Subchrist has updated his Sprite Editor for Commodore 64. Sprite Pad is a free cross-platform development tool for designing sprite images and animations.
Improvements and changes in this version:
- Version 1.8.1 adds sprite swap using right mouse button and fixes some bugs with the new quantity control.
General Program Features:
- Edit and animate multicolour and high-resolution sprite images.
- Rotations. A World first?, Free rotate with variable angle limiter, auto-generate rotation sequences in any mode with 1 degree accuracy.
- Overlays. Allows the designing of 2 sprites as one + animation and rotation support!.
- Multiple Palettes. User editable palette file supports up to 20 additional palettes. (Default palette is now technically accurate).
System Requirements:
- The program has been designed, programmed and tested on a 32-bit Windows XP (SP3) system.
- The development machine has an Athlon XP 2400+ (2Ghz) with 512MB of RAM and an old 64MB Nvidia Geforce4 MX GFX card.
Download: Sprite Pad v1.8.1 (1107)
source: subchrist homepage
Regenerator is an interactive disassembler for C64 binaries. Regenerator will load any standard C64 .PRG file (or VICE snapshot) and disassemble it for your convenience.
There are a few options you can choose to change the output and a few tools to make the output look better and more useful to programmers. Regenerator runs under M$ windows and need .net 3.5 (or 4.0) runtime.
Download: Regenerator v1.0 by n0stalgia (1389)
source: noname.c64.org
This is a new graphics-mode for the Commodore 128 with 64KB VDC RAM.
There are two Video modes, one is called: VDC-IHFLI (640×480 pixels) and the other one is: VDC-FLI (480×252 pixels).
The archive contain the software (converter) for M$ Windows and some demos.
Download: VDC-IHFLI Converter & Demo (1002)
Download: VDC-FLI Converter & Demo (926)
source: noname.c64.org
Subchrist has updated his Sprite Editor for Commodore 64. Sprite Pad is a free cross-platform development tool for designing sprite images and animations.
Improvements and changes in this version:
- Added single file projects (spd format)
- Added VICE snapshot ripper.
- Expanded browser window from 6×6 (36) to 8×7 (56) sprites.
- Added quantity control.
- Removed horizontal scroll from the browser as it was fiddly to navigate.
- Set default palette order back to standard to improve colour identification.
- Added Import/Export options with support for SEUCK/PRG files.
General Program Features:
- Edit and animate multicolour and high-resolution sprite images.
- Rotations. A World first?, Free rotate with variable angle limiter, auto-generate rotation sequences in any mode with 1 degree accuracy.
- Overlays. Allows the designing of 2 sprites as one + animation and rotation support!.
- Multiple Palettes. User editable palette file supports up to 20 additional palettes. (Default palette is now technically accurate).
System Requirements:
- The program has been designed, programmed and tested on a 32-bit Windows XP (SP3) system.
- The development machine has an Athlon XP 2400+ (2Ghz) with 512MB of RAM and an old 64MB Nvidia Geforce4 MX GFX card.
Download: Sprite Pad v1.8 (986)
source: subchrist homepage
This is a GUI for programming Alien Flash cartridge via USB and for transferring D64 / PRG files.
Download (binary): Alien Flash cartridge GUI (948)
Download (sources): Alien Flash cartridge GUI (863)
source: noname.c64.org lemon64.org wiki
C64 Studio is a .NET based IDE written by Georg Rottensteiner.
This app supports project based C64 assembly. The internal assembler is using the ACME syntax.
In connection with Vice the IDE allows you to debug through your code and watch variables/memory locations, registers and memory.
Any other emulator can be set up as well if it’s startable via runtime arguments. C64 Studio allows you to compile to raw binary, .prg, .t64 or cartridge format (.bin and .crt for 8k and 16k).
Additionally to this C64 Studio comes with a charset and sprite editor.
Version history:
02.06.2011 – 1.2b:
- Fixed crash when pushing “Macros” without active document.
