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Archive for the ‘News & Rumors’ Category

TapPlay / TAP file playback for SD2Iec v0.1

April 19th, 2009 No comments

TapPlay / TAP file playback for sd2iec hardware.

source: sd2iec.de gitweb forum thread twitter.com

Categories: C64/SX64, News & Rumors, Today

BreakPoint 2009 Competition Results *updated*

April 19th, 2009 No comments

BreakpointC64 Demo Competition Results :

  • 1    Das Gottler by Dekadence / Extend.
  • 2    Salute! by Resource / The Dreams.
  • 3    Mellow Meadow by Plush.
  • 4    Surveillance 1964 by Kabuto / MedO.
  • 5    Partyscroller Breakpoint 2009 by Abyss Connection / Tristar.
  • 6    Bunkerparty 09 pre Invitation 1.1 by Dienstagstreff.

Read more…

Categories: C64/SX64, News & Rumors, Today

Fortress of Narzod for C64 by Tristar & Red Sector

April 19th, 2009 No comments

This game is a conversion for the Commodore C64. The original was made for the Vectrex Console in 1982.

The Commodore C64 version is written by Benson and Peiselulli of Trsistar and Red Sector Incorporated, the C00l music is made by Linus.

source: noname.c64.org

Categories: C64/SX64, DTV, News & Rumors, Today

VirtualC64 v1.0 Beta 7 for Mac OSx

April 11th, 2009 3 comments

virtualc64osxVirtualC64 emulates a Commodore 64 personal computer on your Macintosh. I wrote the software with two major goals in mind. First, I wanted to create an emulator that can be used as a demonstrator program in a first year or second year course on computer engineering.

To achieve this goal, I have integrated various debugging capabilities that let you peek inside the CPU, RAM, ROM, or one of the custom chips. Second, I tried to make the emulator as user friendly as it can get.

In short: VirtualC64 tries to combine the ongoing fascination of the ancient Commodore computers with the great user experience of today’s Macs.

source and download: dirkwhoffmann.de

Commodore 64 Original Hardware Laptop

April 11th, 2009 No comments

Commodore 64 Original Hardware LaptopBenjamin J. Heckendorn made a laptop of a Commodore C64. He used a modified C64c motherboard, original keyboard, 15″ TFT screen and a 1541-III DTV.

Ben also made the case for the laptop. The most work was to get the C64 motherboard and keyboard fit inside the laptop.

source: commodore-gg.hobby.nl benheck.com

Categories: C64/SX64, News & Rumors, Today

PNG to C64 multicolor Bitmap Converter (Java)

April 10th, 2009 No comments

A small PNG to C64 multicolor bitmap converter By Mix256. Creates a C64 runnable prg file from a 320x200x4 png file.

source: noname.c64.org

Categories: C64/SX64, DTV, News & Rumors, Today

Pictures Commodore Show are Online

April 8th, 2009 No comments

from Homepage:

The pictures of our april C= Show are online now.

source: commodore-gg.hobby.nl

The Final Cartridge III

April 7th, 2009 10 comments

Autopsy:

from Wikipedia:

The Final Cartridge III was a popular extension cartridge which was created for the Commodore 64 and Commodore 128, produced by Riska B.V. Home & Personal Computers. It offered a fast loader, increasing the speeds of the disk drive, and a freezer, allowing the program execution to be stopped to be resumed later.

Final Cartridge III Manual here

Thanks to Krille McKrill for his donation.

source: wikipedia rr.c64.org

Nightfall Blog, port 53000 is now Deprecated!

April 6th, 2009 No comments

The Nightfall Blog from this evening is listening on port 80, the old port 53000 is deprecated. Please update your Bookmarks

C64 Pixel Art from Roberto / Papposoft

April 6th, 2009 No comments
Categories: C64/SX64, DTV, News & Rumors, Today

Friday the 13th director’s cut

April 5th, 2009 No comments

This version of the game has some changes and bug fixed.

Changes:

  • The time limit is MUCH shorter now
  • Attacking harmless Campers results in a peppered time penalty and increasing panic.
  • That time penalty for attacking the innocent is increased with each round.
  • Other new/modified old panic triggers: every time somebody screams the death-scream, the panic level of the player will rise. Finding bodies will also increase the panic level, and those random splatter pics will increase it even more.
  • High panic levels can lead to temporary loss of control over the player character, the higher the panic, the more often that will occur.
  • Extreme panic level result in an instant heart-failure.
  • Healthy prayers mode: when keeping still while carrying the cross, the panic level will slowly drop.
  • Every 6th round is a bonus round: all you can kill in 3 minutes :)

Read more…

Categories: C64/SX64, DTV, News & Rumors, Today

Carrion pixels’ art photostream

April 3rd, 2009 No comments

carrionlogoSome old pixels art from Carrion on Flickr.

source: carrionpixels.wordpress.com

Categories: C64/SX64, DTV, News & Rumors, Today

We’re back online!

April 1st, 2009 No comments

Hello, as you may notice, we’re back online! A bit late, but… better late than never…

The reason for the delay was a UPS Battery Problems, which needed some time to locate and fix it.

The 1541U case for the 1541 Ultimate board has been released!

March 30th, 2009 1 comment

from Loriano Page:

After designing the case for the Minimig, some 1541 Ultimate users asked me to take on the rather difficult project of making a case for Gideon’s 1541 Ultimate board.

There have been a few different production runs of the 1541 ultimate boards. The case has been designed around and tested with batch 2 and batch 3 boards. I have also tested the case with one batch 4 and it fits nicely. Batch 1 is shorter than the more recent batch 2, 3 and 4, and does not fit in the case. A case just for batch 1 is in the works.

A lot of time, effort and money have gone in designing this case. I have tried to accommodate batch 2, batch 3 and batch 4 boards, their very subtle differences, boards with and without the Ethernet port and tried to make it work with both Commodore 64 models (classic and 64C) and at the same time include some of the users’ requests.

source: Loriano Pagni Homepage Order Page

Blok Copy – C64 DTV (8 BIT per Pixels Graphics)

March 29th, 2009 1 comment

Blok CopyThe mission objective for Blok Copy is simple; the playfield contains seven distinct designs of tile arranged into columns of five and, at the start of each level, those tiles are shuffled around; the operator must then reorganise those tiles to resemble their starting order to unlock the stage and progress to the next until all ten levels have been re-synchronised.

The joystick directions move the four cursors placed at the edges of the play area and holding the fire button down and moving simultaneously will shuffle the highlighted row or column.

source: cosine.org.uk

Categories: DTV, News & Rumors, Today