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High Voltage SID Collection Update #59

June 28th, 2013 No comments

The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike.

The work on the collection is done completely in the Team and contributors’ spare time and is proudly one of the largest and most accurate computer music collections known.

This update features (all approximates):

  • 747 new SIDs
  • 315 fixed/better rips
  • 7 repeats/bad rips eliminated
  • 629 SID credit fixes
  • 750 SID model/clock infos
  • 9 tunes from /DEMOS/UNKNOWN/ identified
  • 5 tunes from /GAMES/ identified
  • 27 tunes moved out of /DEMOS/ to their composers’ directories
  • 15 tunes moved out of /GAMES/ to their composers’ directories

Download:

source: www.hvsc.c64.org

FPGA Arcade site updated: Replay – ready to ship

June 27th, 2013 No comments

It’s been six long years of Design and Testing of the FPGA Arcade Replay Board and now finally is available for purchase.

Price is 199 Euro for the version without composite/SVHS output, 229 Euro with.

FPGA Arcade Replay features:

  • Very large FPGA with high IO pin count for expansion.64 MByte of DDR memory.
  • Six layer PCB for high performance and stability.
  • 24 bit HD DAC with DVI / HDMI / VGA and legacy 15K monitor support.
  • Video line buffer / filter for highest quality output.
  • 24 bit / 192KHz audio DAC.
  • Flexible clock generator.
  • Small board size, fits in standard itx/atx case.
  • Lots of expansion for custom daughterboards or IO adapters (JAMMA for arcade cab use).
  • Optional dual host USB with dedicated CPU for low latency.
  • Daughterboard with Ethernet, fast USB and optional 68060 processor being designed.
  • Designed from the ground up to support multiple platforms (Amiga, Atari and others)

source: fpgaarcade.com

Categories: Hardware, News & Rumors, Today

C64 Game: XOR +7DS / Tork Fighter-8 + / Outbreak Preview

June 19th, 2013 No comments

Flashback 2013: C64 – Official demo party results

June 12th, 2013 No comments

This is the official demo party results from Flashback 2013 (Top 3 Entries only). See also the CSDB Flashback 2013 section for more informations and download.

C64 Demo:

  • Famous Australians Vol.1 by Fairlight, Offence, Prosonix

C64 Music:

  • Back2_V_arsity by Viruz
  • Night by NioByte
  • Resurgence by Triton
    • Flashback zero-thirteen by Genesis Project

C64 Graphics:

  • Party On, Fishbone by iLKke
  • Knock by rexbeng
  • Seafarer by Senex

Download: Flashback 2013 full Party stuff (1008)

source: csdb.dk

A large donation of Z80 (CPU/CTC) and TTL 74XXX Series

June 7th, 2013 No comments

Today a friend, that i thank him immensely, gave me a large amount of chips.

The donation amounts to:

  • 70+ Z80 CPU.
  • 14+ Z80 CTC (Counter / Timer Channels)
  • 200+ 74XXX TTL chips.

C64 Game: Trance Sector CE +8HD / MArkanoid +4HD 101% …

May 27th, 2013 No comments

SID Duzz’ It v2.1.6 by SHAPE

May 19th, 2013 No comments

SID Duzz it, it’s a SID Music Editor by Geir Tjelta of SHAPE.

Download: SID Duzz It v2.1.6 (922)

source: csdb.dk

Regenerator disassembler v1.3 by n0stalgia

May 16th, 2013 No comments

Regenerator is an interactive disassembler for C64 binaries. Regenerator will load any standard C64 .PRG file (or VICE snapshot) and disassemble it for your convenience.

There are a few options you can choose to change the output and a few tools to make the output look better and more useful to programmers. Regenerator runs under M$ windows and need .net 3.5 (or 4.0) runtime.

New in version 1.3:

  • Added REMOVE command to remove part of the data from dissasembly.
  • Added EDIT BLOCKS window to Edit all the DATA, TEXT and REMOVED blocks manually.
  • Added COPY to Clipboard functionality (insert key) with FULL or CODE only modes.
  • Added possibility to add user-defined COMMENTS to the code. This can be done as a FULL line comment or as a SIDE comment!
  • Added USER LABELS – you can now add a label to any address and it will be used in the disasembly. If there should be an automatic label generated for it then it will be overriden. Also added USER LABELS editor which is part of the old Label Prefixes window. You can add/edit and remove user labels within this screen and have a general overview of the user labels.
  • Added high and low partial references to immediate opcodes. This means that code like LDX #$A0 STX smwhr LDX #$BB STX smwhr+1 will be disasembled as LDX #<pBBA0 STX smwhr LDX #>address STX smwhr+1. This includes loads and stores in different order and with different registers. There is also a context menu command that lets you disable this on a currently selected address (if auto creation fails). NOTE: excluded address in STA opcodes will not be generated like this!
  • Fixed the Add BLANK LINE and Remove BLANK LINE so it actually works as it should.

