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SD2Snes Progress update

October 21st, 2012 No comments

Ikari want to make a bit of clarity of the future of the SD2Snes interface.

Directly from the SD2Snes Homepage:

Progress update & (rough) road map:

In the past weeks, amongst a number of smaller feature requests, I’ve been getting a lot of questions about SuperFX progress. I’ve even seen rumors spread about SuperFX support being cancelled. This is not the case.

SuperFX is the most complex core to implement to date, and it even took me several months to complete Cx4 support. That was before the public release of sd2snes, however, so less people noticed. Rest assured that SuperFX support is still in progress. It will take at least the rest of this year though.

To me, having existing features working properly takes priority. That’s why I’m addressing reported bugs and also minor feature requests which have been in the queue for quite long in parallel to working on SuperFX. I expect there to be 1-2 more releases before SuperFX support is introduced in v0.2.0, not counting critical bug fixes should need for them arise. Since people seem to get annoyed at my love for the Satellaview I’ll put off further work on that until after SuperFX.

There will be a v0.1.5 release shortly, which supports large SRAM properly, fixes sorting of long directory entries, fixes a glitch in SPC playback with S-APU consoles, works properly with non-standard controllers plugged in (e.g. Super Scope), and has more faithful BS-X memory mapping (<- actually finished a couple of weeks ago).

v0.1.6 will probably introduce proper SuperCIC support (allowing to select 50/60Hz from the menu) and maybe rudimentary cheat code support (ROM patching only). Both might be delayed to v0.2.0.

Keep in mind that while I’m continuing work on SuperFX support it helps do something else now and then.

source: sd2snes.de

Categories: Hardware, News & Rumors, Today

C64 Game: MEM64! +FD 101% / Diagonal Ball +2 / Coins + …

October 19th, 2012 No comments

Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Atlantis, Laxity and Really Proud Lamers.

Download:

source: csdb.dk

A new Promotional Spot of Manosoft C64SD Infinity v2.0 Blue version

October 16th, 2012 No comments

This is a new promotional spot released a few hours ago for the interface C64SD Infinity v2.0 Blue version by Manosoft

Watch the Promotional Spot:

source: manosoft.it

Categories: Event(s), News & Rumors, Today

Commodore Free Magazine Issue #64

October 15th, 2012 No comments

Commodore Free Magazine Issue #64

Free to download Commodore magazine dedicated to Commodore Computers.

In this issue you can find:
Editorial
Commodore Free E-Cover Tape #1
NEWS
BBC: 30 Years of the C64
Flimsoft Reveal Working Preview
Fifteen 3D Game Released
PDXCUG.org Meeting
Tortured Hearts RPG Game
More ComVEx Photos
New VIC 20 Website Opens
Cubase64
Comet+ Internet Modem/Disk Drive
Greenrunner/Redrunner/Retroskoi+
AmiSystemRestore
Individual Computers
Hollywood Player 5.1 for Android
Leaderboard Collection
SID-Wizard 1.0 RC
C64 – The Journey Continues
Commodore C=64 Special Edition
Commodore 64 Monitors
Lost In The CLOUDs

 

AmigaOS Beta Testers.
First Computer or The Evolution of a Commodore Addict
My Early C64 Memories
Commodore 64 And Versions
Review: Knight n Grail
The Making Of Soulless
[Mini] Game Reviews Corner
In Review: The SD2IEC
C64 Absolute Beginners Guide
Writing About The Commodore 64
The VC 314 – Raspberry PI in a C64
Commodore 64

Download:

source: commodorefree.com

Categories: Magazine, News & Rumors, Today

durexForth v1.21 (Forth language for Commodore 64)

October 14th, 2012 No comments

Forth, the Language.

Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.

It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.

Download: durexForth v1.21 (994)

source: noname.c64.org

Nightfall present a pet 2001/3032 intro called: it could be better

October 14th, 2012 No comments

Present a pet 2001/3032 intro called: it could be better.

Many years have passed since our last release. It’s time to release a demo for the Commodore PET 2001/3032.

Stay tuned, the next demo might be for the Commodore 64 or for other retro computers.

Creditz for this intro go to:

  • Code by xAD/Nightfall
  • Big logo by Lynx/Nightfall
  • Big logo petscii conversion by mike (bitfixer.com)

Video demostration on real hardware:

The archive contains the. PRG and the .TAP and a description in “FILE_ID.DIZ” format.

Download: It could be better by Nightfall (1524)

Categories: CBM/PET, News & Rumors, Today

Fixing a Radio Shack TRS-80 Model 1

October 12th, 2012 3 comments

This is a little description of the repair of a Radio Shack TRS-80 Model 1 for a Friend.

The computer comes with several problems.

  • Some IC are dead or in shorted state.
  • Keyboard flat cable.
  • One key “L” is dead.

Finding the cause of the fault has not been easy, i had to ask for a help to Ian, this dude is an expert of TRS-80 repairs.

How you can see from the photos, i had to replace a number of IC.

  • 4 x Video RAM 2102 (Z62 / Z63 / Z46 / Z48)
  • 1 x Z80 (Z40)
  • 1 X 74LS157 (Z31)
  • 1 X 74LS93 (Z32)

Stage of the defect (before and after):

Before repair After repair Replaced components

 

Keyboard repair (replacement of internal contacts):

Repair Keyboard Repair Keyboard Repair Keyboard

 

Micro Computer Technical Reference Handbook:

Download: TRS-80 Micro Computer Technical Reference Handbook (2491)

Turbo Chameleon 64 beta firmware 8b released

October 11th, 2012 No comments

Turbo Chameleon 64 is an extremely user-friendly cartridge that can be used without opening the computer. It is just plugged to the expansion port of the C64.

