FAIL is a viewer of pictures in native formats of Atari 8-bit, Atari ST, Atari Falcon and Atari Portfolio computers.
Currently the project includes:
- Fail2png – portable command-line converter to PNG files.
- FAILWin – viewer for Windows.
- Thumbnail providers for Windows Explorer and GNOME (Linux)
- Plugin for XnView.
- (de)coder for ImageMagick.
- Plugin for Imagine.
- HTML 5 based viewer.
Changelog:
- New formats: Interlace Character Editor font (ICE), GEM Bit Image (IMG), Multi Palette Picture (MPP).
This is the last release of FAIL. But don’t worry! We are just renaming our project to Retro Computer Image Library (RECOIL), because we are going to support formats from 8-bit and 16-bit machines other than Atari. Stay tuned!
Download: FAIL (First Atari Image Library) v2.0.2 (1634)
source: fail.sourceforge.net
Arc64 is a small tool to deal with D64, T64, LNX and ZipCode archives. It can be used to edit D64 images, run D64 images in the WinVice emulator, run
PRG files via CodeNet, convert T64, LNX, PRG, ZipCode and other formats to D64.
A key feature is the drag & drop support. If you drop a D64 image, it will be opened instead of the currently opened D64 image. If you drop any kind of other file, Arc64 will try to add it to the D64 image. Formats like T64, LNX and P00 will automatically extracted into the D64 image as PRGs.
Any changes to a D64 won’t be saved automatically, you either have to drag the header of the directory into an explorer window, or you have to use the
Save-option from the menus.
Download: Arc64 v2.5 by Graham of Arsenic,Oxyron (929)
source: csdb.dk
CBM prg Studio Version 2.8.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New features:
- Screen RAM viewer for debugger.
- Ignore/truncate REM statements during code generation switch.
- Project comments.
- The character editor’s scratch pad can be imported to the screen editor.
- Save/load configuration settings.
- Import multicolour bitmaps into the sprite editor.
- Export binary files from the character editor.
- Much improved BASIC and assembly generation time.
See the help for a complete list of bug fixed.
Download: CBM prg Studio v2.8.0 (1029)
source: ajordison.co.uk
ASAP is a player of 8-bit Atari music for modern computers and mobile devices. It emulates the POKEY sound chip and the 6502 processor.
The project was initially based on the routines from the Atari800 emulator, but the current version has a completely new original emulation core.
Changelog ASAP 3.1.5 (2013-08-17):
- Android: fixed playback on Android 4.1+, disconnecting headset pauses playback, updates position and avoids “process not responding” during seek, starts in root directory if there’s no memory card.
- GStreamer plugin gets autoplugged (read: SAPs play in GStreamer-based players).
- WASAP plays music to its very end.
- Fixed crash on malformed RMT files.
- Restored Audacious 2.x compatibility.
- DEB packages.
- foobar2000 `*.fb2k-component` package.
Download: ASAP v3.1.5 (1389)
source: asap.sourceforge.net
The HxC Floppy Drive Emulator is a software and hardware system created by jfdn aka Jeff.
The aim of this project is to replace the floppy disk drive by an electronic device emulating the floppy disk drive (list of supported Computer/Hardware).
There are two differents emulators:
- A USB version which allows to connect the floppy disk drive interface of the computer to a PC via a USB cable.
- A SDCARD version which allows to emulate floppy disks which images are stored in a SDCARD.
Release notes for the HxCFloppyEmulator software v2.0.16.0:
- FAT12 Loader/generator : Files size, disk size & disk free size displayed, lots of sanity checks added.
- TRS80 Writer : Bad free() removed.
- General : Software passed with valgrind : Some memory leaks and possible issues corrected.
Download:
source: hxc2001.free.fr lotharek.pl
The HxC Floppy Drive Emulator is a software and hardware system created by jfdn aka Jeff.
The aim of this project is to replace the floppy disk drive by an electronic device emulating the floppy disk drive (list of supported Computer/Hardware).
There are two differents emulators:
- A USB version which allows to connect the floppy disk drive interface of the computer to a PC via a USB cable.
- A SDCARD version which allows to emulate floppy disks which images are stored in a SDCARD.
Release notes for the HxCFloppyEmulator software v2.0.15.1:
- FAT12 Loader/generator : Default file creation date set to 1985 to avoid issue with non year 2000 compatibles machines (Kawasaki JS30 robots…).
