for the Commodore 64 / Commodore 128 / Commodore VIC20 and Commodore C16 computers. It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms. Both the C128/C64/VIC20/C16 have their own native version of the application.
Release Notes – Version 2.0 Beta 2 – 2011-01-01
Changes:
- (64, 128, Plus/4) Changed the timing code back to version 1.7 because the clock() function in cc65 does not reflect accurate timing.
- (VIC, PET) The time(NULL) function is not available on these targets and thus had to be removed.
- Help Hot-Key Fixed – Now when you press either F1 or H you get the help file (if the CBM-Command disk is in the drive you started CBM-Command from).
- Updated Help File – the new help file by popmilo has been incorporated into the disk.
- Directory navigation hot keys fixed.
Known Issues:
- None – if you have a bug to report, PLEASE do so to the CBM-Command website or mailing list.
source: cbmcommand.codeplex.com
Published by: Elite Systems Ltd.
Developed by: Gargoyle Games Ltd
Released: 1986
Game description: Scooby’s friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an evil genius. It’s Scooby’s job to travel through it and rescue them in this platforms ‘n’ ladders beat ‘em up.
Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over, springy thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of the four levels.
source: noname.c64.org hokutoforce.netsons.org
Onslaught / Wrath Designs / Vandalism, bring you the 54th issue of the Vandalism News.
source: noname.c64.org
Program that detects type of your hardware in Commodore 128.
Also added recognizing CMD Hardware FD/HD/RAMLink/RAMDrive/JiffyDOS/SuperCPU/RR-Net and a better detection of MMU and RAM size (SuperRAM), not works correctly in VICE.
The program is optimized for 80 columns mode.
source: mirkosoft homepage
CBM-Command is a disk manager for the Commodore 64 / Commodore 128 / Commodore VIC20 and Commodore C16 computers. It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms. Both the C128/C64/VIC20/C16 have their own native version of the application.
Release Notes – Version 2.0 Beta 1 – 2010-11-25
New Features:
- REL file copying between devices that support REL files.
- D71 disk image support – now you can create and write dual sided disk images with a 1571 drive.
- Configurable Hot Keys – Don’t like the default keys? You can redefine them yourself for version 2.0 using the Configuration program.
Changes:
- Almost all code optimized for space savings to allow more features.
- Issuing a drive command is now done on the main screen instead of in a popup box.
- When renaming a file, the directory remembers where you were so you don’t have to scroll to the newly named file any longer.
- Changed disk image writes to reposition the buffer pointer in the drive instead of rolling the data in CBM-Command which freed up a buffer and some memory in the main program.
- Old keyboard shortcuts that required using the C= key now use the SHIFT key instead.
Known Issues:
- Documentation is way out of date. New documentation is being written but is not yet ready for this release.
- * Some of the default keys have changed. If you cannot find your old keyboard shortcut then go into the Configuration program and redefine the function as you need. These changes will be documented in the new version of the docs.
source: cbmcommand.codeplex.com
Wood, the Portuguese developer who ported the Speccie game ‘Uwol: Quest for Money’ to the C64 is almost done with his conversion of the rather obscure title, Nanako in Classic Japanese Monster Castle.
In this game you control Nanako, the game consists of 25 levels, you have to climb one level to another level in the castle and offcourse, there are some baddies.
Let me spare you the details of the background story, but Nanako … looks like a very original platform game.
source: noname.c64.org mojontwins.com
ZTerm64 is a color graphics terminal for Commodore 64.
ZTerm 64 Features:
- FAST! ZTerm64 is written in 100% Assembly Language Approx 40 blocks long
- Swiftlink/Turbo232/Link232 Support. Auto detects presence of one of these cartridges and selects the proper serial driver. If no cartridge is detected it uses the stock userport function up to 2400 baud.
- CCGMS Clone I made it look and work very similar to the CCGMS terminal program which is probably one of the most popular terminal programs ever for the C64
- Punter / Multi-Punter transfer protocols. Yes, these will work across a TCP/IP Connection.
- XModem / YModem coming soon
- Source Code is available. It is in 64TASS cross assembler format.
source: zlink64.us
Program that detects type of your hardware in Commodore 128.
Also added recognizing CMD Hardware FD/HD/RAMLink/RAMDrive/JiffyDOS/SuperCPU and a better detection of MMU and RAM size (SuperRAM), not works correctly in VICE.
Optimized for 80 columns mode. Thanks to Christian Johansson.
source: mirkosoft homepage
Saimo (Simone Bevilacqua) has updated his game Quod Init Exit, which is Latin for “whatever gets in, gets out”.
In the game you are a little pig, and you need to eat all the food you can find. The game has excellent HIRES graphics and is fun to play.
Changelog:
- Fixed the flicker of some pixels, which was visible only on real machines and accurate emulators.
- Added level part to score shown in in-game screen (courtesy of Endurion’s feedback Wink)
- Compressed the program for faster loading.
- Made various other minor changes.
source: noname.c64.org
A new update of the NUFLI Editor is out.
With this editor (PAL/NTSC) you can edit NUFLI (static) image directly with your Commodore 64.
source: noname.c64.org
Dreams #5 is a Commodore 64 Graphics Collection by Raiders Of the Lost Empire (Role).
Click here for the previous collections.
source: noname.c64.org
It is finally out! With this editor (PAL/NTSC) you can edit NUFLI (static) image directly with your Commodore 64.
source: noname.c64.org
This is the last notice for the Ultimate 1541 version 2.
from 1541 Ultimate homepage:
- It is now possible to order accessories for the 1541U-II. This is possible through the “Order Status” page. In case your unit has already been shipped, please create another order of 0 (zero) 1541U-II units, and add the accessories to that order.
- Tape connector boards have been ordered. Expect 150 of them in about 2 weeks. One board clicks under the 1541-II case; the other holds the 2×6 pin tape connector and tape feed-through. The two boards connect to each other using a standard 10-pin flat cable. The part that clicks under the 1541-II case can also be used to power the cartridge for stand-alone mode (requires software update). I am planning to ship the tape connector boards as build-it-yourself kits to keep it cheap. Assembly possible for a small extra fee.
- If you paid after June 1, you will need to wait until the new production batch is finished. You will receive an E-mail about this soon! (Refund possible..)
Read more…
Title: SX64ual Healing
A Fucking awesome C64 Multicolor picture by Archmage.
source: noname.c64.org arthak.net
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