Celebrazione Commodore 64 a Pozzecco (UD)
Sorry, this entry is only available in Italian.
Sorry, this entry is only available in Italian.
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Antarctica, WST, Mayday!, Really Proud Lamers, TRIAD and Laxity.
Download:
source: csdb.dk
The HxC Floppy Drive Emulator is a software and hardware system created by jfdn aka Jeff.
The aim of this project is to replace the floppy disk drive by an electronic device emulating the floppy disk drive (list of supported Computer/Hardware).
There are two differents emulators:
Firmware SD HxCFloppyEmulator v1.7.2.0:
Release notes for the HxCFloppyEmulator software v2.0.6.0:
Download:
source: hxc2001.free.fr
A new version of the firmware for the interface 1541 Ultimate II is released. This version runs only on the 1541 Ultimate II cartridge (new fpga).
Version 2.5 includes some new features:
This version also includes some fixes for nasty memory allocation bugs that existed when using USB sticks. Removal of a USB device is now at least a lot safer. Also, some file system bugs were fixed.
Version 2.5+ includes some new features:
The ‘plus’ version of 2.5 including a special 7-voice audio engine. This version is based on the same 2.5 with the bugfixes and a special FPGA build can it only supports ONE floppy drive, in favor of extra audio functionality.
Download:
source: 1541ultimate.net
SNDH archive v4.0 released. 121 SNDH-files added or updated!
Ever since the birth of the Atari ST, different chip music formats have had different ways to use them. If you are coding a chip music player for the Atari ST you would have to use dozens and dozens of special ways to replay music.
But in the mid 90′s, BDC of Aura crew became tired of this inelegant system and decided to fix the issue once and for all. He then created the ‘SNDH’ file format. SNDH is actually the original songfile and replaycode with a header bolted on top of the music and replayer. The header has a unified calling interface no matter what type of chip music is hidden beneath it, and it has extended datas about the music.
Download: SNDH Atari ST YM2149 Archive v4.0 (1414)
source: sndh.atari.org
Peter Jørgensen has released a new Beta version of his YM-2149 Tracker for M$ Windows. The sound chip YM-2149 is used in Atari ST/E/Falcon series.
New Function in Beta 14.00:
Beta 14.00 – note from the author:
The Ym2149 version 14.0 Beta is probably the most important update that I have released. I have change how the program handle the sound thread and that have improve the stability of the program very much.
Sometime when changing device / export to wav /sampling frequency, etc. the program would hang, but that should be gone now.
I have rewritten the Ym2149 emulations, so it should be closer to that of a real Ym2149 chip. I have also made a mixer window, where you can change stereo/ mono mode, reverb, and output volume of the channels. plus a lot more. I have also remove a numbers of smaller errors.
Download: Ym2149 V14.00 Beta full packed (with Ym files) (1490)
source: bitmania.de
Censor Design has released a new version of their demo Wonderland XI released at the demo party X-2012.
Download: Wonderland XI by Censor (Revision 2) (1094)
source: csdb.dk
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Hokuto Force, Onslaught and Laxity.
Download:
source: csdb.dk
Sorry, this entry is only available in Italian.
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Dinasours, Antarctica and Laxity.
Download:
source: csdb.dk
This is the official demo party results from X-2012 (Top 3 Entries only). See also the CSDB X2012 section for more informations and downloads.
C64 Demo Competition:
C64 Graphics Competition:
C64 Music Competition:
Download:
source: noname.c64.org
The C64-Archiv is an easy to use file manager for C64-files.
C64-Archiv descriptions:
Version v3.4 – What’s new?
Download: C64-Archiv v3.4 (1406)
source: Mikes Pages
A new version of the firmware for the interface 1541 Ultimate II is released. This version runs only on the 1541 Ultimate II cartridge (new fpga).
New features:
The ‘Ultimate Audio’ feature is a new feature for the 1541 Ultimate-II module. It implements multi- channel audio sample playback support from REU memory, and is an exciting addition to the possibilities this cartridge offers.
Download:
source: 1541ultimate.net
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Hokuto Force, Dinasours, Antarctica, TRIAD, Laxity and Really Proud Lamers.
Download:
source: csdb.dk
Ikari want to make a bit of clarity of the future of the SD2Snes interface.
Directly from the SD2Snes Homepage:
Progress update & (rough) road map:
In the past weeks, amongst a number of smaller feature requests, I’ve been getting a lot of questions about SuperFX progress. I’ve even seen rumors spread about SuperFX support being cancelled. This is not the case.
SuperFX is the most complex core to implement to date, and it even took me several months to complete Cx4 support. That was before the public release of sd2snes, however, so less people noticed. Rest assured that SuperFX support is still in progress. It will take at least the rest of this year though.
To me, having existing features working properly takes priority. That’s why I’m addressing reported bugs and also minor feature requests which have been in the queue for quite long in parallel to working on SuperFX. I expect there to be 1-2 more releases before SuperFX support is introduced in v0.2.0, not counting critical bug fixes should need for them arise. Since people seem to get annoyed at my love for the Satellaview I’ll put off further work on that until after SuperFX.
There will be a v0.1.5 release shortly, which supports large SRAM properly, fixes sorting of long directory entries, fixes a glitch in SPC playback with S-APU consoles, works properly with non-standard controllers plugged in (e.g. Super Scope), and has more faithful BS-X memory mapping (<- actually finished a couple of weeks ago).
v0.1.6 will probably introduce proper SuperCIC support (allowing to select 50/60Hz from the menu) and maybe rudimentary cheat code support (ROM patching only). Both might be delayed to v0.2.0.
Keep in mind that while I’m continuing work on SuperFX support it helps do something else now and then.
source: sd2snes.de
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