CBM prg Studio Version 3.11.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New features in v3.11.0:
- Assembler:
- CTRL+Double click on label or variable will take you to its definition.
- Mouse over a directive to get a tooltip of its usage.
- Control/screen codes can be embedded in text strings.
- Sprite Editor:
- Number keys for quick colour change.
- Screen Editor:
- Quick colour change.
- Screen editor can generate data to basic string array.
- BASIC:
- Super Expander basic extension for VIC 20 projects.
Bugs Fixed:
- Assembler:
- Having ‘*=’ in a comment causes an error
- Macros weren’t appearing in the macro viewer
- Multiple macro parameters in the same line were being ignored.
- BASIC:
- Incorrect line warning length for VIC20 projects.
- Screen designer:
- Crash when exporting C128 screens.
- Sprite Editor:
- Fail when importing from listing when the target line number was also in another part of the listing.
- Character Editor:
- Fail when importing from listing when the target line number was also in another part of the listing.
See the help for a complete list of new features and fixed bugs.
Note In this version, each target machine can have its own default project directory. If you are upgrading from a previous version (before version 2.5.1) of CBM prg Studio you may be asked to set up your project directories again. Your current projects will not be affected.
Download: CBM prg Studio v3.11.0 (804)
source: ajordison.co.uk
Jean-François DEL NERO (who’s behind the HxC SD Floppy Emulator) recently has released a version of the HxC emulator firmware that is compatible with the STM32 chip used in the Gotek floppy emulators.
This means that the great functionality of the HxC SD emulator is now available on cheaper and more widely available hardware.
The bootloader to convert the Gotek floppy drive in HxC compatible must be purchased on the website HXC 2001 by sending an email to Jean-François DEL NERO. The price of the bootloader is one-off 10 Euro per Gotek that you want to update. Future updates of the software are free and can be made from a USB stick
The HXC Usb (Gotek) firmware supports: + many more….
Release notes Firmware USB HxCFloppyEmulator v3.0.20.1a:
- Low level I2C & LCD IO redesigned and optimized.
- Long names are now scrolling on the LCD during floppy emulation.
- Short name image type identification issue fixed.
- USB “Hot plug” support fixed in autoboot/”file selector” mode.
- Fix the config file access error when the file haven’t the archive flag set.
Download: USB Stick STM32 (Gotek) HxC Firmware v3.0.20.1a (1213)
source: hxc2001.com
Jean-François DEL NERO (who’s behind the HxC SD Floppy Emulator) recently has released a version of the HxC emulator firmware that is compatible with the STM32 chip used in the Gotek floppy emulators.
This means that the great functionality of the HxC SD emulator is now available on cheaper and more widely available hardware.
The bootloader to convert the Gotek floppy drive in HxC compatible must be purchased on the website HXC 2001 by sending an email to Jean-François DEL NERO. The price of the bootloader is one-off 10 Euro per Gotek that you want to update. Future updates of the software are free and can be made from a USB stick
The HXC Usb (Gotek) firmware supports: + many more….
Release notes Firmware USB HxCFloppyEmulator v3.0.19.2a:
- New buttons behaviour and better debouncing filter. Navigation user-experience should be better now.
- Disk Eject function : Press both buttons to eject the disk. Working in indexed, autoboot mode, and normal mode.
- “Eject at power up” option added.
- Support up to 999 Images in autoboot mode (with the File selector) (Use the new CFG file and selector to use this feature)
- LCD : Display refresh improvements.
- New CFG file format : Some new flags and no more slots/disk drive limitation.
- Some critical parts rewritten in assembly. Huge code speed improvement -> Better HD density reliability. ED density to be tested ;).
- Code size reduced.
- Advanced USB mass storage cache implemented to improve read/write reliability. (Btw : Now when track size can be stored into the SRAM, the emulator will not read forever the data from the stick but use the cached data instead).
- IMG/ST file write support done.
