From Homepage: There have been some problems with the site (mid february, 2009). Due to some kind of spam robot, the site crashed and was rather badly messed up a few days ago. All content is still intact though, as far as I understand.
It seems that some of the plugins were abused in some way, so I have been forced to remove the discussion plugin from the site. I think there may also be some problems with access rights, so please let me know if you encounter any kind of trouble.
source: codebase64.org
C64 Pixel Art by Digital Sounds System
source: noname.c64.org
MultiColor is an image manipulation tool for Commodore 8-bit computers’ graphics formats. It is an old-school painting program for graphicians but not an image converter. Currently VIC-II multicolor bitmap is the only supported image format.
Features:
- Written in C++, so it’s quite fast and no special runtime is required.
- Can be compiled for many platforms, because it uses wxWidgets.
- Can load Koala and Amica, file type is detected independently from file name.
- Behaviour when hitting the color-per-cell-limit can be selected.
- Undo/redo.
- Tools with realtime preview (e.g. Line)
- Basic TV emulation.
- Zoom, with grid at higher zoom factors.
source: multicolor.berlios.de
Thanks to Inge, now the samples waveform of Fanta in Space are working on this one too!
source: noname.c64.org hvsc.c64.org
This program converts images to a new c64 graphic format known as MUCSU Hires (MUltiColor Sprite Underlay Hires). It is merely a hiresolution bitmap image with an X expanded multicolor sprite underlay. The Hires underlay variant of this mode has been created before (known as extended hires).
After reading a few forum posts mentioning that the multicolor version of this mode was unrealistic and would provide too many restrictions, I decided to produce this converter to prove that this is not the case as well as wanting to use this particular format for my own production.
source: noname.c64.org
C64 Pixel Art by Leon/Chorus, Resource, Singular
source: noname.c64.org
C64 Pixel Art by Carrion.
source: carrionpixels.wordpress.com
Mirage has released a new version of this cool painting program can support C64 graphics mode with file export in (.PRG) format.
This version needs windows 2000 or higher and dotnet 2.0, which you can download from microsoft.
source: noname.c64.org
SHO-FLI (Sprite Hires OVerlay FLI/Sprite OVerlay Hires FLI) is a custom c64 graphic mode which features a hiresolution spriteoverlay in one color over a FLI image.
It works in exactly the same way as the SHFLI mode but the image data is wider due to using 1 sprite overlay (rather than two in SHFLI) – This GFX mode is also known as SHF-XL originally invented by Crossbow/Crest. I created this Application because this gfx mode is rather awkward to paint in. Plus there does not seem to be any converters released.
HISTORY:
UPDATE 3 – 17/02/09
- Selective ordered dither implemented – now default Dithers pixels only if they dont fall in the c64 color range.
- White is now displayed as white.
- Ability to select background color (for asthetic purposes only. does not affect the 144×168 image)
source: noname.c64.org
Here’s yet another entry for the 1K games category. This time round it is Container for the Commodore C64.
Game Description:
Collect the containers before your energy runs out.
source: minigamecomp.org.uk
FAT40 and Orion made a VIC20 version of the game Island of Secrets.
The game itself is simple and the parser limited, but the atmosphere is good, thanks also to the excellent manual, with comic-style drawings and nice descriptions.
source: Denial forum
KoalaLinker released by Scout of Onslaught. Koalalinker is a simple but a very great ShowPic for Koala Pictures.
source: noname.c64.org
C64 Pixel Art by Gheymaid Inc.
source: noname.c64.org
Pretty nice labyrinth clone.
download prg+source here: noname.c64.org
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