Archive

Archive for the ‘DTV’ Category

C64 Game: Space Trip

January 22nd, 2011 No comments

This is a new game for Commodore 64 developed by The New Dimension.

You are captain Steve Zappa, who has been transported to different star boads. Your mission is to clear all decks on each star ship from the crazy aliens that infest the ship.

Then hurry back to the computer console and teleport out of the star ship, and get back into your little space craft. You will then be taken aboard on to the next star ship, in which you have to complete each mission.

source: tnd64.unikat.sk lemon64.com

CBM-Command v2.0 Beta 2

January 1st, 2011 No comments

CBM-Command is a disk manager for the Commodore 64 / Commodore 128 / Commodore VIC20 and Commodore C16 computers. It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms. Both the C128/C64/VIC20/C16 have their own native version of the application.

Release Notes – Version 2.0 Beta 2 – 2011-01-01

Changes:

  • (64, 128, Plus/4) Changed the timing code back to version 1.7 because the clock() function in cc65 does not reflect accurate timing.
  • (VIC, PET) The time(NULL) function is not available on these targets and thus had to be removed.
  • Help Hot-Key Fixed – Now when you press either F1 or H you get the help file (if the CBM-Command disk is in the drive you started CBM-Command from).
  • Updated Help File – the new help file by popmilo has been incorporated into the disk.
  • Directory navigation hot keys fixed.

Known Issues:

  • None – if you have a bug to report, PLEASE do so to the CBM-Command website or mailing list.

source: cbmcommand.codeplex.com

C64 Game: Scooby Doo +3 [Special] by Hokuto Force

December 25th, 2010 No comments

Published by: Elite Systems Ltd.
Developed by: Gargoyle Games Ltd
Released: 1986

Game description: Scooby’s friends Shaggy, Fred, Daphne and Velma have been kidnapped in an enormous castle owned by an evil genius. It’s Scooby’s job to travel through it and rescue them in this platforms ‘n’ ladders beat ‘em up.

Enemies include ghosts emerging from doors, bats which must be ducked, skulls to jump over, springy thingies, and Ghoulfish. Scooby has plenty of attacking moves, but must be stationary to launch into one. You start with six lives, and get extras by picking up Scooby Snacks, and by completing each of the four levels.

source: noname.c64.org hokutoforce.netsons.org

Nanako in Classic Japanese Monster Castle +3

November 26th, 2010 No comments

Nanako in Classic Japanese Monster Castle +3 Trainer by Slator of Arsenic / Onslaught.

source: noname.c64.org

CBM-Command v2.0 Beta 1

November 26th, 2010 No comments

CBM-Command is a disk manager for the Commodore 64 / Commodore 128 / Commodore VIC20 and Commodore C16 computers. It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms. Both the C128/C64/VIC20/C16 have their own native version of the application.

Release Notes – Version 2.0 Beta 1 – 2010-11-25

New Features:

  • REL file copying between devices that support REL files.
  • D71 disk image support – now you can create and write dual sided disk images with a 1571 drive.
  • Configurable Hot Keys – Don’t like the default keys? You can redefine them yourself for version 2.0 using the Configuration program.

Changes:

  • Almost all code optimized for space savings to allow more features.
  • Issuing a drive command is now done on the main screen instead of in a popup box.
  • When renaming a file, the directory remembers where you were so you don’t have to scroll to the newly named file any longer.
  • Changed disk image writes to reposition the buffer pointer in the drive instead of rolling the data in CBM-Command which freed up a buffer and some memory in the main program.
  • Old keyboard shortcuts that required using the C= key now use the SHIFT key instead.

Known Issues:

  • Documentation is way out of date. New documentation is being written but is not yet ready for this release.
  • * Some of the default keys have changed. If you cannot find your old keyboard shortcut then go into the Configuration program and redefine the function as you need. These changes will be documented in the new version of the docs.

source: cbmcommand.codeplex.com

C64 Game: Nanako in Classic Japanese Monster Castle

November 20th, 2010 No comments

Wood, the Portuguese developer who ported the Speccie game ‘Uwol: Quest for Money’ to the C64 is almost done with his conversion of the rather obscure title, Nanako in Classic Japanese Monster Castle.