Download: Regenerator disassembler v1.3 (909)

source: csdb.dk

Javatari v3.30 (Atari 2600 emulator)

May 12th, 2013 No comments

Javatari is a multiplayer Atari 2600 emulator written in pure Java with no external libs.

Features:

  • Client-Server multiplayer mode. Runs great in low-latency networks such as LANs.
  • Drag&Drop and Copy&Paste of ROM files or URLs. Very easy to try ROMs from websites!
  • Scanlines and TV screen emulation modes.
  • Real Atari console user interface.

Changelog;

  • Applets can now be detached from the browser window.
  • Once detached, all features are available including Full Screen.
  • Full Screen is now multi-monitor aware.
  • Updated, cleaner looks.

Download: Javatari JAR v3.30 (Needs Java 6) (916)

source: javatari.org

VIC-20 Cartridges: Jupiter Lander (Boxed) & The Sky is Falling (Boxed)

May 10th, 2013 No comments

I thank my dear friend for the donation of the Cartridges for Commodore VIC-20.

Sega SC-3000 Basic Level III B Cartridge

May 10th, 2013 1 comment

I thank my dear friend for the donation of the BASIC cartridge for my Sega SC-3000.

Commodore CBM 8250 & CBM 8296 Motherboards for Spare Parts

May 10th, 2013 No comments

I thank my dear friend for the donation of the motherboards.

  • Commodore Dual Drive Floppy Disk CBM 8250
  • Commodore CBM 8296

C64 Game: Danger Valley +2ED / Ballistix (AMIGA REMIX) +4FGD …

May 10th, 2013 No comments

Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups:  TRIAD, Hokuto ForceThe Hidden Farts and Laxity.

Download:

source: csdb.dk

MCUmall GQ-4X Universal USB Programmer + Adapters

Adapters that you see in the photo:

  • GQ-4X GQ-3X | WILLEM 3in1 PLCC32 to DIP32.
  • GQ-4X GQ-3X | JTAG & SPI in circuit programming adapter | ICSP/ISP MODE ADP-056
  • GQ-4X GQ-3X | WILLEM ADAPTER MCS-51 / AVR + PLCC44

My personal considerations:

This is a great programmer and certainly more stable of the classic Willem (parallel or usb). I have tried to program some EPROM and FLASH without problems. The power supply via USB is very stable and accurate.

from the homepage of MCUmall:

The GQ-4X is the newest model of True USB Willem Universal Programmer series from MCUmall Electronics Inc Canada.

With its complete new professional design, True USB PRO 40pin willem programmer GQ-4X is the first & exclusive Willem universal programmer in the market that owns the unique features:

  • Neat robust enclosure; 40pin ZIF socket, fully automatic; JTAG support; Fast mode SPI support.
  • Support O/S XP 32bit, XP 64bit, Vista 32bit,Vista 64bit, Windows7 32bit/64bit.
  • Real True USB interface for both data transfer and power supply.
  • High speed/fastest; most-user-friendly; simplest-to-use.
  • Software update regularly; free life-time software upgrade/download.
  • Multi-languages support capability: Chinese, Czeh, English, French, German, Spanish, Portugues, Italian.

The application-oriented & application-enhanced design facilitates GQ-4X supports thousands of most popular application devices (growing) and ideally suits the portable/convenient applications that includes: car automative field ECU chiptuning, airbag reset, mileage, satilite devices, BIOS refreshing, motherboard BIOS in-circuit upgrade, xBox,Wii gaming machines EPROM duplicate, Altera Xilinx JTAG, PIC/MCU development, newer laptop technology and newer desktop PC etc.

It has outstanding performance which supoprts the devices that other similar products are not capable of supporting: such as 25LF SPI series, PSOP44,TSOP48, 25VF SPI series, Altera Xilinx CPLD JTAG, PLCC84,SST39VF3201, TE28F102, 27C1024, 27C1028,HD6475,29F800, 29LV800, 29F032…

source: mcumall.com

SD2Snes Tiny status update

Tiny status update of the SD2Snes Cartridge from Ikari

Directly from the SD2Snes Homepage:

So I’ve been getting a lot of questions pertaining to current progress, understandably. ;)

SuperFX is still crawling along, I’ve gotten a basic CPU core control unit and partial instruction decoder to work which can run test code in simulation fine, albeit limited. But it doesn’t deal with the different memory delays, stalling and parallelism yet; also the SNES interface, plot logic and other supplementary stuff are still missing.

The SuperFX uses pipelining which is a thing I haven’t fully understood yet, so that’s going to take some brain work and likely multiple complete rewrites of the CPU core. I’d rather not give an estimated time of completion for that at the moment… ;) Implementing pipelining properly is important because game code is laid out to take advantage of it and will not run correctly otherwise.

Besides the SuperFX, kogami has discovered a BS memory mapping bug, a regression that snuck into firmware 0.1.5 where I rewrote the BS memory mapping based on my own RE efforts. Also some graphical corruption has been found when using the “Run previous game” feature (Start button). I expect to make a bug fix / minor release addressing these issues (possibly others) in a couple of weeks.

source: sd2snes.de

Categories: Hardware, News & Rumors, Today