- Apple 2 Sectors generator : End of sector sync corrected, 6&2 GCR encoder corrected.
- Track viewer : Sectors on track boundary display issue corrected.
Download:
source: hxc2001.free.fr lotharek.pl
The HxC Floppy Drive Emulator is a software and hardware system created by jfdn aka Jeff.
The aim of this project is to replace the floppy disk drive by an electronic device emulating the floppy disk drive (list of supported Computer/Hardware).
There are two differents emulators:
- A USB version which allows to connect the floppy disk drive interface of the computer to a PC via a USB cable.
- A SDCARD version which allows to emulate floppy disks which images are stored in a SDCARD.
HxC Floppy Emulator DOS Disk Image Browser:
The HxC Floppy Emulator DOS Disk Image Browser is a simplified version of the HxC Floppy Emulator software. This version is designed to replace the VFD solution.
Avantages over the VFD solution:
- No driver installation needed.
- Support of 3 mode DOS floppy disk image (1KB sector size) (For PC98 based CNC machines).
- Support of special/custom DOS floppy disk image (2.5MB,4.5MB,6.78MB…)
- Ready to be used on non-windows systems (Mac, Linux,…) ! ;)
- Simple use !
Release notes for the HxCFloppyEmulator software v2.0.15.0:
- New Loader: SpeccyDos *.SDD support added
- New Loader: Apple 2 DOS 3.3 (*.DO) & ProDOS (*.PO) raw file image added.
- New Writer: HFE file with the HDDD A2 support for Apple II (http://www.bootzero.com/HDDD_A2_v1.2/HDDD_A2v1.2.html)
- New Writer: Atari ST MSA file.
- New Writer: TRS 80 *.JV3 file. (Done by David Barr ! Thanks to him :) )
- New Writer: TRS 80 *.DMK file.
- New Writer: PC88 *.D88 file.
- FAT12 Loader/generator: Atari ST 902KB format corrected.
- FAT12 Loader/generator: Atari ST 4.23MB format corrected.
- HFE File Writer: Track padding function corrected.
- EDE File Loader: edt & edv file support added, ASR 10 gap3 adjusted to 36.
- JV3 File Loader: Sector interleaving correctly implemented.
- IMD File Writer: No allocated sector issue corrected.
- XDMS Lib: UTF8 path support added.
- LIBSAP Lib: UTF8 path support added.
- New Track/Sector support: GCR “6 and 2″ Apple II DOS 3.3/ProDos.
- FAT12 Disk Browser: Handle freeing corrected
- GUI – Drag & Drop Support: URI type path support added (Linux).
- GUI – Track viewer window: New buttons to enable/disable track format analysis.
- GUI – Log window: New buttons to enable/disable logs messages.
- Raw Loader – Predefined raw formats added:
- Roland W30/S330/W50/S50/S550 DD Floppy Disk.
- OS9 1280KB Floppy Disk.
- Linn/Forat 9000 Floppy Disk.
- KORG T3 3″5 HD Floppy Disk.
- Atari ST 3″5 DD Floppy Disk
- Standard 3″5 DOS ED Floppy Disk
- Special 2.5MB DOS EXHD Floppy Disk
- Special 4.5MB DOS EXHD Floppy Disk.
- Special 6.78MB DOS EXHD Floppy Disk.
- Updated:
- Ensoniq EPS 3″5 HD Floppy Disk : Gap3 adjusted.
- Standard 3″5 DOS HD Floppy Disk : Gap3 adjusted.
- Standard 3″5 DOS DD Floppy Disk : Gap3 adjusted.
Download:
source: hxc2001.free.fr lotharek.pl
CBM prg Studio Version 2.7.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New features:
- Debugger:
- Keyboard shortcuts.
- Instruction cycle counter.
- Overlay files.
- VICE Snapshot files (for C64 and VIC 20 only).
- Better execution control, e.g. step over, into etc.
- Change SP and SR registers.
- Memory viewer.
- Much better performance.
- Updated tutorial.
- Character editor:
- Edited characters indicator.
- Copy groups of characters.
- Scroll the scratchpad.
- BASIC:
- Batch mode added.
- Constants can be defined/redefined in code, and use hex values.
- Auto line numbering inproved.
Bugs fixed:
- ‘£’ was in invalid BASIC character.
- $(nn),y was not being assembled properly, whereas ($nn),y was.
- Casted offsets (offsets which are based on other offsets) were broken.
