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The Final Cartridge III
Autopsy:
from Wikipedia:
The Final Cartridge III was a popular extension cartridge which was created for the Commodore 64 and Commodore 128, produced by Riska B.V. Home & Personal Computers. It offered a fast loader, increasing the speeds of the disk drive, and a freezer, allowing the program execution to be stopped to be resumed later.
Final Cartridge III Manual here
Thanks to Krille McKrill for his donation.
source: wikipedia rr.c64.org
Nightfall Blog, port 53000 is now Deprecated!
The Nightfall Blog from this evening is listening on port 80, the old port 53000 is deprecated. Please update your Bookmarks
C64 Pixel Art from Roberto / Papposoft
source: papposoft web noname.c64.org
Friday the 13th director’s cut
This version of the game has some changes and bug fixed.
Changes:
- The time limit is MUCH shorter now
- Attacking harmless Campers results in a peppered time penalty and increasing panic.
- That time penalty for attacking the innocent is increased with each round.
- Other new/modified old panic triggers: every time somebody screams the death-scream, the panic level of the player will rise. Finding bodies will also increase the panic level, and those random splatter pics will increase it even more.
- High panic levels can lead to temporary loss of control over the player character, the higher the panic, the more often that will occur.
- Extreme panic level result in an instant heart-failure.
- Healthy prayers mode: when keeping still while carrying the cross, the panic level will slowly drop.
- Every 6th round is a bonus round: all you can kill in 3 minutes :)
Carrion pixels’ art photostream
Some old pixels art from Carrion on Flickr.
source: carrionpixels.wordpress.com
We’re back online!
Hello, as you may notice, we’re back online! A bit late, but… better late than never…
The reason for the delay was a UPS Battery Problems, which needed some time to locate and fix it.
The 1541U case for the 1541 Ultimate board has been released!
from Loriano Page:
After designing the case for the Minimig, some 1541 Ultimate users asked me to take on the rather difficult project of making a case for Gideon’s 1541 Ultimate board.
There have been a few different production runs of the 1541 ultimate boards. The case has been designed around and tested with batch 2 and batch 3 boards. I have also tested the case with one batch 4 and it fits nicely. Batch 1 is shorter than the more recent batch 2, 3 and 4, and does not fit in the case. A case just for batch 1 is in the works.
A lot of time, effort and money have gone in designing this case. I have tried to accommodate batch 2, batch 3 and batch 4 boards, their very subtle differences, boards with and without the Ethernet port and tried to make it work with both Commodore 64 models (classic and 64C) and at the same time include some of the users’ requests.
source: Loriano Pagni Homepage Order Page
Blok Copy – C64 DTV (8 BIT per Pixels Graphics)
The mission objective for Blok Copy is simple; the playfield contains seven distinct designs of tile arranged into columns of five and, at the start of each level, those tiles are shuffled around; the operator must then reorganise those tiles to resemble their starting order to unlock the stage and progress to the next until all ten levels have been re-synchronised.
The joystick directions move the four cursors placed at the edges of the play area and holding the fire button down and moving simultaneously will shuffle the highlighted row or column.
source: cosine.org.uk
DotBASIC Plus for the Commodore 64
If you are interested in BASIC programming for the C-64, then you have probably used a BASIC Extension at some point. Most of us are familiar with Commodore’s Simons’ BASIC cartridge. Unfortunately, most of these extensions aren’t very useful. Simons’ BASIC, for example, has a pretty lousy set of commands.
Many of them are basically (pun) useless. It’s also a very confusing set of commands — there are no consistent conventions used, making it necessary to constantly refer to the manual.
Further, a program written with Simons’ BASIC can only be run on a C-64 with a Simons’ BASIC cartridge. Pretty limiting.
DotBASIC Plus is similar to other extensions in one way: you get a lot of new commands (or DotCommands, of course) — over 100 so far. But that’s where the similarities end.
source: 8bitcentral.com
C64 Game – UXB – The Unexploded Bomb
This game is a Manic Miners style game with extra sub-games. It is programmed by Jason Fox and Adam Gilmore did the graphics and music. The game is actually more than 20 years old but was never released.
Some new Games for Commodore VIC-20
Some new Games & Tools for VIC-20
- Meteor Storm (an impossible mission)
- Weather 20 (Conversion of the classic Commodore PET game Ouranos (Weather War). Inspired by Orion70′s version for software emulated 40 column VIC-20, this is a genuine 22 column version.)
- Repel (A resurrected Space Invaders clone from a 1983 archive. Written in 100% machine code.)
- Island of Secrets (Conversion from Commodore 64 of a classic type-in text adventure from the book published by Usborne in 1984. Play it on your little colour computer!)
Jan Derogee (1541 III) third Film (Non promotional, but disk related)
source: Project 1541 III
1541 III MMC/SD-Card IEC-Drive
Autopsy:
from Project Homepage:
The 1541-III is a PIC microcontroller controlling an FAT16 MMC/SD card with .D64 files. It is connected to a Commodore computer via the standard IEC-bus (the serial bus normally used to connect diskdrives and printers).
The main goal of the circuit is to behave like a 1541 disk drive (therefore the name 1541-III). The MMC/SD card contains D64-files (or normal .PRG files).
source: Project 1541 III
Scalos v4.16 Beta Released
Scalos is a workbench replacement for the Amiga computer. In this new version a lot of bug fixes and improvements.
source: scalos.noname.fr
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