This is a search engine written in PHP and using a MySQL database to store/search c64 releases by filename(file size) or label. Its intention is to let people search in huge amounts of c64 data and locate missing releases. Included is a matcher-tool, that can scan your archives for missing releases!
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Executable Image is a perversely over-engineered solution to a very simple problem: how do I convert a Koala image into an executable program? The sane solution would be to fire up an assembler, write about a page of code copying color ram, set up the VIC, and then pucrunch or exomize it to get a sys line.
Scout released a .bat file that does pretty much all that, and it gets the job done. The implementation gave me an itch that I just had to scratch
though.
Executable Image is available for MacOsx / Linux Binary (sources included).
Changelog:
2009-03-17 – Executable Image release 2
- Added support for Amica Paint images.
- Added support for OCP Art Studio V1 images.
- Added support for Doodle images.
- Added support for FLI Designer 1 & 2 images.
- Added support for FLI Graph images.
- Border color can be set with -b.
- Image format can be forced with -f.
- Application chattiness can be changed with -q, -v, and -d.
- Compressor can be selected with -c.
- Available compressors are now none, lzss, pucrunch, and exomizer.
- LZSS compressed images can now be re-run after exiting to basic.
source: noname.c64.org
ProTrekkr (formerly known as NoiseTrekker by Juan Antonio Arguelles Rius aka Arguru) is a tracker program combining a software synthesizer together with a traditional samples tracker which can be used to create electronic music (like psytrance, trance goa, hard acid, IDM, chip, techno, etc.) for small sized intros, demos or games.
source: os4depot.net
MultiColor is an image manipulation tool for Commodore 8-bit computers’ graphics formats. It is an old-school painting program for graphicians but not an image converter. Currently VIC-II multicolor bitmap is the only supported image format.
Features:
- Written in C++, so it’s quite fast and no special runtime is required.
- Can be compiled for many platforms, because it uses wxWidgets.
- Can load Koala and Amica, file type is detected independently from file name.
- Behaviour when hitting the color-per-cell-limit can be selected.
- Undo/redo.
- Tools with realtime preview (e.g. Line)
- Basic TV emulation.
- Zoom, with grid at higher zoom factors.
Changelog:
Read more…
MultiColor is an image manipulation tool for Commodore 8-bit computers’ graphics formats. It is an old-school painting program for graphicians but not an image converter. Currently VIC-II multicolor bitmap is the only supported image format.
Features:
- Written in C++, so it’s quite fast and no special runtime is required.
- Can be compiled for many platforms, because it uses wxWidgets.
- Can load Koala and Amica, file type is detected independently from file name.
- Behaviour when hitting the color-per-cell-limit can be selected.
- Undo/redo.
- Tools with realtime preview (e.g. Line)
- Basic TV emulation.
- Zoom, with grid at higher zoom factors.
Changelog:
Read more…
From homepage: This version fixes some critical bugs and should have been out much sooner. Unfortunately I was very busy working my normal job. I’m sorry for anyone that was affected by one of the bugs in SIDPLAY 4.0.
I’m planning to update more often from now on, but bear with me if my time schedule becomes tight again.
Changelog:
- Added Growl notification support.
- Fixed playback on multi-channel sound devices.
- Added detection of sound device change.
- Fixed potential data-loss problem when syncing collection.
- Added fixes to emulation to allow playback of songs such as “Fanta in Space”.
- Fixed error handling when loading a tune from a URL.
- Fixed crash when syncing while spotlight search is in progress.
- Added possibility to select subtune when exporting a song.
- Fixed a case where songs were exported with the wrong length.
- Added option to select fadeout time when exporting songs.
- Playlists can now contain the same file more than once.
- Dragging a playlist item to a different playlist now retains the selected subtune.
- Fixed bug in browser navigation history.
- The “Select Song” submenu now shows all available subtunes.
- Fixed updating of exported file size when changing time.
- Editing smart playlist criteria now immediately updates the smart playlist as you type.
- Playing the next item in a playlist now works correctly in any sort order.
- Changing the sorting of a view keeps the selection intact.