- Huge RAW (*.ADF/*.ST/*.IMG) Write performance enhancement (Write 2 tracks at once !)
- RAW *.IMG files can be used in indexed mode : Name the files DSKA0000.IMG,DSKA0001.IMG,DSKA0002.IMG,…
- HFE write performance enhancement.
- “Autoboot.hfe not found” message added.
- 7 segments display “dots” glitch fixed.
- 128 & 256 bytes sectors support added in raw mode.
- FM support : Write to HFE file fixed.
- FM support : Raw (*.dsk) read/write support.
- New File format support (WIP) : HFEv3. Can now support copy protected images converted from IPF and others similar formats ! Variable bitrate supported (CopyLock & SpeedLock). Weak/Flakey bits support to be added !
- Fix IPF support for these games: Jim Power, Z-Out,Xenon 2,Ghosts’n Goblins,Rainbow Islands,B.A.T II and probably some others !
- Slot number printed on the second line during slot search with an LCD.
- XCopy write issue fixed.
- Sound buzzer output on the “JB” jumper position. You can connect a piezo or a magnetic buzzer (transistor needed for the magnetic version). The sound output can be disabled or enabled into the selector settings. (Note : Please remove these old sound mod using directly the step signal, they are producing reliability problems…)
- Mixed track format/density write support fixed (To be tested!).
Current direct images support:
- *.HFE (RW),*.HFE V3 (RW) (early write support), *.ADF (RW), *.ST (RW), *.IMG (RW).
Note : HFE files is a multiplatorms floppy image format supporting many systems and disk formats.
Selector software:
- New Bootblock for the Amiga version : The file selector is now “trackloaded” and start faster.
- Speed up the sub-directory change/browsing.
- Can start an image from the slot page with the F7 key.
- The File selector is now available under Windows and Linux ! : You can now edit the list from a PC !. (Compatible with all SD/USB HxC drives !) To launch it : HXCFEMNG -disk:[SD/USB drive letter:] See the selector readme file for more details. This is a new selection solution for all others machines without native file selector available.
- Linux/Windows version : You can now import from txt file / export to txt file / auto populate / check / fix and clear your slots configuration. Very useful for fast populating and compilations duplication ;)
- Windows version : Fix big size (>8GB) usb stick/sd access issue.
- populateslots option : autoboot.hfe filtered.
Converter / HxC Software:
- WIP : HFEv3 Import/export support added. This format support copy protections (variable bitrate protections and soon weakbits protections).
Download: USB Stick STM32 (Gotek) HxC Firmware v3.0.19.2a (1369)
source: hxc2001.com
Jean-François DEL NERO (who’s behind the HxC SD Floppy Emulator) today has released via Facebook a new Amiga Files Selector for HXC STM32 (Gotek) & SD HxC Floppy Emulator.
The main improvement of this version v1.48a is the bootup of the file management program that is loaded much faster.
Download:
source: hxc2001.com
CBMXfer is a front-end to several command-line utilities for transferring files and working with disk images. CBMXfer makes using those utilities easy by providing a familiar windows interface that removes the need to learn the commandline syntax of each program. CBMXfer also includes a multi-format file and picture viewer.
The commandline utilities are:
- OPENCBM – transfers files/images to/from a real CBM drive connected via an ‘X-cable’ on the parallel port.
- CBMLINK – transfers files/images to/from a real CBM drive connected to a real CBM computer connected to the PC via a serial cable.
- C1541 – a utility from VICE that works with CBM Image Files (ie: D64,D71,D81 files).
- NIBTOOLS – Utilities to transfer images via parallel port. Supports protected disks.
- IMGCOPY – Utility to image IEEE and 1581 disks.
What can I do with it?
- Transfer files to or from real CBM drives
- Create D64 and other images files from real CBM disks
- Write D64 and other files back to real CBM disks
- Transfer files from WITHIN Image Files
- View Commodore files (BASIC, SEQ, Binary, ML, Chr Sets, and Images). Supports all all machine types
- ML viewer is a full two-pass symbolic disassembler!
