Program that detects type of your hardware in Commodore 128.
Also added recognizing CMD Hardware FD/HD/RAMLink/RAMDrive/JiffyDOS/SuperCPU/RR-Net and a better detection of MMU and RAM size (SuperRAM), not works correctly in VICE.
The program is optimized for 80 columns mode.
source: mirkosoft homepage
Some new Games & Utility for Commodore VIC-20.
- Sprite Invaders by Robert Hurst. A clone of a classic arcade hit. Written in ca65 assembler using the VIC Software Sprite Stack, required 8k RAM expansion and a joystick.
- Theater of War by Ghislain. A WW2 Tactical Strategy game where you play the role of a German general on the Eastern Front in Russia.
source: Denial (The Commodore VIC-20 forum)
DualSID KIT by Tomi Malinen:
DualSID is a device which allows you to plug in two different SID models to your Commodore 64.
You can set the second SID‘s address to five different memory locations. For more information and price visit the Tomi Malinen homepage
Download: DualSID V3 PCB Scan (550)
CBM-Command is a disk manager for the Commodore 64 / Commodore 128 / Commodore VIC20 and Commodore C16 computers. It is written like Norton Commander or Midnight Commander, but is much simpler due to the target platforms. Both the C128/C64/VIC20/C16 have their own native version of the application.
Release Notes – Version 2.0 Beta 1 – 2010-11-25
New Features:
- REL file copying between devices that support REL files.
- D71 disk image support – now you can create and write dual sided disk images with a 1571 drive.
- Configurable Hot Keys – Don’t like the default keys? You can redefine them yourself for version 2.0 using the Configuration program.
Changes:
- Almost all code optimized for space savings to allow more features.
- Issuing a drive command is now done on the main screen instead of in a popup box.
- When renaming a file, the directory remembers where you were so you don’t have to scroll to the newly named file any longer.
- Changed disk image writes to reposition the buffer pointer in the drive instead of rolling the data in CBM-Command which freed up a buffer and some memory in the main program.
- Old keyboard shortcuts that required using the C= key now use the SHIFT key instead.
Known Issues:
- Documentation is way out of date. New documentation is being written but is not yet ready for this release.
- * Some of the default keys have changed. If you cannot find your old keyboard shortcut then go into the Configuration program and redefine the function as you need. These changes will be documented in the new version of the docs.
source: cbmcommand.codeplex.com
Autopsy:
Thank to Lynx of Nightfall for your generous donation.
The Atari Lynx has several innovative features including its being the first color handheld, with a backlit display, a switchable right-handed/left-handed (upside down) configuration, and the ability to network with up to 17 other units via its “ComLynx” system (though most games would network eight or fewer players).
from Wikipedia:
The Atari Lynx is a 16-bit handheld game console that was released by Atari Corporation in 1989. The Lynx holds the distinction of being the world’s first handheld electronic game with a color LCD. The system is also notable for its forward-looking features, advanced graphics, and ambidextrous layout. The Lynx was released in 1989, the same year as Nintendo’s (monochromatic) Game Boy.
However, the Lynx failed to achieve the sales numbers required to attract quality third party developers, and was eventually abandoned. Today, as with many older consoles, there is still a small group of devoted fans, creating and selling games for the system.
source: wikipedia
Autopsy:
Manosoft the author of the famous interface C64SD in these days is selling a replacement part for our Commodore 64 (first model) and SX64, we are talking about the PLA chip (906114-01), the component for excellence of failure of many Commodore 64.
The chip PLA (906114-01) is no longer sold as spare part, but the file for build a ‘homebrew’ PLA clone is available online. The Manosoft PLA is designed specifically to meet all people.
I and Manosoft after a careful reading of C64 forums we concluded that we must utilize a 27C512 PROM 90ns from ST (instead of an EPROM). This means you get a good compatibility (like 99%) with all Software and Hardware available for the Commodore 64.
source: c64sd.roxer.com
This site is about recreating gaming hardware from the past in modern programmable devices, known as FPGAs.
source: fpgaarcade.com
Wood, the Portuguese developer who ported the Speccie game ‘Uwol: Quest for Money’ to the C64 is almost done with his conversion of the rather obscure title, Nanako in Classic Japanese Monster Castle.