- Fixed copy/paste bug in charset editor.
- Added clipboard import for sprites.
- Cleared undo buffer on direct file load.
- Fixed parse bug which allowed LDA/STA (xxx),x
- Added copy/paste for sprites.
24.05.2011 – 1.2a:
- Fixed sprite editor import and export (horribly messed up)
Download: C64 Studio beta (960)
source: lemon64.com
This program converts images to a new c64 graphic format known as MUCSU FLI (MUltiColor Sprite Underlay FLI). It is merely a hiresolution bitmap image with an X expanded multicolor sprite underlay. The Hires underlay variant of this mode has been created before (known as extended hires).
After reading a few forum posts mentioning that the multicolor version of this mode was unrealistic and would provide too many restrictions, I decided to produce this converter to prove that this is not the case as well as wanting to use this particular format for my own production.
Download: MUCSU-FLI Converter (1003)
source: noname.c64.org
TURGEN SYSTEM is an acronym for “Turbo generating system”. It is a program whose main purpose is conversion of files (with focus on binary files) to various turbo systems used in former Czechoslovakia and Poland.
Output of the program is an electric signal that can be stored in WAVE files or can be sent directly to computer’s audio system. Such electric signal can be then transferred to compact cassettes and read by data recorders equipped with particular turbo system.
TURGEN SYSTEM focuses on conversion of binary files. For such purpose, set of special miniature turbo loaders was developed and integrated to the program. Also a “Wizard for binary files” is available to provide convenience during the conversion preparation.
Download: Turgen System v8.2.8 (full) (968)
source: turgen homepage
ASAP is a player of 8-bit Atari music for modern computers and mobile devices. It emulates the POKEY sound chip and the 6502 processor.
The project was initially based on the routines from the Atari800 emulator, but the current version has a completely new original emulation core.
source: asap.sourceforge.net
Infiltrator Disassembler is a M$ Windows based tool for decompile Commodore 64 programs.
A disassembler is a computer program that translates machine language into assembly language—the inverse operation to that of an assembler. A disassembler differs from a decompiler, which targets a high-level language rather than an assembly language.
Disassembly, the output of a disassembler, is often formatted for human-readability rather than suitability for input to an assembler, making it principally a reverse-engineering tool.
source: noname.c64.org
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 or VIC20 if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
source: ajordison.co.uk
The CodeNet Client it can be used to transfer PRG files directly into the memory of the C64 and also allows some other actions like filling memory and ofcourse starting a program with RUN or a jump to a defined memory address.
The CodeNet protocol is a very simple protocol to send data and executables to a C64 computer via ethernet. A CodeNet server is normally listening on UDP port 6462.
source: noname.c64.org oxyron.de
HxCmount is a piece of software for your Atari ST that transform your HxC Floppy Emulator SD card into a hard disk emulator.
Once loaded, you will be able to use a new disk letter (C: for example) exactly as a hard disk partition, the only thing is that the partition resides on a image file on your SD card.
Requirements:
- An hardware Atari ST computer.
- A HxC Floppy Emulator SD card.
- HxC FE firmware version: 1.6.0.0
source: hxcmount.atomas.com
iAN CooG Site has been update with a new version of the Generic C64 prg Unpacker v2.25 (Source included).
History:
2.25 – 2011.01.12-2011.05.05
- Fixed a logic bug that only happened on non-packers, causing an endless loop in pass 1; now falls in the max_iter check and will break as expected.
- Fixed possible division by 0 error in sysline detection when “/” was found.
- Intros are now scanned after packers, to avoid false positives (valid code found inside charpacked files)
For the latest scanners added look the readme inside the archive.
source: iancoog.altervista.org
SID Known is a command line tool (M$ Windows) which you can use to identify SID tunes from SID and PRG files.
This tool can be used if e.g. you want to know which SID tune is used in a specific C64 demo or C64 game, or you have a SID tune found or ripped and you want to know if it is already in your SID collection.
source: noname.c64.org
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