Jean-François DEL NERO (who’s behind the HxC SD Floppy Emulator) recently has released a version of the HxC emulator firmware that is compatible with the STM32 chip used in the Gotek floppy emulators.
This means that the great functionality of the HxC SD emulator is now available on cheaper and more widely available hardware.
The bootloader to convert the Gotek floppy drive in HxC compatible must be purchased on the website HXC 2001 by sending an email to Jean-François DEL NERO. The price of the bootloader is one-off 10 Euro per Gotek that you want to update. Future updates of the software are free and can be made from a USB stick
The HXC Usb (Gotek) firmware supports:
Release notes Firmware USB HxCFloppyEmulator v3.0.5.4a
- Amiga : Extra Disk change delay added. Solve some disk change issues (Protracker 3.15, Defender of the Crown,…).
Download: USB Stick STM32 (Gotek) HxC Firmware v3.0.5.4a (1933)
source: hxc2001.com
SNDH archive v4.5 released - 355 new/updated SNDH files (1731 subtunes).
Ever since the birth of the Atari ST, different chip music formats have had different ways to use them. If you are coding a chip music player for the Atari ST you would have to use dozens and dozens of special ways to replay music.
But in the mid 90′s, BDC of Aura crew became tired of this inelegant system and decided to fix the issue once and for all. He then created the ‘SNDH’ file format. SNDH is actually the original songfile and replaycode with a header bolted on top of the music and replayer. The header has a unified calling interface no matter what type of chip music is hidden beneath it, and it has extended datas about the music.
Download: SNDH Atari ST YM2149 Archive v4.5 (1545)
source: sndh.atari.org
Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.
Titles:
- Amaurote +6MD +Pic
- Scramble V1.14 +5H
- Jack the Nipper +4DGFS [pal/90% ntsc]
- Attack the Space
- Labyrinth of Crete 101% &DS &Map [onesided]
- Escape-Man 87 [2015 version]
- Sweatman &E
- China Miner +26D [crazy hack]
- Victor Software Game Pack
- Ghosts’n Goblins Arcade & Commando Arcade SE [easyflash]
- Armer Humin Preview +
- Magic Voice Classics [easyflash]
- Infernal Runner 101% +10DG
- Bionic Ninja +23D Crazy Trainer Hack
- X-Force (Final Sales Version) +6HD
- Abyssonaut (Prize Version) +2DH [seuck]
- Gigablast! (Prize Version) +2H [seuck]
- T-UFO (Prize Version) +2H [seuck]
- Get to the End
- Dark Force Redux +2H [seuck]
- Get to the End [final version]
- Tanium +27D [crazy hack]
- Get to the End +CH
- Get to the End [final version]
- RockMaze +3P &Editor
- Captain Dynamo +11D [crazy hack]
- Pixel Pix +3
- Big Mech Alpha [seuck]
- Big Mech Alpha +2 [seuck]
- Glow Path Basic
- Paperboy USA +3D [ntsc]
- Bigfoot +23D
- Pixel Pix
- Pour Le Merite +2 [seuck]
- Scarabaeus +6DH
Download: All Games in One Archive (3571)
source: csdb.dk
Jean-François DEL NERO (who’s behind the HxC SD Floppy Emulator) recently has released a version of the HxC emulator firmware that is compatible with the STM32 chip used in the Gotek floppy emulators.
This means that the great functionality of the HxC SD emulator is now available on cheaper and more widely available hardware.
The bootloader to convert the Gotek floppy drive in HxC compatible must be purchased on the website HXC 2001 by sending an email to Jean-François DEL NERO. The price of the bootloader is one-off 10 Euro per Gotek that you want to update. Future updates of the software are free and can be made from a USB stick
The HXC Usb (Gotek) firmware supports:
Flashing the Gotek floppy emulator with HxC firmware:
Gotek floppy emulator with HxC firmware (Testing on Amiga Computer):
Gotek floppy emulator with HxC firmware (Testing on Amstrad CPC computer):
Gotek floppy emulator with HxC firmware (Testing on Atari ST Computer):
Gotek Audio Track Loader:
The schematics is here
Components:
- 1 x Buzzer.
- 1 x BC547 or similar bipolar transistor.
- 1 x 1k resistor.
I have to thank Jean-François DEL NERO for the support that he gave me for the bootloader programming.
source: hxc2001.com
In this short article (i don’t like to writing long articles that nobody reads) i share with you the three days spent with some dear friends.
Thursday 25th June at 6:45am i took the train to Rome/Termini, the journey is went well without a hitch on the times. I’m arrived in Rome/Termini at 12:20pm where i met Andrea, from Rome/Termini we took another train that took us to Nettuno.
Arrived in Nettuno we went to eat a sandwich, i was starving :-D, then we went to the “den” of Andrea and we immediately put to work, my initial idea with Andrea
it was to repair more computers possible in three days. In the afternoon we heard at the phone Paolo and Ciro. Thursday evening we went to the Andrea house for the dinner where i have known the wife and the daughter.
