We’re back online!
Hello, as you may notice, we’re back online! A bit late, but… better late than never…
The reason for the delay was a UPS Battery Problems, which needed some time to locate and fix it.
Hello, as you may notice, we’re back online! A bit late, but… better late than never…
The reason for the delay was a UPS Battery Problems, which needed some time to locate and fix it.
from Loriano Page:
After designing the case for the Minimig, some 1541 Ultimate users asked me to take on the rather difficult project of making a case for Gideon’s 1541 Ultimate board.
There have been a few different production runs of the 1541 ultimate boards. The case has been designed around and tested with batch 2 and batch 3 boards. I have also tested the case with one batch 4 and it fits nicely. Batch 1 is shorter than the more recent batch 2, 3 and 4, and does not fit in the case. A case just for batch 1 is in the works.
A lot of time, effort and money have gone in designing this case. I have tried to accommodate batch 2, batch 3 and batch 4 boards, their very subtle differences, boards with and without the Ethernet port and tried to make it work with both Commodore 64 models (classic and 64C) and at the same time include some of the users’ requests.
source: Loriano Pagni Homepage Order Page
The mission objective for Blok Copy is simple; the playfield contains seven distinct designs of tile arranged into columns of five and, at the start of each level, those tiles are shuffled around; the operator must then reorganise those tiles to resemble their starting order to unlock the stage and progress to the next until all ten levels have been re-synchronised.
The joystick directions move the four cursors placed at the edges of the play area and holding the fire button down and moving simultaneously will shuffle the highlighted row or column.
source: cosine.org.uk
If you are interested in BASIC programming for the C-64, then you have probably used a BASIC Extension at some point. Most of us are familiar with Commodore’s Simons’ BASIC cartridge. Unfortunately, most of these extensions aren’t very useful. Simons’ BASIC, for example, has a pretty lousy set of commands.
Many of them are basically (pun) useless. It’s also a very confusing set of commands — there are no consistent conventions used, making it necessary to constantly refer to the manual.
Further, a program written with Simons’ BASIC can only be run on a C-64 with a Simons’ BASIC cartridge. Pretty limiting.
DotBASIC Plus is similar to other extensions in one way: you get a lot of new commands (or DotCommands, of course) — over 100 so far. But that’s where the similarities end.
source: 8bitcentral.com
This game is a Manic Miners style game with extra sub-games. It is programmed by Jason Fox and Adam Gilmore did the graphics and music. The game is actually more than 20 years old but was never released.
Some new Games & Tools for VIC-20
source: Project 1541 III
Autopsy:
from Project Homepage:
The 1541-III is a PIC microcontroller controlling an FAT16 MMC/SD card with .D64 files. It is connected to a Commodore computer via the standard IEC-bus (the serial bus normally used to connect diskdrives and printers).
The main goal of the circuit is to behave like a 1541 disk drive (therefore the name 1541-III). The MMC/SD card contains D64-files (or normal .PRG files).
source: Project 1541 III
Scalos is a workbench replacement for the Amiga computer. In this new version a lot of bug fixes and improvements.
source: scalos.noname.fr
SD2IEC is a hardware mass storage device using an SD/MMC card and interfacing with the IEC bus. It is based on the ATmega644 microcontroller from the Atmel AVR microcontroller family. The most prominent use of SD2IEC is emulation/replacement of a Commodore-1541 disk drive for a C64.
Hardware and the microcontroller’s firmware is available as open source (GPL).
Changelog:
2009-03-20 – release 0.6.7a
source: sd2iec.de gitweb forum thread
From homepage: This version fixes some critical bugs.
Changelog:
source: sidmusic.org
This is a search engine written in PHP and using a MySQL database to store/search c64 releases by filename(file size) or label. Its intention is to let people search in huge amounts of c64 data and locate missing releases. Included is a matcher-tool, that can scan your archives for missing releases!
Hi all!, after 13 years we are back Online via Telnet.
The Hidden Power BBS is working with all the statistics (bullettins) and calls (callerslog) of a time, and nothing was removed, all accounts (login / password / nup / telnet login) are the same as 13 years ago.
If you want to try, Click the Magic Link on the upper right corner (you need Java Macromedia Flash for the FlashTerm Telnet Client).
The PASSWORD of Telnet D00r (fake Unix login) is: area51 / nup: oldskool
Executable Image is a perversely over-engineered solution to a very simple problem: how do I convert a Koala image into an executable program? The sane solution would be to fire up an assembler, write about a page of code copying color ram, set up the VIC, and then pucrunch or exomize it to get a sys line.
Scout released a .bat file that does pretty much all that, and it gets the job done. The implementation gave me an itch that I just had to scratch
though.
Executable Image is available for MacOsx / Linux Binary (sources included).
Changelog:
2009-03-17 – Executable Image release 2
source: noname.c64.org
ProTrekkr (formerly known as NoiseTrekker by Juan Antonio Arguelles Rius aka Arguru) is a tracker program combining a software synthesizer together with a traditional samples tracker which can be used to create electronic music (like psytrance, trance goa, hard acid, IDM, chip, techno, etc.) for small sized intros, demos or games.
source: os4depot.net
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