Archive

Archive for the ‘OSx/Linux/Win Tools’ Category

Sprite Pad v1.7

October 31st, 2010 No comments

Sprite Pad v1.7 released.. after a long long time Subchrist has updated his Sprite Editor for Commodore 64.

Sprite Pad is a free cross-platform development tool for designing sprite images and animations.

Improvements and changes in this version:

  • Rotations. A World first?, Free rotate with variable angle limiter, auto-generate rotation sequences in any mode with 1 degree accuracy.
  • Overlays. Allows the designing of 2 sprites as one + animation and rotation support!.
  • Multiple Palettes. User editable palette file supports up to 20 additional palettes. (Default palette is now technically accurate).
  • Single page layout. No more page flipping!.
  • ‘Floodfill’, ‘Fat Brush’, ‘Pixel Swapper’, ‘Paste Into’. + Many more fixes and improvements.

General Program Features:

  • Edit and animate both multicolour and high-resolution sprite images.
  • 256 Sprite browser.
  • Simple file format allows easy import into Commodore 64 software projects.

System Requirements:

  • The program has been designed, programmed and tested on a 32-bit Windows XP (SP3) system.
  • The development machine has an Athlon XP 2400+ (2Ghz) with 512MB of RAM and an old 64MB Nvidia Geforce4 MX GFX card.

source: subchrist homepage

Hoxs64 Commodore 64 Emulator Updated v1.0.6.2

October 24th, 2010 1 comment

Hoxs64 written by David Horrocks is a Commodore 64 emulator for Microsoft Windows 2K/XP/Vista/Seven (DirectX 9)

The emulator substantially reproduces this legacy machine in minute detail.

Changelog:

  • Fixes to the key matrix.
  • Fixed Time Of Day alarm fail to trigger bug that was introduced in v1.0.5.27 that may cause the game Hypersports to get stuck on the clay shooting part.
  • Audio resample mode is now on when restoring default settings.
  • Adjusted all VIC $D011 and $D016 mode change transitions to give pixel exact output.
  • Improved keyboard matrix emulation. Space bar now works correctly in the Nitro 16 demo.
  • Adjusted VIC light-pen timing.
  • Adjusted CIA6526A IRQ timing.
  • Common code base now supports both x86 and x64 compiles.  (x64 bit version is tested on Windows 7 with full DirectX install).
  • Added WinXP styles that use common control library 6.
  • Adjusted audio sync.

source: hoxs64.net

C64 TrueType fonts v1.0 by Style

October 3rd, 2010 No comments

from Style64 homepage:

Style’s C64 TrueType package is our effort at a complete and proper TrueType (TTF) representation of the C64 glyph set.

The package provides five (5) TrueType formatted fonts as well as Embedded OpenType (.eot) and Web Open Font Format (.woff) versions ready for use in your own website.

source: style64.org

JSIDPlay v2 v2.0 Latest final version

September 27th, 2010 No comments

This is a new version of the Java SidPlayer (Command line & Gui Interface).

This Java applet should work on Mac OSX, Linux and Windoze.

Download here the latest final version v2.0 (Live Installer).

source: jsidplay2.sourceforge.net

CartographPC V2 by Arkanix Labs

September 19th, 2010 No comments

CartographPC is a Windows application created to assist in designing tile-based datamaps. This devtool serves as a companion piece to our C64 native Cartograph devtool.

The original purpose of CartographPC was to enable us to take nice screenshots of our datamaps without having to take four or six screenshots of smaller windows and piece them together.

CartographPC has since grown into a full editor with the benefit of being able to load datamaps created on the C64 directly into memory and edit, save, and move them back to C64 without much hassle.

It works by creating datamaps using tilesets created on C64 with the old, but popular, ultrafont editor. Datamaps can have dimensions of 1 to 255 tiles horizontally and 1 to 127 tiles vertically. CartographPC allows the user to create a datamap as small as 40×25 tiles (one screen) and up to 255×127 tiles.

