Here is a *small* part of the C64 cross tools (10 included in this pack!) I wrote during the past years. I make them public today by releasing the most stable and useful ones. Have a look at the summary for the complete list!
They are Win32 command line tools. Please don’t cry for a conversion for your platform because actually I WILL NOT make any effort in this way. They have been made in C with Visual Studio 6. If you cry very loud I can provide very interested and motivated persons the sources but this is a real mess because there are lots of source files and modules (.obj files).
source: noname.c64.org
SD2IEC is a hardware mass storage device using an SD/MMC card and interfacing with the IEC bus. It is based on the ATmega644 microcontroller from the Atmel AVR microcontroller family. The most prominent use of SD2IEC is emulation/replacement of a Commodore-1541 disk drive for a C64.
Hardware and the microcontroller’s firmware is available as open source (GPL).
Changelog:
2009-03-08 – release 0.8.0
- Direct sector access of the real storage device
- Ignore DEL files in file_open
- Drive mapper
- EXOS V3 fastloader support
- Requires avr-libc 1.6.x
2009-03-07 – release 0.6.7
- Bugfix: Close previous file if secondary is reused without close
- Bugfix: Minor Jiffy timing fix on EOI
source: sd2iec.de gitweb forum thread
Dtvmkfs build a file system image for flashing into the C64 DTV (v2/v3). The hummer racing game uses a different flash load routine, so the SYS-address needs to be set in a special way for this to work, or a DTV-kernel must be used.
download: dtvmkfs v0.9.1 OSx Source Fixed
Changelog:
0.91 – 2008/12/07
- Fixed bug with incorrect parsing of load-address from PRGs.
- Updated to support %XX-encoded C64names.
- Implemented NOLIST option. C64name starting with $ is still supported for backwards compatibility.
- Directory ($-file) width automatically expanded if file names are too long.
- Added -r option to import raw data.
source: symlink.dk
It’s a old website but it’s always great to visit.
source: chiptune.com
For all the c64/amiga/atari/spectrum/console/whatever-lovin’ sideborder musicians, stamp fakers, coders, forth lamers, screen dumpers (yes), bbs hangarounds and full screen graphicians – we strike back! – and we strike hard!
On july 17-19, in Lund/Sweden, we will present you with the hottest incarnation so far in the series of Swedish copy/demo parties, and YOU are invited!
source: lcp.c64.org
AmiKit is a free and legal compilation of more than 300 of the finest Amiga programs (free/shareware).
It runs under emulation on your Windows or Linux system. In short, AmiKit is the way to experience a high-end Classic AmigaOS on your PC (providing you own legal AmigaOS and ROM file).
Changelog:
- - UPDATED: AmigaAMP 2.20
- - UPDATED: bzip2 1.0.5
- - UPDATED: p7zip 4.65a (and Magellan’s menu and 7z filetype)
- - UPDATED: SabreMSN 0.42
- - UPDATED: vorbistools 1.2.0e
- - UPDATED: WHDLoad 16.9
- - UPDATED: xad_7z 1.9
source: amikit.amiga.sk
Executable Image is a perversely over-engineered solution to a very simple problem: how do I convert a Koala image into an executable program? The sane solution would be to fire up an assembler, write about a page of code copying color ram, set up the VIC, and then pucrunch or exomize it to get a sys line.
Scout released a .bat file that does pretty much all that, and it gets the job done. The implementation gave me an itch that I just had to scratch
though.
Executable Image is available for MacOsx / Linux Binary (sources included).
source: noname.c64.org
Molly – the cyberpunk girl by Carrion.
source: carrionpixels.wordpress.com noname-c64.org
A new Pixel Art Demo from Artstate with a Very nice Picture.
source: noname.c64.org
Speak Up! a DTV Pixel Art by ptoing of Crest / Prollcoder, Red Brand
source: noname.c64.org
C64 Pixel Art by Veto – Released At: BCC Party #3
source: noname.c64.org
ptoingview – a dtv picture packer/displayer by Street Tuff / TRSI.
source: noname.c64.org
from 1541 Ultimate Forum:
This a short preview of the 1541U case for the 1541 Ultimate board. These photographs are taken from prototype number 1.
Next week I should get prototype number 2 which should be the final product. This is the revised design based on your needs and requests. Enjoy.
source: Loriano Homepage
Some new Games & Tools for VIC-20
- VIC Nuclear Power Plant simulator (Conversion from Commodore PET of a classic Nuclear Power Plant simulator. Play it in the glory of 40 columns!)
- How Many 700 (Enhanced version of How Many)
- Un (original card game, the object is to be the first player to rid yourself of all the cards in your hand before your opponents do so)
- Moon Patrol (BASIC port of Moon Patrol arcade)
- Ouranos! (Weather War – Conversion from Commodore PET of the classic Weather War game. Play it in the glory of 40 columns!)
- VIC-SSS (Software Sprite Stack – A programmer’s API to quickly develop arcade-style video games. Software sprites are rendered using a custom character matrix of sizes ranging from 8×8 to 16×16. Flicker-free video using double-buffering with the option of tear-free video for both NTSC and PAL machines)
- Quikman 8K (Improved arcade version of 2008 release making use of the new VIC Software Sprite Stack video effects and more features making it closely resemble a popular 1980 coin-op arcade game)
source: Denial (The Commodore VIC-20 forum)
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