The Turbo Chameleon 64 cartridge can also be operated as a stand-alone unit (since it’s basically an FPGA computer like the C-One or the Minimig in a C64 cartridge case), replacing the computer, the floppy drive and the heavy power supply.

When used as a stand-alone unit, a USB power adapter or active USB hub can be used as a power source.

Changelog:

  • New VGA controller with new modes and VIC-II sync.
  • Tripple buffering mode added for properly displaying IFLI pictures.
  • Scale-2x video scaling algorithm added.
  • Scanline emulation added.
  • In cartridge mode real CIAs registers and interrupts are used (allows use of a modem).
  • In cartridge mode real VIC-II registers and interrupts are used (allows use of a lightpen).
  • Fixed I/O assignments for FPGA (lower power use).
  • Lowlevel SD-card functions now use multiple block reads if possible, which increases linear reading speed by about 40 to 50% (most noticeable on large files, such as REU images)
  • BUGFIX: fixed error handling and timeouts of the IEC routines, which makes all related operations more robust.
  • BUGFIX: added missing timeouts to SD-card functions.
  • Joystick port 1 now also works for navigating the menus.
  • BUGFIX: on some C64s pressing shift would result in phantom keypresses (F1/F2) under some conditions.
  • NEW: various new VGA modes and other options for the new VGA controller (see manual)
  • Improved loading speed of file inside T64 images.
  • Improved keyboard handling to make the browser a bit snappier.
  • BUGFIX: the size of the character ROM saved by the ROM saver was incorrect.
  • BUGFIX: .wav player stops at the end of the file and does not continue playing garbage.
  • BUGFIX: files bigger than 2k are displayed correctly by the .txt viewer.
  • BUGFIX: when copying files out of a t64 image the resulting file was missing the last two bytes and/or the last block was missing completely.
  • BUGFIX: filecopy from/to a IEC device did incorrectly abort after 1 block.
  • BUGFIX: filecopy filename character set conversion was broken.
  • BUGFIX: AR/RR ROM was not correctly disabled when autostarting programs from the filebrowser with AR/RR enabled as default cartridge.
  • NEW: added DOS wedge command (see manual)
  • NEW: added load and save commands (see manual)

Download: Chameleon 64 beta firmware 8b (1613)

source: beta.icomp.de

Categories: Firmware, News & Rumors, Today

C64 Game: Get ‘Em DX +5HD [pal/ntsc] / Dungeon Blaster +8H

October 11th, 2012 No comments

Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Genesis Project and Laxity.

Download:

source: csdb.dk

SNDH Atari ST YM2149 Archive v3.4 released.

October 9th, 2012 No comments

SNDH archive v3.4 released. 73 SNDH-files added or updated!

Ever since the birth of the Atari ST, different chip music formats have had different ways to use them. If you are coding a chip music player for the Atari ST you would have to use dozens and dozens of special ways to replay music.

But in the mid 90′s, BDC of Aura crew became tired of this inelegant system and decided to fix the issue once and for all. He then created the ‘SNDH’ file format. SNDH is actually the original songfile and replaycode with a header bolted on top of the music and replayer. The header has a unified calling interface no matter what type of chip music is hidden beneath it, and it has extended datas about the music.

download: SNDH Atari ST YM2149 Archive v3.4 (1645)

source: sndh.atari.org

Categories: Atari, News & Rumors, Today

C64 Game: Trashman (Creative) +2DH / Yucatan +5HFD 101% …

October 6th, 2012 No comments

Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Mayday!Antarctica and Laxity.

Download:

source: csdb.dk

Customize the keyboard of the Commodore 64

September 30th, 2012 No comments

I have customized the keyboard of my C64 with my alias. I have used some keys of a broken C16.

CMS NB386SX20-40 (IBM PC Compatible)

September 30th, 2012 2 comments
CMS NB386SX20-40

Autopsy:

The CMOS battery is exhausted, the Hard Disk is deceased.

Thanks to Damiano (Manosoft) for his donation.

from Wikipedia:

IBM PC compatible computers are those generally similar to the original IBM PC, XT, and AT. Such computers used to be referred to as PC clones, or IBM clones. They duplicated almost exactly all the significant features of the PC architecture, facilitated by various manufacturers’ ability to reverse engineer the BIOS using a “clean room design” technique. Columbia Data Products built the first clone of the IBM personal computer by a clean room implementation of its BUTTOX.

Many early IBM PC compatibles used the same computer bus as the original PC and AT models. The IBM AT compatible bus was later named the Industry Standard Architecture bus by manufacturers of compatible computers. The term “IBM PC compatible” is now a historical description only, since IBM has ended its personal computer sales.

Descendants of the IBM PC compatibles comprise the majority of personal computers on the market presently, although interoperability with the bus structure and peripherals of the original PC architecture may be limited or non-existent.

source: wikipedia

C64 Game: The Last Amazon +2 / The Mollusk +8HF [pal/ntsc] …

September 29th, 2012 No comments

Unboxing & Assembly BitFixer PETdisk in Kit

September 28th, 2012 No comments
BitFixer PETdisk interface

Gallery:

The PETdisk is a new storage device, made by bitfixer, for the Commodore CBM / PET with an IEEE-488 port.

The system is in two parts. A datassette module that makes it possible to play “data” from a PC soundcard to the CBM / PET and play “data” from the CBM / PET to the PC. The IEEE-488 module has an SD card and a micro processor.

You can use the commands LOAD, SAVE and LOAD “$” to load or store data on the SD card. The device number can be changed with a help of a jumper. The USB cable is used to provide 5VDC from the datassette module to the IEEE-488 module.

For more informations,schematics,documentations and price of the kit please visit the site of the author.

Video demostration:

source: bitfixer.com