Friday morning wake up at dawn and we are back to the “den” to continue the repairs and half morning it came Paolo, could not resist one more day to see me ;-D
the appointment for the barbecue together was scheduled for Saturday, the day after. Friday Afternoon came Ciro and we spent the afternoon together to talking and in the meantime we have made repairs and testing of computers turned off for over 30 years, we never stopped to work. Friday evening with Andrea and Ciro we went out to eat, the photos of the three dishes speak for themselves :-D
Saturday morning with Ciro we are moved from Anzio to Nettuno where we have continued to do repairs and talk. Saturday afternoon/evening they arrived Paolo and Carlo, i had never met Carlo in person, but it’s as if i knew him always, we write and hear at the phone often. The evening is ended with a large barbecue where we talked not only of “Retro” until around the midnight. i had to go to sleep, the next day there was the train from Rome/Termini at 8:45am to back home.
I have spent three wonderful days with a friends which sharing the same passion. Thanks again to all.
Below a gallery of the photos taken in these three days.
The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike.
The work on the collection is done completely in the Team and contributors’ spare time and is proudly one of the largest and most accurate computer music collections known.
This update features (all approximates):
- 798 new SIDs
- 121 fixed/better rips
- 3 repeats/bad rips eliminated
- 412 SID credit fixes
- 67 SID model/clock infos
- 8 tunes from /DEMOS/UNKNOWN/ identified
- 19 tunes from /GAMES/ identified
- 24 tunes moved out of /DEMOS/ to their composers’ directories
- 22 tunes moved out of /GAMES/ to their composers’ directories
Download:
source: www.hvsc.c64.org
Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.
Titles:
- Bumping Buggies HS
- M45 Preview
- Tornado +3ED
- Turn Change Preview 3 +2
- Rebound +2H
- Moonfall (early) Preview
- Dungeon Crawl +2JF [pal/ntsc]
- Dungeon Crawl
- Trojan Warrior +25D [crazy hack]
- Dungeon Crawl +2D
- Ontwerpen in kleur [dutch]
- Bill da Snowman 101% +1JFD [pal/ntsc]
- Master-Word
- Jet Set Willy +10D [crazy hack]
- Ultima IV Remastered V2.2.1
- P0 Snake [sales version 64k] +3PD
- P0 Snake [64kb cartridge]
- Worm! &H [pal/ntsc]
- Crazy Carson Cousins +2
- Rowly +3D
- Break 64 +4M 101%
- Chest Bump
- Hessian V2 Preview +2
- CJ in the USA +27D [crazy hack]
- P0 Snake [sales version 64k] 100% +3PD
- Altair 4 +DMS 101%
- Xykik Preview
- C63 Preview
- Brilliant Maze V1.1 +5HD 100%
- Brilliant Maze V1.1 +5HD
- Hangman’s Hazard +2D
- Brilliant Maze V1.1 [16kb cartridge]
- Ghosts’n Goblins Arcade
- Guardian +1
- Spel
- Car-rac +1
- Airwolf +22D [crazy hack]
- Sankara Stone +S
Download: All Games in One Archive (3375)
source: csdb.dk
This is the official demo party results from Nordlicht 2015 (Top 3 Entries only). See also the CSDB Nordlicht 2015 section for more informations and download.
C64 Demo:
- Fantasmolytic by Censor Design, Oxyron
- Nicht gut, aber ausreichend! by Forunkel64
C64 Music:
- Shapeshifter by dEViLOCk
- Vortex by MultiStyle Labs
- Daydreaming by Genesis Project, MultiStyle Labs
C64 Graphics:
- The Eagle Has Landed by Censor Design, Oxyron
- Legion by Onslaught
- Medussssa by Arsenic, Oxyron
Productions released outside compos:
- Comaland 100% by Censor Design/Oxyron (Demo)
Download: Nordlicht 2015 full Party stuff (1121)
source: csdb.dk
CBM prg Studio Version 3.3.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
Improvements:
- Sprite Editor:
- Add background picture to sprite editor.
- Sprite reorder tool.
- Character Editor:
- Character tools work on a range of characters.
- Assembler:
- Import binary as decimal data
- Improved value pop-up formatting
- Removed the restriction where files included in a build must have a name when building the project as a batch.
- BASIC:
- Code reformatting remove zeros from DATA statements.
- Option to ignore invalid GOTO destinations.
Bug Fixed:
- Assembler:
- Reformatting code with TEXT directive.
- Using * with labels.
- Wrong rules for ifdef when variable is zero.
- Debugger problems with X and Y indexing, stack under/overflow, SBC, RTI, BRK.
- Incbin problems with large files.
- BASIC:
- Output to disk image generating basic programs.
- ‘Save File As’ only saving BASIC files.
- Commenting blank lines.
- Character Editor:
- Wrong colours changed on the character editor for VIC20 projects.
- Undoing character editor changes when the character index > 127.
- Sprite Editor:
- Scratchpad exception when using deleted sprites.
- General:
- Syntax colouring changes not applied properly until restart.
- Some BASIC only tools were available to the assembler.
