Commodore 64 Gold Edition on Ebay.
from Richard Lagendijk Homepage:
This a special edition of the Commodore C64, celebrating the 1.000.000th sale of the C64 in Germany. This is one of the most desirable Commodore items. There are about 300 golden Commodore C64 produced. The numbers from 1.000.000 until 1.000.100 were for the staff of the Commodore factory Braunschweig.
The rest was given to hard- en software companies, magazine-publishers and distributors. The C64 is a computer system with a keyboard, external power-supply and a motherboard. On the motherboard you will find a MOS 6510 processor, RAM / ROM memory, MOS 6569 VIC-II video chip, MOS 6581 SID sound chip and twice a MOS 6526 CIA. PAL version.
source: ebay.de richardlagendijk.nl
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Retrotext has made a interesting modding of a not working Commodore 64 with a Raspberry Pi.
For this project Retrotext has used the following things:
- Commodore C64 with a working Keyboard.
- Raspberry Pi
- Keyrah USB interface.
- 4-way USB port.
- Three RCA connectors.
- Ethernet and HDMI cable.
- On/off Switch.
- Power Supply and some other items.
The Commodore 64 runs under the Vice emulator (Linux) on the Raspberry Pi so we can play our favorites games.
About the Resperry Pi …
The Raspberry Pi is a small, inexpensive computer that is capable of running tasks like most other PCs, however it is smaller, a lot smaller in fact it measures 85.60mm x 53.98mm x 17mm , almost the size of a credit card and costs £25. It has an ARM11 chip at its heart, which finds its origins in early UK microcomputers, notably first in the Acorn Electron, the brain child of Mk14, ZX80 and 81s’ Chris Currie and Austrian physicist Herman Hauser.
source: retrotext.blogspot.co.uk
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It was released a new OS Update for the Everdrive MD Flash Cartridge (Megadrive/Genesis) by Krikzz. The upgrade instructions can be found here.
Changelog:
- SRAM auto backup bug was fixed.
Download: {title} ({hits})
source: krikzz.com
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Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: On Risky Ice, Really Proud Lamers, Falcon soft and Nostalgia.
Download:
source: csdb.dk
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It was released a new firmware for the SD2Snes Flash Cartridge (Super Nintendo/Famicom) by Ikari. The upgrade instructions can be found here.
Changelog:
- Fix DMA initialization in the menu (could cause sprite corruption in some games)
Download: {title} ({hits})
source: sd2snes.de
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User Friendly GUI under M$ Windows (requires .NET Framework) for the command line tool RastaConverter by Jakub ‘Ilmenit’ Debski.
Download: {title} ({hits})
source: atariage.com/forums
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Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Laxity, Dinasours and The Hidden Farts.
Download:
source: csdb.dk
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Autopsy:
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The SIO2SD is a device that allows you to load games/applications into any 8-bit Atari XL/XE computers via SIO interface from SD cards.
This version is like the original SIO2SD (based to latest schematic “version 2″) but in a smaller form with some improvements by Panos.
Panos improvements:
- As for the cpu the latest “low consumption” ATMega32A microcontroller in smd form.
- The 74LVC245 who guarantees good data transfer between the microcontroller and SDcard, in proper voltage levels also.
- New 47nf capacitors for better button response.
- Extra resistor and capacitor added in output of low dropout voltage regulator, for better voltage stability particularly at “no load” condition. As result of that is much higher reliability and compatibility with more SD cards.
- New tactile switches with smooth feeling for more comfortable use.
- Push on-Push off type SD connector.
source: atariage.com/forums
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The HxC Floppy Drive Emulator is a software and hardware system created by jfdn aka Jeff.
The aim of this project is to replace the floppy disk drive by an electronic device emulating the floppy disk drive (list of supported Computer/Hardware).
There are two differents emulators:
- A USB version which allows to connect the floppy disk drive interface of the computer to a PC via a USB cable.
- A SDCARD version which allows to emulate floppy disks which images are stored in a SDCARD.
Firmware SD HxCFloppyEmulator v1.7.1.2:
- Drive A <> Drive B constant polling issue corrected (Atari ST).
- Better SD Card error handling.
Firmware SD HxCFloppyEmulator v1.7.1.1:
- New embedded setting menu : To access this menu remove the SDCard and press the select button.
- By this menu you can:
- Change the floppy Interface mode.
- Change the bitrate.
- Change the track step mode.
- Enable/disable the drive B.
- Enable/disable the step sound.
- Set the user interface sound volume.
- Set the backlight timing.
- Set the standby timing.
- Check the software and bootloader version (integrity test included).
- Clear/reset the settings and reset the Emulator.
- Exit this menu…
- SD Card: Issue with some sd card corrected : Incompatibility with some SD chipset corrected.
- Write support: Timing for MFM / FM 250/300/500KBits/s write support readjusted. DataMark supported : 0xFB,0xF8 (deleted data mark), 0xFA,0xF9. HFE file format enhanced : Track 0 Side 0 & Track 0 Side 1 track write mode can be different from the others tracks.
