SID Duzz’ It v2.1.6 by SHAPE
SID Duzz it, it’s a SID Music Editor by Geir Tjelta of SHAPE.
Download: SID Duzz It v2.1.6 (984)
source: csdb.dk
SID Duzz it, it’s a SID Music Editor by Geir Tjelta of SHAPE.
Download: SID Duzz It v2.1.6 (984)
source: csdb.dk
Regenerator is an interactive disassembler for C64 binaries. Regenerator will load any standard C64 .PRG file (or VICE snapshot) and disassemble it for your convenience.
There are a few options you can choose to change the output and a few tools to make the output look better and more useful to programmers. Regenerator runs under M$ windows and need .net 3.5 (or 4.0) runtime.
New in version 1.3:
Download: Regenerator disassembler v1.3 (970)
source: csdb.dk
Javatari is a multiplayer Atari 2600 emulator written in pure Java with no external libs.
Features:
Changelog;
Download: Javatari JAR v3.30 (Needs Java 6) (982)
source: javatari.org
I have disabled the mod to make the screen in reverse (white chars on black background), i have also made the composite mod with the right resistor value for the best quality video output.
Replacement:
Simple steps to replace the keyboard Membrane of the Sinclair ZX Spectrum 128k (heatsink).
source: rwapsoftware.co.uk
I thank my dear friend for the donation of the BASIC cartridge for my Sega SC-3000.
I thank my dear friend for the donation of the motherboards.
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: TRIAD, Hokuto Force, The Hidden Farts and Laxity.
Download:
source: csdb.dk
A dear friend sent to me a few things to repair or test, i will see to do my best.
Things to repair/testing:
Things for spare parts or to keep:
Adapters that you see in the photo:
My personal considerations:
This is a great programmer and certainly more stable of the classic Willem (parallel or usb). I have tried to program some EPROM and FLASH without problems. The power supply via USB is very stable and accurate.
from the homepage of MCUmall:
The GQ-4X is the newest model of True USB Willem Universal Programmer series from MCUmall Electronics Inc Canada.
With its complete new professional design, True USB PRO 40pin willem programmer GQ-4X is the first & exclusive Willem universal programmer in the market that owns the unique features:
The application-oriented & application-enhanced design facilitates GQ-4X supports thousands of most popular application devices (growing) and ideally suits the portable/convenient applications that includes: car automative field ECU chiptuning, airbag reset, mileage, satilite devices, BIOS refreshing, motherboard BIOS in-circuit upgrade, xBox,Wii gaming machines EPROM duplicate, Altera Xilinx JTAG, PIC/MCU development, newer laptop technology and newer desktop PC etc.
It has outstanding performance which supoprts the devices that other similar products are not capable of supporting: such as 25LF SPI series, PSOP44,TSOP48, 25VF SPI series, Altera Xilinx CPLD JTAG, PLCC84,SST39VF3201, TE28F102, 27C1024, 27C1028,HD6475,29F800, 29LV800, 29F032…
source: mcumall.com
Tiny status update of the SD2Snes Cartridge from Ikari
Directly from the SD2Snes Homepage:
So I’ve been getting a lot of questions pertaining to current progress, understandably. ;)
SuperFX is still crawling along, I’ve gotten a basic CPU core control unit and partial instruction decoder to work which can run test code in simulation fine, albeit limited. But it doesn’t deal with the different memory delays, stalling and parallelism yet; also the SNES interface, plot logic and other supplementary stuff are still missing.
The SuperFX uses pipelining which is a thing I haven’t fully understood yet, so that’s going to take some brain work and likely multiple complete rewrites of the CPU core. I’d rather not give an estimated time of completion for that at the moment… ;) Implementing pipelining properly is important because game code is laid out to take advantage of it and will not run correctly otherwise.
Besides the SuperFX, kogami has discovered a BS memory mapping bug, a regression that snuck into firmware 0.1.5 where I rewrote the BS memory mapping based on my own RE efforts. Also some graphical corruption has been found when using the “Run previous game” feature (Start button). I expect to make a bug fix / minor release addressing these issues (possibly others) in a couple of weeks.
source: sd2snes.de
Sorry, this entry is only available in Italian.
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