Subchrist has updated his Sprite Editor for Commodore 64. Sprite Pad is a free cross-platform development tool for designing sprite images and animations.
Improvements and changes in this version:
- Added single file projects (spd format)
- Added VICE snapshot ripper.
- Expanded browser window from 6×6 (36) to 8×7 (56) sprites.
- Added quantity control.
- Removed horizontal scroll from the browser as it was fiddly to navigate.
- Set default palette order back to standard to improve colour identification.
- Added Import/Export options with support for SEUCK/PRG files.
General Program Features:
- Edit and animate multicolour and high-resolution sprite images.
- Rotations. A World first?, Free rotate with variable angle limiter, auto-generate rotation sequences in any mode with 1 degree accuracy.
- Overlays. Allows the designing of 2 sprites as one + animation and rotation support!.
- Multiple Palettes. User editable palette file supports up to 20 additional palettes. (Default palette is now technically accurate).
System Requirements:
- The program has been designed, programmed and tested on a 32-bit Windows XP (SP3) system.
- The development machine has an Athlon XP 2400+ (2Ghz) with 512MB of RAM and an old 64MB Nvidia Geforce4 MX GFX card.
Download: Sprite Pad v1.8 (986)
source: subchrist homepage
This is a compact, feature-filled dual-SID board, designed to provide a proper way to mount a second SID inside your C64 or C128 without resorting to the old piggyback hack.
Variations available to fit most C64 and C128 computers. Second SID can be placed at any 32-byte boundary from $DE00 to $DFE0, and it works in the $D420-$D4E0 range also. C128/C128-D users can also use $D700-$D7E0.
Easy no-solder installation – just move your computer’s SID chip onto the Stereo SID board, plug it into the motherboard SID socket, and connect a few micro-hook clips.
source: digitalaudioconcepts.com
petSD is the name of the new AVR-based hardware. It’s a modern mass storage solution for Commodore PET/CBM computers with IEEE 488 bus using SD cards as floppy or hard disc replacement.
If you know the SD2IEC or µIEC: the petSD is just the same but for the older parallel IEEE 488 bus instead of the newer serial IEC bus.
The petSD is still a work in progress and there still are some issues.
A petSD consists of at least:
- ATmega 1284P.
- Red and a green LED (may be combined in one).
- SD slot.
- IEEE 488 connector.
source: nils eilers homepage
Sheepoid the brillant game by Richard Bayliss (Psytronik) for Commodore 64 has been cracked and trained by Onslaught.
The game’s story goes as follows:
“A nightmare has just begun! The Neon Vortex is under attack from strange and bizarre psychedelic experiences from outer space! We have transported two micro sheep to fight against the Neon Vortex invaders.
Your sheep are also armed with a deadly SMART BOMB that will destroy everthing on the screen. Use these wisely as your sheep can only carry one smart bomb per level. ou must also rescue baby sheep trapped in the vortex, if you shoot them you will lose 1000 points from your score. Be careful when using the SMART BOMB as this will also destroy any baby sheep on the screen!”
Download: Sheepoid +4 Cracked/Trained by Onslaught (1370)
source: psytronik.net noname.c64.org pokefinder.org
This is one of my favorite games of the 80′s, thanks to Avatar for the crack/trainer.
Bounty Bob Strikes Back! is the sequel to Miner 2049er and was initially released in 1984 for the Atari 8-bit series of computers.
It was later ported to the Atari 5200, Commodore 64 and ZX Spectrum in 1985. Gameplay is similar to Miner 2049er in that the player must inspect every section of 25 mines while avoiding mutants within a set time.
One improvement to this sequel is after losing a life, sections on platforms remain covered and destroyed enemies do not reappear, thus making it easier to complete a level.
Download: Bounty Bob Strikes Back +7 by Avatar (1460)
source: noname.c64.org
Atari User magazine is aimed squarely at the Atari enthusiast and we cover all of the Atari consoles, and computers.
The magazine provides features on Atari history, classic Atari hardware, great software titles from the past and we take a look at computer and gaming industry as it was back in the eighties and nineties.
This issue includes:
- A review of the Atari 1200XL.
- S-Video for your Atari 8-bit.
- A look at the new and excellent IDE 2 Plus interface.
- Review of new Star Raiders for Atari.
- Atari ST coin-ops conversions.
- Unreleased gems for the Atari 2600, 5200 and 7800.
- The Atari Lynx goes head to head against the Sega Game Gear.
source: atariuser.com
This is a updated version of the JCH’s Music Editor by Dane of Booze Design.
Download: JCH 3.1+NP22-25 (899)
source: noname.c64.org
This is a GUI for programming Alien Flash cartridge via USB and for transferring D64 / PRG files.
Download (binary): Alien Flash cartridge GUI (948)
Download (sources): Alien Flash cartridge GUI (863)
source: noname.c64.org lemon64.org wiki
The support of the IEEE-488 protocol (thanks to Tommy Winkler) is officially part of OpenCBM distibution.