- Simple file operations like copy, delete, rename
- Launch VICE and attach disk images plus autorun
- Zoom Floppy supported.
- Supports 1581 partitions with OpenCBM
- Format disks
- Supports IEEE drives with Zoom Floppy
- Supports reading/writing/viewing P00 files.
Download: CBMXfer v1.00 (1681)
source: Steve J. Gray Homepage
Javatari is a new cross platform Atari 2600 emulator designed for the Web.
It’s great for displaying games running inside webpages. You can launch the emulator and load ROMs with a single link. And now you can play Atari 2600 games with touch controls on your Android/iOS device, even when offline!
New in Version 4.0:
- Support for mobile iOS and Android devices
- Finally enjoy Atari 2600 games on your iPhone/iPad!
- Customizable Touch Controls, with Haptic feedback
- Install as a WebApp on iOS/Android/Desktop, then run offline!
- Open files from local storage, iCloud, Google Drive, Dropbox, web links
- Higher resolution GUI for high-density displays, Retina displays
- Menu navigation by keys. Easy GUI switches for most used options
Features:
- Cross platform HTML5/JS. Runs in any Browser, tested in Chrome/Firefox/Safari
- Finally enjoy Atari 2600 games on your iPhone/iPad
- Customizable Touch Controls for mobile devices (iOS, Android)
- Real Atari 2600 Console panel for a nostalgic feel!
- Install as a WebApp, then run offline
- Put Atari 2600 games in webpages easily
- Show games running with a single link to the Javatari page
- Drag & Drop system for loading files
- Savestates support. Export and share Savestate files
- Fully customizable Joysticks, Joykeys and Touch controllers
- Adjustable speed, Pause and Frame-by-frame advance
- Screen Capture and Debug modes
- Resizable Screen, Full Screen mode
- Javascript API for loading ROMs and Console control
Download: Javatari.js v4.0.1 (1196)
source: javatari.org
Relaunch64 is an IDE (text-editor) for C64 assembler-coding on Windows, Linux and Mac OS X. Relaunch64 has a clean and intuitive user interface, yet it offers many features that make coding faster and easier.
Java 7 or higher is required to run Relaunch64. The program is licensed under the GNU GPL 3 (or higher) and free for private and professional use.
This editor works together with common cross assemblers like Kick Assembler, ACME, or 64tass. Other assemblers might work as well, but syntax highlighting may not be 100% correct.
Download: Relaunch64 v3.3.7 (Windows/OSx/Linux) (1369)
source: popelganda.de
CBM prg Studio Version 3.9.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New features in v3.10.0:
- Assembler:
- Increased sprite include limit to 256.
- ‘Memory overwrite’ error is now a warning.
- Use CTRL+[ and CTRL+] to go to previous/next label definition.
- Sprite Editor:
- Added new functionality to scratchpad.
- Functions can act over a range.
- Character Editor:
- Rotate character 90 degrees.
- General:
- Option to load last edited project automatically.
Bugs Fixed:
- General:
- Using space(s) with screen code builder.
- Wrong menu after creating a project.
- Occasionally throws an exception when closing and opening the project explorer, project information and output windows.
- ‘User’ palette settings not saved/used.
- ‘User’ tools menu not created properly.
- Generate and launch could use wrong filename.
- VIC 20 memory configuration not set properly in emulator.
- Tabs with different zoom levels would crash when changing tabs.
- Assembler:
- Uppercase PETSCII chars not generated properly.
- IncBin wrongly reporting file too large.
- Floating point value 0.0 not generated correctly.
- BASIC:
- Renumber not working for certain uppercase keywords.
- Character code multiplier limited to 255.
- Compress should ignore comment lines.
- SID Tool:
- Incorrectly reporting that the tool was still open when quitting CBM prg Studio.
See the help for a complete list of new features and fixed bugs.