Download: CBM prg Studio v3.3.0 (1076)
source: ajordison.co.uk
Sorry, this entry is only available in Italian.
Onslaught / Offence / Vandalism News Staff, bring to you the 64th issue of the Vandalism News.
Download: Vandalism News #64 (1522)
source: csdb.dk
This is the official demo party results from Flashback 2015 (Top 3 Entries only). See also the CSDB Flashback 2015 section for more informations and download.
C64 Demo:
- Stupid Bitmap and Scroll [party version] by Duck and Chicken
- Reborn Intro by Onslaught
- Edelin Tales Theme [3sid] by Samar Productions
C64 Music:
- Urban Canyon Cruising by MultiStyle Labs, Toondichters
- Head Around You by Artline Designs
- Flashback – part 1 of 4stori3s by Finnish Gold
C64 Graphics:
- xklmychn! by Onslaught
- Secrets from the Onslaught Demolabs by Onslaught
- Fingers of Doom
Download: Flashback 2015 full Party stuff (1278)
source: csdb.dk
Relaunch64 is an IDE (text-editor) for C64 assembler-coding on Windows, Linux and Mac OS X. Relaunch64 has a clean and intuitive user interface, yet it offers many features that make coding faster and easier.
Java 7 or higher is required to run Relaunch64. The program is licensed under the GNU GPL 3 (or higher) and free for private and professional use.
This editor works together with common cross assemblers like Kick Assembler, ACME, or 64tass. Other assemblers might work as well, but syntax highlighting may not be 100% correct.
Download: Relaunch64 v3.3.3 (Windows/OSx/Linux) (1289)
source: popelganda.de
Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.
Titles:
- Kim Pong – the Fair and Democratic Tele-Football
- Congo Bongo +5DG
- Kim Pong +
- Boonderoo +4
- Unnamed Dice Game Preview
- Pole Position +3HD
- Mickey’s Space Adventure +DFS
- On the Farm 2 +36D [crazy hack]
- Outlaw
- Pixel Pix Preview +
- Rent a Cop +36D [crazy hack]
- Ultima IV Remastered V2.2
- Break 64
- Break 64 +2
- Code-Woord +D
- Shamai – Return of the Myths [seuck]
- Naait Raaider [seuck]
- T-UFO [seuck]
- Scoff [seuck]
- Payback Time [seuck]
- The Ocean Ninja [seuck]
- Snowbots +2ED
- Armageddon HS
- META14 [seuck]
- Aztec Challenge MBSDH [crazy hack]
- Hector’s Mansion +
- The Marlo Files – Remastered Edition
Download: All Games in One Archive (3337)
source: csdb.dk
Explanation of how it work the program “RAM3_RAMFAIL_BAS” written by Dominic Brown in the 1990 in Super Basic for the Sinclair QL which is used to calculate what the RAM on the Sinclair QL is broken, you need to use the MINERVA ROM (RAM PassCheck).
I tried to explain how it work and i have rewrote the software in a “language” a bit more modern ;-D
MINERVA OUTPUT EXAMPLE:
——————————————
WRITE: 5 4 8 C 4 8 7 8
READ: 5 C C D 5 C C D
ADDRESS: 0 0 0 3 2 0 0 0
——————————————
HEX WRITE: 54 8C 48 78
HEX READ: 5C CD 5C CD
Convert the numbers in decimal:
DECIMAL WRITE: 84 140 72 120
DECIMAL READ: 92 205 92 205
You have to make a xor in pairs (write & read)
XOR: 84 XOR 92 = 8
XOR: 140 XOR 205 = 65
XOR: 72 XOR 92 = 20
XOR: 120 XOR 205 = 181
Now you need to do an OR with the result of the XOR starting with “0″ and continuing with the result of every OR
OR: 0 OR 8 = 8
OR: 8 OR 65 = 73
OR: 73 OR 20 = 93
OR: 93 OR 181 = 253
Convert the final result of the OR in Binary.
DECIMAL: 253
HEX: FD
BINARY: 11111101
Follow the table to find the faulty ram. Pay attention to the memory address.
1: BAD Ram
0: GOOD Ram
BINARY = 1 1 1 1 1 1 0 1
IF < $30000 (ADDRESS) = IC8 ,IC7 ,IC6 ,IC5 ,IC4 ,IC3 ,IC2 ,IC1
IF > $30000 (ADDRESS) = IC16 ,IC15 ,IC14 ,IC13 ,IC12 ,IC11 ,IC10 ,IC9
IF > $40000 Faulty ram is in expansion memory.
The Original Program (ram3_ramfail.bas) was written for the SINCLAIR QL in SUPER BASIC language by Dominic Brown (1990).
Documentation of how it work by Xad/Nightfall (2015).
Thanks to my friend for the support.
Faulty Ram Decoder Changelog:
- v0.1: First Release.
- v0.2: Added a message (Faulty ram is in expansion memory) if the Address > $40000.
Faulty Ram Decoder Online: http://www.nightfallcrew.com/minervaram
Download:
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