In this game you control Nanako, the game consists of 25 levels, you have to climb one level to another level in the castle and offcourse, there are some baddies.

Let me spare you the details of the background story, but Nanako … looks like a very original platform game.

source: noname.c64.org mojontwins.com

Quod Init Exit v1.1

November 9th, 2010 No comments

Saimo (Simone Bevilacqua) has updated his game Quod Init Exit, which is Latin for “whatever gets in, gets out”.

In the game you are a little pig, and you need to eat all the food you can find. The game has excellent HIRES graphics and is fun to play.

Changelog:

  • Fixed the flicker of some pixels, which was visible only on real machines and accurate emulators.
  • Added level part to score shown in in-game screen (courtesy of Endurion’s feedback Wink)
  • Compressed the program for faster loading.
  • Made various other minor changes.

source: noname.c64.org

NUFLI Editor v1.12 (PAL/NTSC)

November 3rd, 2010 No comments

A new update of the NUFLI Editor is out.

With this editor (PAL/NTSC) you can edit NUFLI (static) image directly with your Commodore 64.

source: noname.c64.org

Dreams #5 is a C64 Graphics Collection by Role

October 24th, 2010 No comments

Dreams #5 is a Commodore 64 Graphics Collection by Raiders Of the Lost Empire (Role).

Click here for the previous collections.

source: noname.c64.org

NUFLI Editor v1.11 (PAL/NTSC)

September 26th, 2010 No comments

It is finally out! With this editor (PAL/NTSC) you can edit NUFLI (static) image directly with your Commodore 64.

source: noname.c64.org

1541 Ultimate II: Quick Project Status

September 23rd, 2010 No comments

This is the last notice for the Ultimate 1541 version 2.

from 1541 Ultimate homepage:

  • It is now possible to order accessories for the 1541U-II. This is possible through the “Order Status” page. In case your unit has already been shipped, please create another order of 0 (zero) 1541U-II units, and add the accessories to that order.
  • Tape connector boards have been ordered. Expect 150 of them in about 2 weeks. One board clicks under the 1541-II case; the other holds the 2×6 pin tape connector and tape feed-through. The two boards connect to each other using a standard 10-pin flat cable. The part that clicks under the 1541-II case can also be used to power the cartridge for stand-alone mode (requires software update). I am planning to ship the tape connector boards as build-it-yourself kits to keep it cheap. Assembly possible for a small extra fee.
  • If you paid after June 1, you will need to wait until the new production batch is finished. You will receive an E-mail about this soon! (Refund possible..)

Read more…

Fucking awesome C64 Multicolor picture by Archmage

September 18th, 2010 No comments

Title: SX64ual Healing

A Fucking awesome C64 Multicolor picture by Archmage.

source: noname.c64.org arthak.net

Artillery C64 Demo by Shape

September 12th, 2010 No comments

This demo is really good. The song is probably one of the best i have ever heard in my life.

source: noname.c64.org

CBM-Command v1.7

September 7th, 2010 No comments

CBM-Command is a disk manager for the Commodore 64 / Commodore 128 / Commodore VIC20 / Commodore C16 computers. It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms. Both the C128/C64/VIC20/C16 have their own native version of the application.

Release Notes – Version 1.7 Release Candidate – 2010-08-19

New Features:

  • Realtime statistics on file copy and disk image operations.

Changes:

  • Fixed bug where disconnecting the drive set as default for the left panel would cause CBM-Command to freeze.
  • Fixed bug where using a long name for a created D64 would cause CBM-Command to always treat the drive as a 1581.
  • Fixed bug where the name input dialog for creating a D64 had junk in it.
  • Other bug fixes that I cannot remember right now.

source: cbmcommand.codeplex.com

C64 Game: Snake on a Plane (SOAP)

August 8th, 2010 No comments

Snake Oil Software presents Snake on a Plane for Commodore 64. It’s inspired by a fake game cover for an Atari 2600 game based on the film Snakes on a Plane.

source: noname.c64.org