- Problems renumbering BASIC programs with ON..GOTO/GOSUB with spaces in the line number list.
- PC relative offsets (e.g. bvc *-2) fixed.
- ‘Align’ directive not working.
- Load/save in character editor.
- Multicolour issues with the screen/character/sprite editors.
- Including sprite files (IncBin) into assembly source only generated 63 bytes.
See the help for a complete list of new features and fixed bugs.
Download: CBM prg Studio v2.7.0 (939)
source: ajordison.co.uk
Regenerator is an interactive disassembler for C64 binaries. Regenerator will load any standard C64 .PRG file (or VICE snapshot) and disassemble it for your convenience.
There are a few options you can choose to change the output and a few tools to make the output look better and more useful to programmers. Regenerator runs under M$ windows and need .net 3.5 (or 4.0) runtime.
New in version 1.3:
- Added REMOVE command to remove part of the data from dissasembly.
- Added EDIT BLOCKS window to Edit all the DATA, TEXT and REMOVED blocks manually.
- Added COPY to Clipboard functionality (insert key) with FULL or CODE only modes.
- Added possibility to add user-defined COMMENTS to the code. This can be done as a FULL line comment or as a SIDE comment!
- Added USER LABELS – you can now add a label to any address and it will be used in the disasembly. If there should be an automatic label generated for it then it will be overriden. Also added USER LABELS editor which is part of the old Label Prefixes window. You can add/edit and remove user labels within this screen and have a general overview of the user labels.
- Added high and low partial references to immediate opcodes. This means that code like LDX #$A0 STX smwhr LDX #$BB STX smwhr+1 will be disasembled as LDX #<pBBA0 STX smwhr LDX #>address STX smwhr+1. This includes loads and stores in different order and with different registers. There is also a context menu command that lets you disable this on a currently selected address (if auto creation fails). NOTE: excluded address in STA opcodes will not be generated like this!
- Fixed the Add BLANK LINE and Remove BLANK LINE so it actually works as it should.
Download: Regenerator disassembler v1.3 (944)
source: csdb.dk
Javatari is a multiplayer Atari 2600 emulator written in pure Java with no external libs.
Features:
- Client-Server multiplayer mode. Runs great in low-latency networks such as LANs.
- Drag&Drop and Copy&Paste of ROM files or URLs. Very easy to try ROMs from websites!
- Scanlines and TV screen emulation modes.
- Real Atari console user interface.
Changelog;
- Applets can now be detached from the browser window.
- Once detached, all features are available including Full Screen.
- Full Screen is now multi-monitor aware.
- Updated, cleaner looks.
Download: Javatari JAR v3.30 (Needs Java 6) (957)
source: javatari.org
ASAP is a player of 8-bit Atari music for modern computers and mobile devices. It emulates the POKEY sound chip and the 6502 processor.
The project was initially based on the routines from the Atari800 emulator, but the current version has a completely new original emulation core.
Changelog ASAP 3.1.4 (2013-04-29):
- Android: plays in background, can switch to next/previous/random file, opens M3U playlists, file selector can display metadata, “back” returns to parent directory.
- WASAP fixed to avoid occasional deadlock when opening files during playback.
- VLC plugin compiled for OS X.
- 64-bit RPMs.
- Fixed time detection for CMS.
- Windows Explorer displays titles for RMT, TMC, TM2.
- “Show information about the currently playing file” restored after Winamp/XMPlay restart.
- TortoiseSVN and TortoiseGit plugins don’t depend on libz-1.dll.
- asapscan calculates SAP fingerprints (contributed by Jakub Husak).
- Experimental ASAP2WAV in Perl.
Download: ASAP v3.1.4 (1511)
source: asap.sourceforge.net
CBM prg Studio Version 2.6.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New features:
- Assembler overhaul resulting in 30% reduction in assembly time.
- Added multi-depth file inclusion (Incasm).
- Batch mode for generating multiple files.
- GenerateTo directive extended for disk images (d64, d71, d81).
- BASIC import from D64, D71 and D81 images.
- The ‘@’ can be used to specify the start address/program counter.
- Case conversion for quoted BASIC strings.
- Bookmarks.
- Greater control over the data generation when including screen data in assembly source.
- The BASIC keyword PI has been changed to {PI}.
- Genesis assembler file format added to file conversion tool.
- The character editor’s scratchpad has been merged with the main edit form.
- The grid on the screen editor is now ‘behind’ the characters.
