The HxC Floppy Drive Emulator is a software and hardware system created by jfdn aka Jeff.
The aim of this project is to replace the floppy disk drive by an electronic device emulating the floppy disk drive (list of supported Computer/Hardware).
There are two differents emulators:
- A USB version which allows to connect the floppy disk drive interface of the computer to a PC via a USB cable.
- A SDCARD version which allows to emulate floppy disks which images are stored in a SDCARD.
Release notes for the HxCFloppyEmulator software v2.0.3.0:
- PRE-RELEASE – IN DEVELOPMENT: HxCFloppyEmulator software v2.0.3.0 (Windows & Mac OS X support !)
Download: HxCFloppyEmulator v2.0.3.0 *BETA* (1117)
source: hxc2001.free.fr
ST-Paint is a Drawing program that lets you make Atari St picture on Windows based PC.
ST-Paint is still in a beta phase and it’s made by Peter Jørgensen same author of the program: Ym2149 Tracker.
Download:
source: fedepede04.dk
CBM prg Studio Version 2.5.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New features:
- Some of the IDE’s colours can be changed (background, tab strip, selected and non-selected windows).
- Menu to control open windows.
- Warnings if invalid BASIC jump (goto, gosub etc.) destinations are detected.
- ZPOpt directive added.
Bugs fixed:
- Added ‘missing’ colours to VIC 20′s screen designer.
- Default project location not being saved if the target machine was not changed.
- Assembler not assembling mixed case text directive strings properly.
- Dark and light gray colours were switched.
- Opening a project after a project had already been opened would use ‘my documents’ rather than the project directory.
- Incbin failed when used screen designer files.
- No colours were visible when starting the screen designer without loading a previous file.
- CTRL+Z not scrolling to changed text.
- * not recognised for current address.
- Local labels not recognised in certain circumstances.
- Generation/import of prgs > 65k for C128 programs would fail.
- Missing BASIC 7 ‘RLUM’ keyword.
Download: CBM prg Studio v2.5.1 (1008)
source: ajordison.co.uk
WAV-PRG is a program able to create a .TAP file or Commodore 64 tape from a C64 emulator file (.PRG, .P00, .T64), and create emulator files (.PRG, .P00, .T64) from a Commodore 64 tape. The latter can only be done if the tape is in a format supported by an existing plug-in.
Download: WAV-PRG v4.0 Alpha5 (1133)
source: wav-prg.sourceforge.net
CBM prg Studio Version 2.5.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
Major new features:
- Addition of PET 2001/4000/9000 computers.
- Addition of VDC mode for the C128′s screen designer.
Bugs fixed:
- Screen designer clear screen function.
- Basic program auto-complete not working if assembly source in same project.
- New Project wizard occasionally create wrong project type.
- Some screen editor undo/redo issues.
- Truncate the paste buffer in screen designer.
- RESTORE keyword not being renumbered.
- Occasional problems when closing edit windows.
- Crash when the output window is closed and a source file has breakpoints.
- ‘ifdef’ directive not recognised.
Download: CBM prg Studio v2.5.0 (875)
source: ajordison.co.uk
iAN CooG Site has been update with a new version of the Generic C64 prg Unpacker v2.27 (Source included).
History:
2.27 – 2011.03.08 – 2011.08.01
- Added parameter -o to force output filename.
- ZP Vector $52/$53 initialized pointing to $0300 as expected on a C64, some program is relying on it.
- SBX illegal op fixed: doesn’t use carry while subtracting, but must be set.
- Added flags value in debug trace (-x) to help debugging SBX behaviour =)
For the latest scanners added look the readme inside the archive.
Download: Unpacker v2.27 (Source included) (854)
source: iancoog.altervista.org
User Friendly GUI under M$ Windows (requires .NET Framework) for the command line tool RastaConverter by Jakub ‘Ilmenit’ Debski.
Download: RastaConverter Beta 4 + GUI (M$ Win) (1316)
source: atariage.com/forums
The HxC Floppy Drive Emulator is a software and hardware system created by jfdn aka Jeff.
The aim of this project is to replace the floppy disk drive by an electronic device emulating the floppy disk drive (list of supported Computer/Hardware).
There are two differents emulators:
- A USB version which allows to connect the floppy disk drive interface of the computer to a PC via a USB cable.
- A SDCARD version which allows to emulate floppy disks which images are stored in a SDCARD.
Firmware SD HxCFloppyEmulator v1.7.1.2:
- Drive A <> Drive B constant polling issue corrected (Atari ST).
- Better SD Card error handling.
Firmware SD HxCFloppyEmulator v1.7.1.1:
- New embedded setting menu : To access this menu remove the SDCard and press the select button.
- By this menu you can:
- Change the floppy Interface mode.
- Change the bitrate.
- Change the track step mode.
- Enable/disable the drive B.
- Enable/disable the step sound.
- Set the user interface sound volume.
- Set the backlight timing.
- Set the standby timing.
- Check the software and bootloader version (integrity test included).
- Clear/reset the settings and reset the Emulator.
- Exit this menu…
- SD Card: Issue with some sd card corrected : Incompatibility with some SD chipset corrected.
- Write support: Timing for MFM / FM 250/300/500KBits/s write support readjusted. DataMark supported : 0xFB,0xF8 (deleted data mark), 0xFA,0xF9. HFE file format enhanced : Track 0 Side 0 & Track 0 Side 1 track write mode can be different from the others tracks.
- New track seek algorithm: Faster track seek/settle time -> Faster Loading time !