Note In this version, each target machine can have its own default project directory. If you are upgrading from a previous version (before version 2.5.1) of CBM prg Studio you may be asked to set up your project directories again. Your current projects will not be affected.
Download: CBM prg Studio v3.10.0 (1008)
source: ajordison.co.uk
Hoxs64 written by David Horrocks is a Commodore 64 emulator for Microsoft Windows 2K/XP/Vista/Seven (DirectX 9+)
The emulator substantially reproduces this legacy machine in minute detail.
Changelog:
- Fixed memory leak when changing the floppy disk image.
- The joystick game controler will now respond to all POV/hat switches.
Download:
source: hoxs64.net
Project Ymer is a chip tracker and YM file player, programmed by Peter Jørgensen (Denmark), 1999-2017.
General:
- Choose between different sound card in you computer. (up to 8)
- Select playback rate from 44100 – 192000 Hz
- Up to 8 times oversampling
- Export to wav
- Export rate up to 96000 Hz with 2 times oversampling
Tracker:
- Score-based layout (no-patterns)
- Graphical instrument edit
- Volume envelope
- Amplitude modulation
- Hardware Buzzer
- Pw-Pwm
- Synthwave
- Sound resolution up to 300 Hz
- Noise bend
- Advance tone bend
- Buzzer Vibrato
- Buzzer portamento
- Unified frequent list
- Turn Tone/Wave on-off in vibrato, bend and arpeggio.
- Vibrato Depth
- Invert Vibrato for synth wave
New Function In the 2017 version:
- Export Pure YM Tracker score to Ymt (Only Standard Instrument and Buzzer Sound)
- Double Tempo resolutions
- Expand Score
- Insert block/Mark, have been change to Over write and Paste Block/Mark
New Function in Beta version 14.0:
- Mixer controll
- Stereo
- Simple reverb
- Startup directory
Download: Ym2149 2017 Beta Version (1127)
source: bitmania.de
Hoxs64 written by David Horrocks is a Commodore 64 emulator for Microsoft Windows 2K/XP/Vista/Seven (DirectX 9+)
The emulator substantially reproduces this legacy machine in minute detail.
Changelog:
- Fixed CPU opcodes SHS SHA SHY SHX ARR (decimal mode) to pass the VICE tests.
- Added SID noise write back behaviour.
- Corrected the SID master volume position to be after the SID filters. Was broken since v1.0.8.8.
- SID ring modulation fix.
- Corrected sector gaps when reading a D64.
- Adjusted 1541 drive motor spin down timing as required for Wonderland XIII by Censor Design.
- Fixed fault with save state / load state.
- Fixed fault with FDI save.
- Fixed Ultimax open address fetch.
Download:
source: hoxs64.net
The HxC Floppy Drive Emulator is a software and hardware system created by jfdn aka Jeff.
The aim of this project is to replace the floppy disk drive by an electronic device emulating the floppy disk drive (list of supported Computer/Hardware).
There are two differents emulators:
- A USB version which allows to connect the floppy disk drive interface of the computer to a PC via a USB cable.
- A SDCARD version which allows to emulate floppy disks which images are stored in a SDCARD.
Release notes for the HxCFloppyEmulator software v2.1.6.0:
- XML format definitions : Korg DSS1 DD disks added.
- XML format definitions : Emax II disks added.
- Command line tool : USB loader -> Raw loader added.
- Amstrad DSK file added to the batch converter export list.
- New Writer : Thomson *.FD writer.
- Thomson *.FD loader fixed : Side 1 ID corrected to 0.
- D88 Writer fixed : Cylinder and Side ID correctly set.
- ImageDisk (*.IMD) export : Deleted data mark and data CRC error flags supported.
- FAT12/16 Disk browser : Entries First cluster readback corrected. (With high word uninitialized).
- IMG loader : More disk sizes support added.
- DosDiskBrowser : 1.743MB & 1.764MB added.