- Pasting a path string into the browser view jumps to that location.
- Removed all traces of Carbon code.
- Other minor bug fixes and improvements.
source: sidmusic.org
Here is a *small* part of the C64 cross tools (10 included in this pack!) I wrote during the past years. I make them public today by releasing the most stable and useful ones. Have a look at the summary for the complete list!
They are Win32 command line tools. Please don’t cry for a conversion for your platform because actually I WILL NOT make any effort in this way. They have been made in C with Visual Studio 6. If you cry very loud I can provide very interested and motivated persons the sources but this is a real mess because there are lots of source files and modules (.obj files).
source: noname.c64.org
Dtvmkfs build a file system image for flashing into the C64 DTV (v2/v3). The hummer racing game uses a different flash load routine, so the SYS-address needs to be set in a special way for this to work, or a DTV-kernel must be used.
download: dtvmkfs v0.9.1 OSx Source Fixed
Changelog:
0.91 – 2008/12/07
- Fixed bug with incorrect parsing of load-address from PRGs.
- Updated to support %XX-encoded C64names.
- Implemented NOLIST option. C64name starting with $ is still supported for backwards compatibility.
- Directory ($-file) width automatically expanded if file names are too long.
- Added -r option to import raw data.
source: symlink.dk
Executable Image is a perversely over-engineered solution to a very simple problem: how do I convert a Koala image into an executable program? The sane solution would be to fire up an assembler, write about a page of code copying color ram, set up the VIC, and then pucrunch or exomize it to get a sys line.
Scout released a .bat file that does pretty much all that, and it gets the job done. The implementation gave me an itch that I just had to scratch
though.
Executable Image is available for MacOsx / Linux Binary (sources included).
source: noname.c64.org
ptoingview – a dtv picture packer/displayer by Street Tuff / TRSI.
source: noname.c64.org
MultiColor is an image manipulation tool for Commodore 8-bit computers’ graphics formats. It is an old-school painting program for graphicians but not an image converter. Currently VIC-II multicolor bitmap is the only supported image format.
Features:
- Written in C++, so it’s quite fast and no special runtime is required.
- Can be compiled for many platforms, because it uses wxWidgets.
- Can load Koala and Amica, file type is detected independently from file name.
- Behaviour when hitting the color-per-cell-limit can be selected.
- Undo/redo.
- Tools with realtime preview (e.g. Line)
- Basic TV emulation.
- Zoom, with grid at higher zoom factors.
source: multicolor.berlios.de
Thanks to Inge, now the samples waveform of Fanta in Space are working on this one too!
source: noname.c64.org hvsc.c64.org
This program converts images to a new c64 graphic format known as MUCSU Hires (MUltiColor Sprite Underlay Hires). It is merely a hiresolution bitmap image with an X expanded multicolor sprite underlay. The Hires underlay variant of this mode has been created before (known as extended hires).
After reading a few forum posts mentioning that the multicolor version of this mode was unrealistic and would provide too many restrictions, I decided to produce this converter to prove that this is not the case as well as wanting to use this particular format for my own production.
source: noname.c64.org
Mirage has released a new version of this cool painting program can support C64 graphics mode with file export in (.PRG) format.
This version needs windows 2000 or higher and dotnet 2.0, which you can download from microsoft.
source: noname.c64.org
SHO-FLI (Sprite Hires OVerlay FLI/Sprite OVerlay Hires FLI) is a custom c64 graphic mode which features a hiresolution spriteoverlay in one color over a FLI image.
It works in exactly the same way as the SHFLI mode but the image data is wider due to using 1 sprite overlay (rather than two in SHFLI) – This GFX mode is also known as SHF-XL originally invented by Crossbow/Crest. I created this Application because this gfx mode is rather awkward to paint in. Plus there does not seem to be any converters released.
HISTORY:
UPDATE 3 – 17/02/09
- Selective ordered dither implemented – now default Dithers pixels only if they dont fall in the c64 color range.
- White is now displayed as white.
- Ability to select background color (for asthetic purposes only. does not affect the 144×168 image)
source: noname.c64.org
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