In this game you control Nanako, the game consists of 25 levels, you have to climb one level to another level in the castle and offcourse, there are some baddies.
Let me spare you the details of the background story, but Nanako … looks like a very original platform game.
source: noname.c64.org mojontwins.com
Individual computers has been working on a new turbo cards for the Amiga 600 and 1200. If you wish to purchase the turbo cards visit the official resellers Vesalia.
Amiga 1200 features: |
Amiga 600 features: |
- CPU 68EC030 @ 28 MHz.
- 64 MB RAM.
- MapRom function.
- RTC optional.
|
- CPU 68030 @ 25 MHz.
- 32 MB RAM.
- MapRom function.
- Sophisticated mechanical mounting.
|
source: vesalia.de
The HxC Floppy Drive Emulator is a software and hardware system created by jfdn aka Jeff.
The aim of this project is to replace the floppy disk drive by an electronic device emulating the floppy disk drive (list of supported Computer/Hardware).
There are two differents emulators:
- A USB version which allows to connect the floppy disk drive interface of the computer to a PC via a USB cable.
- A SDCARD version which allows to emulate floppy disks which images are stored in a SDCARD.
Release notes for the HxCFloppyEmulator software v1.5.0.0:
- New Feature : Floppy disk dump tool : To use this tool you need the fdrawcmd driver (http://simonowen.com/fdrawcmd).
- E-Mu Emulator I support : E-Mu Emulator I FM track support added (generator & sector extractor)
- E-Mu Emulator I support : E-Mu Emulator I RAW file image support added (*.emuiifd)
source: hxc2001.free.fr
DualSID is a device which allows you to plug in two different SID models to your Commodore 64. You can set the second SID‘s address to five different memory locations.
Both SIDs can be set to the same memory area which enables stereo sound to your favourite games. DualSID is compatible with most stereo SID software and demos.
Features:
- Second SID can be either 8580 or 6581 with any C64 board assembly.
- Second SID address is selectable from: $D400, $D420, $D500, $DE00, $DF00
- Small PCB, only 40mm x 50mm
- Game compatibility.
For more information and price visit the Tomi Malinen homepage
source: dual sid homepage
ZTerm64 is a color graphics terminal for Commodore 64.
ZTerm 64 Features:
- FAST! ZTerm64 is written in 100% Assembly Language Approx 40 blocks long
- Swiftlink/Turbo232/Link232 Support. Auto detects presence of one of these cartridges and selects the proper serial driver. If no cartridge is detected it uses the stock userport function up to 2400 baud.
- CCGMS Clone I made it look and work very similar to the CCGMS terminal program which is probably one of the most popular terminal programs ever for the C64
- Punter / Multi-Punter transfer protocols. Yes, these will work across a TCP/IP Connection.
- XModem / YModem coming soon
- Source Code is available. It is in 64TASS cross assembler format.
source: zlink64.us
I had to make this change to get the Expansion Ram 320XL running on my Atari 800XL:
source: atariage.com
Autopsy:
The Expansion Ram 320XL is a external plug and play 320kB memory expansion card for Atari 600XL and 800XL machines designed by ctirad a user of AtariAge Forum.
Additionally there is a possibility to disable internal memory and remap it onto card (switchable via jumper), thus one can “fix” many failing XLs without even looking inside. Also, an unexpanded 16kB 600XLs can be upgraded to 320XL without any additional work.
The Expansion Ram 320XL uses banking via bits 2,3,5,6 and 4 of PORTB. As you can see this is compatible with “Atari magazine” expansion rather than a most common RAMBO or Compy shop setup, however I have to say the comaptibility with both old and new software is excellent. There can be only problem with some programs, which does use the separate Antic/CPU banking.
The Installation is very easy. The Atari 600XL users will just plug it into PBI port. For Atari 800XL is a bit more complicated, because Atari decided to remove 5V power from the PBI connector from it. Thus 800XL users will have either to use additional power cable which will fit into joystick port or solder one wire inside atari to make the PBI port powered like on 600XL (look photo).
For more information and price visit the atariage.com.
source: atariage.com
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