ECCC is the world’s top September destination for Commodore enjoyment, including the C64, Vic-20, PET, 16/Plus4, and probably even Amiga stuff.
These are the dates and place of the sixth glorious ECCC event:
Saturday, September 24 and Sunday September 25
Heron Point Building, next to Fairfield Inn and Suites (Marriott)
665 West North Ave
Lombard, Illinois 60148 USA
1-630-629-1500
Download: ECCC 2011 Invitation demo by Arkanix Labs (1012)
source: tarbase.globalpc.net/eccc CSDb
Kick Assembler is the combination of an assembler for doing 6510 machine code and a high level script language.
Kick Assembler comes with an exe file so you don’t need to install java. The jar file is still distributed – we will keep supporting all java compatible platforms (Linux/Osx).
8/8-2011 : New beta release (v3.19) – The LCP Release:
- You can now use the questionmark if notation in expressions. Eg. .var x = a
- Added a fillbyte option that sets the byte used to fill the space between memoryblocks in the prg file. Usefull for writing a eprom or flash (I’m told, hope you can use it Alex :-)
- You can now cast values to a numbers or strings by using the .number() or .string() function. Eg x= 1234.string().charAt(2) – sets x to 3
- Chars now have the same functions as numbers (+,-,*,,
- Made a quick reformatting of the manual since my new version of word had thrashed the layout.
Download: Kick Assembler v3.19 (928)
Download: Kick Assembler Manual v3.19 (955)
source: theweb.dk
C64 Studio is a .NET based IDE written by Georg Rottensteiner. This app supports project based C64 assembly.
The internal assembler is using the ACME syntax. In connection with Vice the IDE allows you to debug through your code and watch variables/memory locations, registers and memory.
Any other emulator can be set up as well if it’s startable via runtime arguments. C64 Studio allows you to compile to raw binary, .prg, .t64 or cartridge format (.bin and .crt for 8k and 16k). Additionally to this C64 Studio comes with a charset and sprite editor.
Version history:
16.08.2011 – 1.6:
- Fixed parse bug, things like LDA #’H’ can now be parsed.
- Complete rewrote GDI handling for sprite and charset editor (no more resource leaks)
- Added Pre/Custom/Post Build events per configuration (useful for exomizing)
- Fixed some crash bugs.
Download: C64 Studio v1.6 (896)
source: lemon64.com
Digital Audio Concepts has released a new version of the program Stereo Sid-Player originally written by Mark A. Dickenson.
The latest version released by Mark was the v10.3.
Changes since v10.3:
- Added second-SID addressing for $D100-$D3E0, $D500-$D7E0, and $DE00-$DFE0 ranges. The second SID can be placed at any $20 byte increment within these areas.
- Fixed the hard-coded device 8 for the config file loader/saver – now the program expect to find/put this file on whatever device you booted from.
- Fixed the hard-coded device 8 default for the music loader – now the program will load music from whatever device you booted from when no config file is found, unless you change it and save a new config file.
- Deprecated one byte and added two new bytes to the config file, to handle the new method of storing the second-SID address (now uses program’s internal indexes instead of a page number, so it can be looked up easily on load).
- Renamed config file to avoid confusion with the old version.
- Disabled the intro tune (it broke during the update – will fix later).
Download: Stereo Sid-Player v10.5 (D64) (1212)
Download: Stereo Sid-Player v10.5 (D81) (1050)
Download: Stereo Sid-Player v10.5 (SRC) (1050)
Download: Stereo Sid-Player v10.3 (Document) (1084)
source: digitalaudioconcepts.com
petSD is the name of the new AVR-based hardware. It’s a modern mass storage solution for Commodore PET/CBM computers with IEEE 488bus using SD cards as floppy or hard disc replacement.
If you know the SD2IEC or µIEC: the petSD is just the same but for the older parallel IEEE 488 bus instead of the newer serial IEC bus.
Site update:
Nils Eilers has made a new layout with some bugs fixed and has ordered a first batch of PCBs.
source: nils eilers homepage
Tomasz “Tebe” Biela has released an update of the program Graph2Font v3.9.2.5.
This project began many years ago as a simple graphics converter for Atari but over the years the features are significantly increased. The converter runs under Windows.
Download: Graph2Font v3.9.2.5 Full (1049)
Download: Graph2Font v3.9.2.5 Lite (946)
source: g2f.atari8.info
Evoke Party 2011 is over. You can download now the archive with the demos of Commodore 64.
Wild Demo:
- We Got Signal by Tristar & Red Sector Incorporated.
- 20 Years Abyss Connection by Abyss Connection.
- RGBA by DaCapo.
- Techno Viking by Fairlight.
Download: Evoke 2011 C64 Demo Party Results (922)
source: evoke.eu CSDb
VirtualC64 emulates a Commodore 64 personal computer on your Intel Macintosh OSx > 10.6.