Read more…

Yape Plus/4 Emulator v1.0 updated

September 16th, 2010 No comments

From the Yape homepage:

Exactly 10 years has passed since the first public alpha (or rather: WIP) of Yape saw the light of day. It is just as unbelievable as it can get… sheesh.

It started off as an attempt at a more intelligent disassembler when I realized how much fun it really is to learn the hardware AND C++ programming at the same time while dealing with my all time favourite hobby.

I thought this anniversary would be also a nice opportunity to abandon the rather clumsy versioning I have been following in the past. Anyway I have not got much time to make a long rant here, so you will be spared :-)

v1.0 compared to v0.86 are as follows:

  • 32-bit and automatic bitdepth option in fullscreen mode (8 bit full screen mode might be slow under newer Windoze’s)
  • Copy & paste to/from the clipboard now respects upper/lower case mode.
  • Partially implemented 48 bps mode of the T6721A speech LSI.
  • G64 image support is no longer read only (yay, at last)
  • Reading from open address space.
  • Plenty of bugfixes (drive, TED, autostart, monitor etc.)

source: yape.homeserver.hu

ACID 64 Player Pro v3.0.4 (Windows)

September 12th, 2010 No comments

ACID 64 Player Pro is the sequal of Acid 64 Player and is a cycle based Commodore 64 music player designed for playing SID tunes on sound cards/devices that have a real SID chip (6581/6582/8580) on board like the HardSID cards and HardSID 4U USB device.

ACID 64 emulates the MOS 6510 micro processor, the 6526 CIA chip and partially the 6569 VIC chip to run the code of a SID tune and it controls the SID chip on the device for playing the Commodore 64 music.

What’s new in version v3.0.4:

Read more…

JSIDPlay v2 RC1

September 11th, 2010 No comments

This is a new version of the Java SidPlayer (Command line & Gui Interface).

This Java applet should work on Mac OSX, Linux and Windoze.

Download here the latest Beta Version (Live Installer).

source: jsidplay2.sourceforge.net

Mufflon v1.0 (MUIFLI/NUFLI Converter)

August 16th, 2010 1 comment

With this tool you can convert anything into MUIFLI (interlaced) or NUFLI (static), such as seen in Crest Slide Story , Carrion’s OLDSCHOOL Pixels 100% or BluREU.

This tool run under OSX/Win/Linux (BSD).

source: download mufflon

UNP64 v2.23 – Generic C64 prg unpacker by iAN CooG

August 3rd, 2010 No comments

iAN CooG Site has been update with a new version of the Generic C64 prg Unpacker v2.23 (Source included).

History:

v2.23 – 2010.06.12 – 2010.07.30

  • Found a Time cruncher hack expecting registers set by JSR $FD15 ($31/$30/$ff), now it’s handled correctly in pass 1.
  • In verbose mode, now also number of iterations and total cycles taken by the simulated CPU are printed, just to see which is the slowest&fastest unpacker.
  • Raised max iterations to support VERY intensive unpackers like ALZ64, worst testcase I found needs 27097007 (0x019D77AF) iterations to finish unpacking. This cruncher isn’t really meant for crunching programs ranging from $0801 to $ff00 due to its slowness, but still has to be supported even when abused =) New max value is set to 0×02000000, should be more than enough for anything that actually reaches end of unpacking, and won’t cause too much delay with programs that can’t be really unpacked or with endless loops.

Read more…

Mike has released a new version of C64-Archiv v3.2

July 29th, 2010 No comments

C64-Archiv descriptions:

  • Scans and stores your C64 – (games) – collection with only a few clicks.
  • Easily manages your C64-programs by creating your own categories and selections.
  • Starts the C64-programs in different emulators.
  • Delivers instructions for the emulators VICE, CCS64, HOXS64 and EMU64.
  • Works with tools e.g. 64Copy, D64Lister or DirMaster.
  • Stores the C64-programs from files with the extensions .D64, .D71, .P00, .PRG, .T64 and .CRT.
  • Stores files by name with the extensions: .TAP, .VSF (VICE-snapshot-file) and .C64 (CCS64-session-file).
  • Stores text and information files with the extensions: .TXT, .NFO and .DIZ
  • Stores PDF files.
  • Searches archiv files with the extensions: .ZIP, .7Z and .CAB
  • GameBase frontend with the possibility to download games.
  • GameBase view with up to 30 columns.
  • Supports multi-language (currently: Englisch, French, Italian and German)

Version v3.2 – What’s new?

