From homepage: This version fixes some critical bugs and should have been out much sooner. Unfortunately I was very busy working my normal job. I’m sorry for anyone that was affected by one of the bugs in SIDPLAY 4.0.
I’m planning to update more often from now on, but bear with me if my time schedule becomes tight again.
Changelog:
- Added Growl notification support.
- Fixed playback on multi-channel sound devices.
- Added detection of sound device change.
- Fixed potential data-loss problem when syncing collection.
- Added fixes to emulation to allow playback of songs such as “Fanta in Space”.
- Fixed error handling when loading a tune from a URL.
- Fixed crash when syncing while spotlight search is in progress.
- Added possibility to select subtune when exporting a song.
- Fixed a case where songs were exported with the wrong length.
- Added option to select fadeout time when exporting songs.
- Playlists can now contain the same file more than once.
- Dragging a playlist item to a different playlist now retains the selected subtune.
- Fixed bug in browser navigation history.
- The “Select Song” submenu now shows all available subtunes.
- Fixed updating of exported file size when changing time.
- Editing smart playlist criteria now immediately updates the smart playlist as you type.
- Playing the next item in a playlist now works correctly in any sort order.
- Changing the sorting of a view keeps the selection intact.
- Pasting a path string into the browser view jumps to that location.
- Removed all traces of Carbon code.
- Other minor bug fixes and improvements.
source: sidmusic.org
Compo rules:
There will be three competitions: Music, Graphics, Demo.
Your entry should be prevously unreleased material and your own work.
All entries will be released on scene.org/pouet.net under the relevant Creative Commons licence.
A bonus system has been put in place to encourage oldschool & demoscene style productions. The bonuses listed increase the votes for that entry by the specified percentage – ie. +50% means each vote is worth 1.5 for that production, +100% means each vote is worth 2!
source: beachparty.disasterarea.net
Here is a *small* part of the C64 cross tools (10 included in this pack!) I wrote during the past years. I make them public today by releasing the most stable and useful ones. Have a look at the summary for the complete list!
They are Win32 command line tools. Please don’t cry for a conversion for your platform because actually I WILL NOT make any effort in this way. They have been made in C with Visual Studio 6. If you cry very loud I can provide very interested and motivated persons the sources but this is a real mess because there are lots of source files and modules (.obj files).
source: noname.c64.org
SD2IEC is a hardware mass storage device using an SD/MMC card and interfacing with the IEC bus. It is based on the ATmega644 microcontroller from the Atmel AVR microcontroller family. The most prominent use of SD2IEC is emulation/replacement of a Commodore-1541 disk drive for a C64.
Hardware and the microcontroller’s firmware is available as open source (GPL).
Changelog:
2009-03-08 – release 0.8.0
- Direct sector access of the real storage device
- Ignore DEL files in file_open
- Drive mapper
- EXOS V3 fastloader support
- Requires avr-libc 1.6.x
2009-03-07 – release 0.6.7
- Bugfix: Close previous file if secondary is reused without close
- Bugfix: Minor Jiffy timing fix on EOI
source: sd2iec.de gitweb forum thread
Dtvmkfs build a file system image for flashing into the C64 DTV (v2/v3). The hummer racing game uses a different flash load routine, so the SYS-address needs to be set in a special way for this to work, or a DTV-kernel must be used.
download: dtvmkfs v0.9.1 OSx Source Fixed
Changelog:
0.91 – 2008/12/07
- Fixed bug with incorrect parsing of load-address from PRGs.
- Updated to support %XX-encoded C64names.
- Implemented NOLIST option. C64name starting with $ is still supported for backwards compatibility.
- Directory ($-file) width automatically expanded if file names are too long.
- Added -r option to import raw data.
source: symlink.dk
It’s a old website but it’s always great to visit.
source: chiptune.com
For all the c64/amiga/atari/spectrum/console/whatever-lovin’ sideborder musicians, stamp fakers, coders, forth lamers, screen dumpers (yes), bbs hangarounds and full screen graphicians – we strike back! – and we strike hard!
On july 17-19, in Lund/Sweden, we will present you with the hottest incarnation so far in the series of Swedish copy/demo parties, and YOU are invited!
source: lcp.c64.org
AmiKit is a free and legal compilation of more than 300 of the finest Amiga programs (free/shareware).
It runs under emulation on your Windows or Linux system. In short, AmiKit is the way to experience a high-end Classic AmigaOS on your PC (providing you own legal AmigaOS and ROM file).
Changelog:
- - UPDATED: AmigaAMP 2.20
- - UPDATED: bzip2 1.0.5
- - UPDATED: p7zip 4.65a (and Magellan’s menu and 7z filetype)
- - UPDATED: SabreMSN 0.42
- - UPDATED: vorbistools 1.2.0e
- - UPDATED: WHDLoad 16.9
- - UPDATED: xad_7z 1.9
source: amikit.amiga.sk
Executable Image is a perversely over-engineered solution to a very simple problem: how do I convert a Koala image into an executable program? The sane solution would be to fire up an assembler, write about a page of code copying color ram, set up the VIC, and then pucrunch or exomize it to get a sys line.
Scout released a .bat file that does pretty much all that, and it gets the job done. The implementation gave me an itch that I just had to scratch
though.
Executable Image is available for MacOsx / Linux Binary (sources included).
source: noname.c64.org
Molly – the cyberpunk girl by Carrion.
source: carrionpixels.wordpress.com noname-c64.org
A new Pixel Art Demo from Artstate with a Very nice Picture.
source: noname.c64.org
Speak Up! a DTV Pixel Art by ptoing of Crest / Prollcoder, Red Brand
source: noname.c64.org
C64 Pixel Art by Veto – Released At: BCC Party #3
source: noname.c64.org
ptoingview – a dtv picture packer/displayer by Street Tuff / TRSI.
source: noname.c64.org
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