- New track seek algorithm: Faster track seek/settle time -> Faster Loading time !
- Flip disk function: the disk image can now be flipped (reverse side 0side 1).
- Bad track number at power up corrected (E-mu Emulator I/II, SP1200, Linn/Forat 9000…)
- Experimental “Rev2″ HFE support : Correct some issue with some Amiga games/demos.
- Lots of internals code optimization…
Download:
source: hxc2001.free.fr
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Sorry, this entry is only available in Italian.
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RastaConverter by Jakub ‘Ilmenit’ Debski is a command line tools for M$ Windows/Linux to convert and optimize images for use with the Atari 8 Bit computers.
Download:
source: github.com/ilmenit/RastaConverter atariage.com/forums atariage.com/forums
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This is the official demo party results from the Arok Party 2012 (Top 3 Entries only). See also the Arok Party homepage for more informations.
C64 Graphics:
- 1 – Stay for a while… by Chorus, Resource, Singular.
- 3 – And somebody looked in the window by Avatar.
- 5 – Spy by Mr. Booa.
C64 Music:
- 2 – Smile in the Crowd by Resource.
- 3 – Asvanyviz by Padua.
- 4 – Dream to Love by Hokuto Force.
C64 Demo:
- 1 – Pimp My Commodore by Chorus, Resource, Singular.
C64 Outside Party:
- 4 Emelet Preview (Game Preview)
- SID-Wizard 1.0 RC (Tool)
Download: {title} ({hits})
source: noname.c64.org/csdb arok.intro.hu
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It was released a new OS Update for the Everdrive MD Flash Cartridge (Megadrive/Genesis) by Krikzz. The upgrade instructions can be found here.
Changelog:
- Fixed underscan problem for old TV-sets.
Download: {title} ({hits})
source: krikzz.com
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It was released a new firmware for the SD2Snes Flash Cartridge (Super Nintendo/Famicom) by Ikari. The upgrade instructions can be found here.
Changelog:
- SPC Player (contributed by necronomfive/blargg)
- System Information screen now shows CPU/PPU revision (contributed by necronomfive)
- Satellaview: basic data transmission packet support (makes some more games boot, thanks to LuigiBlood for assistance and sample data packets)
- Number of supported files increased to 50000 per card / 16380 per directory.
- Slight speedup of menu text rendering.
- Reduce load time of menu.
- Adjust Cx4 timing to be more faithful (Mega Man now defeats the boss in attract mode in Mega Man X2)
- adapt ROM mirroring size to file size if header information is invalid (fixes Super Noah’s Ark 3D, possibly others)
- MSU1 interface changes suggested by byuu:
- Data offset 0 and audio track 0 are automatically requested on reset. This causes the busy flags to become 0 shortly after reset/startup.
- $2000 bit 3 is now “audio error”, becomes valid after “audio busy” -> 0 set when an error occurred while preparing playback of the requested audio track write LED stays on when SRAM content changes constantly.
- Fixes:
- fix empty save files on FAT16 / incorrect free cluster count on FAT32.
- correct directory sorting (force parent directory at top of list)
- fix text corruption when entering a directory with a scrollable name.
- fix files/dirs count in system information.
- make ‘sd2snes’ directory hiding case-insensitive.
- improve DAC I²S timing.
- fix occasional palette corruption in menu.
- fix SD clock glitch on ROM loading (occasional glitches/crashes)
- fix memory write timing on ROM loading (occasional glitches/crashes)
- fix SPI timing (ROMs not loading; System Information not working)
- properly synchronize SNES control signals (occasional glitches/crashes)
- fix floating IRQ output (occasional glitches/slowdowns)
Download: {title} ({hits})
source: sd2snes.de
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CBM prg Studio Version 2.4.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 or VIC20 if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New Features in v2.4.0:
- Screen designer and character editor extended to use the C16 and Plus/4′s larger colour palette.
- Build can now be cancelled.
- Some speed improvements.
- Improved invalid label detection.
- Relaxed restriction on mono-spaced only fonts (use with care!)
- Auto-completion added (labels, variables and macros) for assembly programs.
- Column selection in code editor.
Major bugs fixed:
- Assembly code reformatting tool.
- Loading char/screen/sprite files from the project explorer when the file has been moved/deleted.
- Start page crash for missing/moved projects/files.
- Screen Code Builder:cbm+numerics only works with mouse on virtual keyboard.
- Project open/save crash if project explorer window closed.
- Project tick in view menu occasionally missing.
- Occasional crash when opening sprite file in new project.
- PI symbol/keyword incorrect.
- Detect macro definition with no macro name. Previously would just report ‘preprocessor error’
- Selected memory in viewer should fill in start end address in save.
- End address of selected memory in viewer was sometimes wrong.
- Removed start address from basic programs generated to memory.
- Certain instructions not being optimised (zero page) properly.
- Tidied up the label dump after a build. Long labels were being bunched up.
Download: {title} ({hits})
source: ajordison.co.uk
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