You can find newest source code for ZoomFloppy in the Opencbm GIT repository.
Software revision v0.6 for IEEE-488 support:
- Device detection for 3040, 4040, 8050, 8250, SFD-1001 (as 8250).
- CBMCTRL.
- CBMCOPY.
- D64COPY for 4040 (thanks to TNT) and 2031.
- D82COPY for 8050, 8250 and SFD-1001.
Firmware revision v0.07 for IEEE-488 support:
- 0.7 (2011/5/10) – Add IEEE-488 support (thanks to Tommy Winkler).
source: sourceforge.net tommy winkler homepage retro innovations
Another Tropyx production called Arpeggio is just a music collection of talented composer named Surgeon.
Download: Arpeggio music collection by Tropyx (941)
source: noname.c64.org
C64 Studio is a .NET based IDE written by Georg Rottensteiner.
This app supports project based C64 assembly. The internal assembler is using the ACME syntax.
In connection with Vice the IDE allows you to debug through your code and watch variables/memory locations, registers and memory.
Any other emulator can be set up as well if it’s startable via runtime arguments. C64 Studio allows you to compile to raw binary, .prg, .t64 or cartridge format (.bin and .crt for 8k and 16k).
Additionally to this C64 Studio comes with a charset and sprite editor.
Version history:
02.06.2011 – 1.2b:
- Fixed crash when pushing “Macros” without active document.
- Fixed copy/paste bug in charset editor.
- Added clipboard import for sprites.
- Cleared undo buffer on direct file load.
- Fixed parse bug which allowed LDA/STA (xxx),x
- Added copy/paste for sprites.
24.05.2011 – 1.2a:
- Fixed sprite editor import and export (horribly messed up)
Download: C64 Studio beta (960)
source: lemon64.com
The Hybrid SID is a portable SID Player with a OLED LCD and a USB connector.
The Hybrid SID plays the most common variety of chiptunes, music written for playback on a SID chip. Probably the biggest collection of SID music is the High Voltage SID Collection, which has 36,000 SID tunes, free to download.
This prototype use a real SID chip (6581/8580) for play music and a CUI32 PIC32MX Development Stick for the CPU (6510) Emulation.
A YouTube video is available here.
source: dangerousprototypes.com
A new version of the firmware for the interface 1541 Ultimate II is released. This version only runs on the Ultimate-II! Release for Ultimate-I (MK1) will come very soon.
Major improvement in latest release:
- MAJOR bug fix: Updater caused to unit to fail when “Force update” was selected on the first batch Black boards (with Atmel Flash)…
- Updater updated: Now possible to clear all configuration pages in flash.
- Issue fixed with configuration of objects that did not have a config page yet (write/effectuate decoupled).
- Issue fixed with re-freezing into an empty D64 (or file with headers but no items); caused a blank screen.
- Version number of FPGA increased [to $A6], because REU was fixed. (See previous commit).
- Simulation environment set up for REU.
- REU verify bug fixed. More testcases to be added.
- …/target/simulation/sim/$ make reu_tc_1.gui will start ModelSim with the REU testcase.
- Missing simulation package added.
- SdCard cannot be renamed, of course… fixed…
- Build of MK1 firmware fixed, using the 250E FPGA.
- Makefile changed to output a warning when ISE locations from the project is used, instead of your own.
- Tested on ‘clean’ system with Xilinx ISE 13.1 installed.
- Missing file added: sid_mapper.vhd. Why did nobody notice this? :D
download: 1541ultimate.net
The party is organized by Maciej Grzybek also known as Grzybson/SSG. It is taking place form 27th May (Friday) to 29th May 2011 (Sunday) in Częstochowa.
This is the Official Party Reports.
Game Compo:
- 1. Octopus / Larek, sOnar, Caruso.
- 2. Quad / nosty, sOnar.
- 3. Patrol in the Space / TDC, sOnar, Caruso, Miker.
- 4. Blahblah / Xeen, Piesiu, Ooz, Miker.
- 5. Tajemniczy zamek 2 / Sikor, Miker, Ripek.
- 6. Narciarzyki / Innuendo, Eagle.
Wild Compo:
- 1. River Raid 2k11 / C.Shaw, J.Husak.
- 2. Blondie / Gonzo, Raster, Kozyca.
- 3. Subaru / Gonzo..
Download: Grzybsoniada 2011 stuff + extras (1739)
source: Grzybsoniada homepage
This program converts images to a new c64 graphic format known as MUCSU FLI (MUltiColor Sprite Underlay FLI). It is merely a hiresolution bitmap image with an X expanded multicolor sprite underlay. The Hires underlay variant of this mode has been created before (known as extended hires).
After reading a few forum posts mentioning that the multicolor version of this mode was unrealistic and would provide too many restrictions, I decided to produce this converter to prove that this is not the case as well as wanting to use this particular format for my own production.
Download: MUCSU-FLI Converter (1004)
source: noname.c64.org
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