I wrote the software with two major goals in mind. First, I wanted to create an emulator that can be used as a demonstrator program in a first year or second year course on computer engineering.
To achieve this goal, I have integrated various debugging capabilities that let you peek inside the CPU, RAM, ROM, or one of the custom chips. Second, I tried to make the emulator as user friendly as it can get.
In short: VirtualC64 tries to combine the ongoing fascination of the ancient Commodore computers with the great user experience of today’s Macs.
Bug fixes and enhancements:
- Fixed a bug that caused the emulator to crash on startup on some machines.
- VirtualC64 supports OS X Lion.
- Preference panels are now tight to their individual virtual machines.
- CIA debug panel has been redesigned.
- Deprecated CoreAudio API calls have been removed.
- Fixed a bug in the BCD to binary conversion routine.
- Fixed a bug that caused the TOD to wake up too early after reading the tenth of a second register.
- Thumbnail images are now rendered properly when switching from PAL to NTSC and vice versa (issue #107)
- Fixed a bug that caused keyboard events to be rejected when the main window got focus (issue #110)
- Fixed a bug that caused a discolored line to appear at the right border of the screen texture.
- Yet another startup animation.
Download: VirtualC64 v0.9.5.1 (1358)
source: dirkwhoffmann.de
Atari Głuchołazy 2011 (2K11) party results.
8-bit Graphics Compo:
- 1. Space Crusade – Odyniec1
- 2. Flower Power – Piesiu
- 3. Krecik i… – Larek
- 4. Zaczarowany Ołówek i… – Larek
- 5. Before the Storm – Lhuven
- 6. Bolek i Lolek oraz… – Larek
- 7. Drzewko – IRATA4
- 8. Mod My Atari – Factor6
- 9. Stary Cmętarz – IRATA4
- 10. Sparrow – Sonar
- 11. W Brzasku Słońca – IRATA4
- 12. GTIA Bay – Xeen
- 13. Nietoperek – IRATA4
8-bit Music Compo:
- 1. Ballada o Dżemie – Pinokio
- 2. Pung – String
- 3. Solid – String
- 4. Mechanic Anti SAP 2 – Pinokio
8-bit Code Compo:
- 1. Framed Again? – Miker, Sikor
- 2. Wormtro – Xeen
- 3. Antic – TDC, Miker
Download: Atari Glucholazy 2011 (2K11) party results (932)
source: atariarea.krap.pl
FB (FileBrowser) v1.0 for SD2IEC by Sailor of TRIAD.
Download: FB (FileBrowser) v1.0 (1513)
source: noname.c64.org
Forth, the Language.
Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.
It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.
Download: durexForth v1.1 (990)
source: noname.c64.org
The author “Ghislain” write:
This month marks the 20th anniversary of Realms of Quest. It was in the Summer of 1991 that I embarked on making a computer role playing game for the Commodore VIC-20. I was successful in completing the first one, but I had given up in creating a sequel shortly afterwards. I did create about 20 monster portrait graphics pixel by pixel with a simple graphics program, however.
In 2004, I programmed a “mini” version of Realms of Quest II intended for the Minigame Competition; minus the portrait graphics, because to use them would surpass the 4K limit that the competition required.
So twenty years after I had made the original Realms of Quest I, I decided to revamp the first two games. And so I took the portrait graphics I had made in 1992-93 and combined them with the Minigame version of Realms of Quest II. So finally after all these years, there is a fuller and more complete version of the middle of this CRPG series.
Download: Realms of Quest II - Anniversary Edition (1045)
source: sleepingelephant.com
This is the official demo party results from LCP 2011 (Top 3 Entries only). See also the Little Computer People 2011 for more informations.
C64 DEMO competition:
- 1 1991 by Booze Design.
- 2 Storebror by Mahoney.
- 3 Pimp My Snail by Camelot.
C64 Music competition:
- 1 Metamorphosis.
- 2 Party Crasher by Magnar Harestad.
- 3 14 Years Later by Kristian Røstøen.
C64 Graphics competition:
- 1 Fire by Joe.
- 2 The Mill by Veto.
- 3 African Night by Yazoo.
Download: LCP 2011 C64 Compilation (901)
source: noname.c64.org lcp.c64.org
Excess has released a Trained and Cracked version of the game: Nyaaaah! – 15th Anniversary Edition for Commodore 64.
Download: Nyaaaah! - 15th Anniversary Edition + (1351)
source: noname.c64.org
This project by Frank Buß is a cheap solution to connect a digital joystick to a PC using the USB interface.
The interface uses Freescale microcontroller that will simulate a USB keyboard and translates the joystick signals to keyboard signals.
source: www.frank-buss.de
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