- Keystroke Macro recording/playback.
Bugs fixed:
- Some cheap label issues.
- Some projects not being built as the build order was incorrect due to ‘* =’ used when specifying the start address.
- Spaces around values in a WORD sequence were invalid.
- Assembly code reformatting issues.
- Reformatting assembly code which contained breakpoints.
- Reformatting assembly code which contains spaces.
- Breakpoints not being retained.
- Adding existing files to a project occasionally failed.
- Some assembler expressions not evaluated properly.
- Some assembler invalid variable names not detected.
- The BIT instruction in the debugger was not setting the overflow flag.
- Some memory overwrites not detected.
- Palette issues with C128 target machine.
- Some invalid byte sequences not reported.
- Emulator could start even after an invalid prg generation.
- Problems with global variables.
- Improved validation on options pages.
See the help for a complete list of new features and fixed bugs.
Download: CBM prg Studio v2.6.0 (849)
source: ajordison.co.uk
FAIL is a viewer of pictures in native formats of Atari 8-bit, Atari ST, Atari Falcon and Atari Portfolio computers.
Currently the project includes:
- Fail2png – portable command-line converter to PNG files.
- FAILWin – viewer for Windows.
- Thumbnail providers for Windows Explorer and GNOME (Linux)
- Plugin for XnView.
- (de)coder for ImageMagick.
- Plugin for Imagine.
- HTML 5 based viewer.
Changelog:
- Added Atari 8-bit formats: IP2, IMN, ICN, DIN, IRG, IR2, VZI. Added “DEGAS Elite” icon (ICN). Fixed decoding of IPC. Thumbnail provider implemented for Windows 2000/XP. Fullscreen mode in HTML 5.
Download: FAIL (First Atari Image Library) v2.0.1 (1543)
source: fail.sourceforge.net
The aim of the A8CAS project is to create software to read, save and archive tapes for Atari 8-bit computers.
Early Atari computers could store their programs on Compact Cassettes. Lots of commercial software was also sold on tapes. Some of the tapes employed different tricks to prevent creating illegal copies. A8CAS aims to correctly read and write all such tapes.
A8CAS is inspired by existing utilities, Ernest R. Schreurs’ WAV2CAS and CAS2WAV. Schreurs’ tools however did not support tapes with non-standard data (copy prevention mechanisms), and reading tapes from audio files was very unreliable. A8CAS addresses both of those issues. A8CAS now provides a superset of WAV2CAS’ features.
A8CAS consists of:
A shared library, liba8cas, that contains all routines needed to read and write cassettes (support for CAS, HEX, FSK and sound files WAV, OGG, FLAC etc. is implemented). The library can be used in emulators and drivers for SIO interfaces such as SIO2PC; a set of command-line tools, a8cas-tools, that contains a8cas-convert, a utility similar to WAV2CAS/CAS2WAV. The tools use the A8CAS library; a patch for the Atari800 emulator, that allows to load and save tape files (CAS, HEX, WAV, OGG, …) using liba8cas.
Changelog:
Liba8cas:
- Added the A8CAS_flush() function to API, which ends any chunk being written and writes data from buffers to disk.
- Fixed the inability to adjust stop bit length tolerance during recognition of data blocks. It was hardcoded at 0.25, now it uses the value of the A8CAS_PARAM_BLOCK_HEADER_DEVIATION parameter.
- Fixed crashes when setting A8CAS_PARAM_BLOCK_HEADER_LENGTH lower than 20.
A8cas-tools:
- Fixed a bug in a8cas-convert. When user provided an invalid value to a command-line parameter, the program silently ignored the parameter instead of warning the user
Download: A8CAS new Tools & Libs (1690)
source: a8cas.sourceforge.net
Javatari is a multiplayer Atari 2600 emulator written in pure Java with no external libs.
Features:
- Unique Client-Server multiplayer mode. Runs great in low-latency networks such as LANs.
- Cheat and turn off Collisions. Finally discover the ending of River Raid!
- Complete Save State/Load State functions.
- Scanlines and TV screen emulation modes.
- Real Atari console user interface.
Changelog;
- Console Panel now shows the inserted Cartridge.
- Customizable, dynamically rendered Cartridge Labels.
- Built-in ROM information, based on Rom Hunter’s collection.
- Better auto-detection of Paddles and CRT modes per ROM.
Download: Javatari JAR v3.20 (Needs Java 6) (904)
source: javatari.org
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