  • NEW: PDF-files can be stored.
  • NEW: Search window in the Gamebase list.
  • NEW: Italian translation (Thanks to xAD/nIGHTFALL)
  • NEW: The creation of profiles for tools was simplified.
  • FIXED: Improved display of the filesizeBUG fixed: Search window not closed at exit.
  • BUG fixed: Error with long filenames.

source: Mikes Pages

ASCII <--> PETSCII Converter for Windows

July 17th, 2010 No comments

ASCII <–> PETSCII Converter for Windows (Requires .Net Framework 4).

PETSCII (PET Standard Code of Information Interchange), also known as CBM ASCII, is the variation of the ASCII character set used in Commodore Business Machines (CBM)’s 8-bit home computers.

source: noname.c64.org

C64 Memories: A new Commodore 64 Front-End for Windows

July 10th, 2010 No comments

The developer, IlTimido released a new C64 frontend for Windows called C64 Memories. This frontend focusses on manageability of the big TOSEC  collections.

C64 Memories features:

  • Full support for Tosec naming convention: displayed data about games are taken directly from the filename.
  • Supports nearly all C64 images: .D64 .T64 .TAP .PRG .P00 .D71 .D80 .D81 .D82 .G64 .G41 .X64
  • Comes with a C64 emulator: C64 Memories uses a slighlty modified version of Vice2.2 emulator.
  • Directories display: the list of the content of a .D64 or .T64 file is displayed in automatic by C64 Memories.
  • Favorites folder: you can add your favorite games in the favorites folder (and every disk/tape of a sequence is added in automatic).
  • Search filters: you can filter results for the first letters, substrings and you can show only the first disk/tape of a sequence.
  • Snapshots galleries: your can take screenshots from inside the games and the pictures will be displayed in automatic in C64 Memories.
  • Notes: you can add custom notes for every single game.
  • Ratings: you can rate every single game.
  • Search providers: you can easily find additional informations (review, screenshots, remake, music) over the Internet for every single game just by pressing a button!

source: c64scene.com c64memories

CartographPC V1.5 by Arkanix Labs

June 20th, 2010 No comments

CartographPC is a Windows application created to assist in designing tile-based datamaps. This devtool serves as a companion piece to our C64 native Cartograph devtool.

The original purpose of CartographPC was to enable us to take nice screenshots of our datamaps without having to take four or six screenshots of smaller windows and piece them together.

CartographPC has since grown into a full editor with the benefit of being able to load datamaps created on the C64 directly into memory and edit, save, and move them back to C64 without much hassle.

It works by creating datamaps using tilesets created on C64 with the old, but popular, ultrafont editor. Datamaps can have dimensions of 1 to 255 tiles horizontally and 1 to 127 tiles vertically. CartographPC allows the user to create a datamap as small as 40×25 tiles (one screen) and up to 255×127 tiles.

Read more…

Hoxs64 Commodore 64 Emulator Updated v1.0.6.0

June 13th, 2010 No comments

Hoxs64 is a Commodore 64 emulator for Microsoft Windows 2K/XP/Vista/Seven.

The emulator substantially reproduces this legacy machine in minute detail.

Changelog:

  • More settings options CIA6526(A).
  • Improved the VIC emulation for an pixel exact output.
  • Adjusted IRQ DMA behaviour.
  • Restore key bug fixed.
  • Optimised the DirectX video device creation.
  • Many corrections of the VIC emulation.
  • Added light pen IRQ re-trigger behaviour.

source: hoxs64.net