- 64bits systems : Batch converter and Dos Disk browser issues fixed.
- MacOS X & Linux version : file export -> Auto-append the file extension.
- Track editor : Disk flux stream reverse function.
- Track viewer & editor : GUI layout changed/updated.
Download:
source: hxc2001.free.fr lotharek.pl
Hoxs64 written by David Horrocks is a Commodore 64 emulator for Microsoft Windows 2K/XP/Vista/Seven (DirectX 9+)
The emulator substantially reproduces this legacy machine in minute detail.
Changelog:
- Added Benjamin ‘BeRo’ Rosseaux’s P64 1541 file format. Hoxs64 incorporates the P64 source code written by Benjamin ‘BeRo’ Rosseaux author of Mirco64 http://micro64.de The P64 disk representation with its linked list management is now used as the internal real time representation of the disk.
- Fixed numerous bugs with the CIA Time Of Day clocks so as to pass the VICE test programs under testprogs\CIA\tod
- Improved CIA emulation to handle instructions that perform multiple accesses to address $DD0D so as to pass the VICE test testprogs\CIA\dd0dtest\dd0dtest.prg
Download:
source: hoxs64.net
CBM prg Studio Version 3.9.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New features in v3.9.0:
- Assembler:
- TARGET directive.
- Logical operators with ‘ifdef’.
- Complex expressions for constants.
- Debugger:
- Pass label names to debugger.
- Screen Editor:
- Show ECM register in status bar.
- Sprite Editor:
- Character Editor:
- Change scratchpad background colour.
- Easier navigation.
- General:
- Command window.
- Autolaunch prg name is per project.
- Import SEQ files.
- Force rebuild of source.
- BASIC:
- Abbreviated commands for BASIC 3.5.
- Removed spaces on code generation.
- Force rebuild of source.
Bugs Fixed:
- Screen Editor:
- ECM tools (re-colour, box, text).
- Assembler:
- Some character translation issues (‘[', ']‘, ‘_’) etc.
- BASIC:
- Fixed quoted and DATA strings for basic 3.5.
- Renumbering certain ‘ON…’ lines.
- Reformatting code.
- Syntax highlighting for BASIC 3.5
- Much faster code generation
- Some incorrect tokens for BASIC 7+
See the help for a complete list of new features and fixed bugs.
Note In this version, each target machine can have its own default project directory. If you are upgrading from a previous version (before version 2.5.1) of CBM prg Studio you may be asked to set up your project directories again. Your current projects will not be affected.
Download: CBM prg Studio v3.9.0 (968)
source: ajordison.co.uk
Below the post of the author on Atariage Forum.
A new firmware and flashtool is availible for Sys-Check V2 series.
The new flashtool now supports both Sys-Check PCBs equipped with a SST39SF010A flash chip (V2.1 and V2.2). When you start the flashtool, it will ask you which version you have. To be absolutely sure, the flashtool shows a simplified graphic view of both versions. I think, everybody can handle it :)
Of course the flashtool (and all other documents) are written in german and english.
Also there´s a new firmware V1.4 out. This firmware can be used with ALL Sys-Check versions – also with the old V2.0 (without flash). Owners of the V2.0 must burn the 16 KB firmware image into a 27128 EPROM. All other please use the flashtool to update their Sys-Check.
V1.4 has this minor changes:
- Sys-Check can be used with the U1MB expansion.
- The new version first checks the whole memory (to be more exact… the first 48 KByte) and then displays the defective bits (if there are any…)
- When bad memory within the first 48 KB is found, the upper 16 KB will not be tested.
- If memory is fine, OS-ROM will be tested as before.
- If both tests are fine, then pressing START after this will set Sys-Check into endless loop test mode. Memory and OS-ROM are tested infinite – until any error occurs.
- During memory tests the background will be coloured red if defective bits were detected.
Download: Sys-Check Firmware & Tools v2.2 (1065)
source: atariage.com
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