- Flip disk function: the disk image can now be flipped (reverse side 0side 1).
- Bad track number at power up corrected (E-mu Emulator I/II, SP1200, Linn/Forat 9000…)
- Experimental “Rev2″ HFE support : Correct some issue with some Amiga games/demos.
- Lots of internals code optimization…
Download:
source: hxc2001.free.fr
RastaConverter by Jakub ‘Ilmenit’ Debski is a command line tools for M$ Windows/Linux to convert and optimize images for use with the Atari 8 Bit computers.
Download:
source: github.com/ilmenit/RastaConverter atariage.com/forums atariage.com/forums
CBM prg Studio Version 2.4.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 or VIC20 if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New Features in v2.4.0:
- Screen designer and character editor extended to use the C16 and Plus/4′s larger colour palette.
- Build can now be cancelled.
- Some speed improvements.
- Improved invalid label detection.
- Relaxed restriction on mono-spaced only fonts (use with care!)
- Auto-completion added (labels, variables and macros) for assembly programs.
- Column selection in code editor.
Major bugs fixed:
- Assembly code reformatting tool.
- Loading char/screen/sprite files from the project explorer when the file has been moved/deleted.
- Start page crash for missing/moved projects/files.
- Screen Code Builder:cbm+numerics only works with mouse on virtual keyboard.
- Project open/save crash if project explorer window closed.
- Project tick in view menu occasionally missing.
- Occasional crash when opening sprite file in new project.
- PI symbol/keyword incorrect.
- Detect macro definition with no macro name. Previously would just report ‘preprocessor error’
- Selected memory in viewer should fill in start end address in save.
- End address of selected memory in viewer was sometimes wrong.
- Removed start address from basic programs generated to memory.
- Certain instructions not being optimised (zero page) properly.
- Tidied up the label dump after a build. Long labels were being bunched up.
Download: CBM prg Studio v2.4.0 (930)
source: ajordison.co.uk
Javatari is a multiplayer Atari 2600 emulator written in pure Java with no external libs.
Features:
- Unique Client-Server multiplayer mode. Runs great in low-latency networks such as LANs.
- Cheat and turn off Collisions. Finally discover the ending of River Raid!
- Complete Save State/Load State functions.
- Scanlines and TV screen emulation modes.
- Real Atari console user interface.
Changelog;
- Multiplayer mode controls in UI.
- Start Client/Server sessions directly in Settings window.
- Applet multiplayer mode support.
Download: Javatari JAR v2.01 (Needs Java 6) (1043)
source: javatari.org
VirtualC64 emulates a Commodore 64 personal computer on your Intel Macintosh OSx > 10.6.
I wrote the software with two major goals in mind. First, I wanted to create an emulator that can be used as a demonstrator program in a first year or second year course on computer engineering.
To achieve this goal, I have integrated various debugging capabilities that let you peek inside the CPU, RAM, ROM, or one of the custom chips. Second, I tried to make the emulator as user friendly as it can get.
In short: VirtualC64 tries to combine the ongoing fascination of the ancient Commodore computers with the great user experience of today’s Macs.
Bug fixes and enhancements:
- Lions native fullscreen mode now works as expected (no more ugly borders)
- Removed old fullscreen mode which frequently crashed on lion machines.
Download: VirtualC64 v0.9.6.1 (1340)
source: dirkwhoffmann.de
ASAP is a player of 8-bit Atari music for modern computers and mobile devices. It emulates the POKEY sound chip and the 6502 processor.
The project was initially based on the routines from the Atari800 emulator, but the current version has a completely new original emulation core.
Changelog ASAP 3.1.2 (2012-06-25):
- Created VLC plugin (SAP format only).
- The JavaScript player now works in Chrome, Firefox, Internet Explorer 9 and 6, using XAudioJS.
- Flash Player, Java applet, Silverlight and JavaScript players were put in a single “web” package.
- UTF-8 encoding is supported for STIL.
- Author is no longer hidden in the converted XEX files.
- Winamp plugin opens ATR disk images and plays files inside them.
- Audacious plugin updated to Audacious 3.2 and compiled for Windows.
- BASS add-on updated to be compatible with AIMP 3 (SAP format only).
- Enabled title/author/year in the BASS add-on (only selected BASS-based players use it, for example EncoreBassing).
- Windows Media Player codec supports subsongs, AUTHOR and NAME (this works at least with Media Player Classic Home Cinema).
- JavaScript interface of the web players has been extended and now has same functionality.
- New TortoiseSVN and TortoiseGit plugins show changes in SAP tags.
Download: ASAP v3.1.2 (1018)
source: asap.sourceforge.net
SID Known is a command line tool (M$ Windows) which you can use to identify SID tunes from SID and PRG files.
This tool can be used if e.g. you want to know which SID tune is used in a specific C64 demo or C64 game, or you have a SID tune found or ripped and you want to know if it is already in your SID collection.
Download: SID Known v1.04 (1029)
source: noname.c64.org
EasyFlash Cart Builder is a M$ Windows tool for linking files together into an EasyFlash cartridge.
This is the first release of the EasyFlash Cart Builder. This release is capable of building a valid EasyFlash cartridge image that utilizes both EasyAPI and EasyFS. Cartridges are define in an XML file format. Each cartridge must define a boot image which must be a 16K Ultimax cart image.
If you want EasyAPI included in your archive you need to include the standard EAPI marker at offset $3800 of your boot image.
Download: EasyFlash Cart Builder v1.00 (897)
source: efcb.codeplex.com
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