KoalaLinker v0.1 [win/dos/linux/osx]
KoalaLinker released by Scout of Onslaught. Koalalinker is a simple but a very great ShowPic for Koala Pictures.
source: noname.c64.org
KoalaLinker released by Scout of Onslaught. Koalalinker is a simple but a very great ShowPic for Koala Pictures.
source: noname.c64.org
Download:
source: Petscii Forums
from: Petscii Forums “PETSCII.COM”
I held off on announcing uIEC/SD availability until I had some stock (impatient folks, you know who you are , but I do now have some stock 90 units).
Since uIEC shares the same firmware (kudos to Ingo Korb, who does not get enough recognition for this fine piece of code) as the recently announced SD2IEC, I’ll spare everyone rehashing the similarities and just note the differences:
Features:
source: petscii forums uIEC gallery
SHO-FLI (Sprite Hires OVerlay FLI/Sprite OVerlay Hires FLI) is a custom c64 graphic mode which features a hiresolution spriteoverlay in one color over a FLI image.
It works in exactly the same way as the SHFLI mode but the image data is wider due to using 1 sprite overlay (rather than two in SHFLI) – This GFX mode is also known as SHF-XL originally invented by Crossbow/Crest. I created this Application because this gfx mode is rather awkward to paint in. Plus there does not seem to be any converters released.
HISTORY:
UPDATE 2 – 07/02/09
download: noname.c64.org
Find your way through the dungeon levels and bring the Amulet back to the surface. Watch out for fierce guardian Demons and other creatures living in the dungeons.
Use the cursor keys to move. Move towards a monster to attack it. Any items are picked up when you walk on them.
Based on Whack by Aleksi Eeben
download: here
The PLA chip (906114-01) used in the Commodore C64 is a generic 82S100 gate array with custom programming. Its logic functions were dumped and reverse engineered by the community and are available from a variety of sources. They’re reused for this particular PLA replacement in the FPGA Arcade 28 pin DIL CPLD board.
Two approaches exist to build such a PLA replacement:
1. Implementation based on a truth table with 216 entries, each entry consiting of 8 bits and programmed into an EPROM chip.
2. Reverse engineered logic equations programmed into a PLD.
Both approaches result in the same logic functionality when implemented in a CPLD. Since equations are more common for CPLDs, I chose this implementation style for the final design. However, there’s a variant for the truth table available which has been verified in simulation but not in real C64 hardware. Following are descriptions for both of them.
We have run simulations proving that the equations perfectly match the truth table, so both compiled outputs are effectively identical in the C64 implementation discussed here.
source: fpgaarcade.com
Forth, the Language.
Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.
It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.
download: noname.c64.org
wikipedia: forth
The software part of the 1541 Ultimate is from now on Open Source! Although the hardware still needs to be documented, people can already check out the source code, edit it and build new applications for the 1541 Ultimate! The source is released under GPL 3.0, which in short means that every addition to the source code will also need to be open sourced and the code or parts thereof may not be sold. The full license agreement can be found in the ‘root’ (trunk) of the SVN archive.
In order to build the software, you need to do the following:
At this point, the archive is read-only. If you are a developer and want to make a significant contribution to the 1541 Ultimate, please contact me and we can discuss being a write-user on the archive. Bug fixes from others can be E-mailed as patches, which I’d happily merge with the archive.
Happy programming!
source: 1541ultimate.net
SHO-FLI (Sprite Hires OVerlay FLI/Sprite OVerlay Hires FLI) is a custom c64 graphic mode which features a hiresolution spriteoverlay in one color over a FLI image.
It works in exactly the same way as the SHFLI mode but the image data is wider due to using 1 sprite overlay (rather than two in SHFLI) – This GFX mode is also known as SHF-XL originally invented by Crossbow/Crest. I created this Application because this gfx mode is rather awkward to paint in. Plus there does not seem to be any converters released.
HISTORY:
UPDATE 1 – 04/02/09
download: noname.c64.org
Java Ice Team Tracker 64 is a java based music tracker (editor) for creating music for SID chip of Commodore 64. Instruments are totally based onto tables for full control of sound generation.
The new version comes with some bugs fixed and new features:
download: sourceforge.net
DirMaster is a Windows-based GUI tool useful for the management of common (and uncommon) emulator formats (such as .d64, .d81, .t64, etc) as well as native archival formats (such as .arc, .sda, .lnx, etc).
New in this version:
source: style64.org
David Haynes DLH’s Commodore Archive has updated his page.
source: DLH Commodore Archive
Playing 1541 Sing Song Serenade Drive Music.
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