This utility written in Python (requires at least python v2.8) is for create your own tape loader for your game (up to 44 KB/173 Blocks) including loading tune, loading pic and scrolltext + charset.
Download: TAPgen v0.1 (892)
source: noname.c64.org/csdb
JS VIC-20 is a Javascript emulator of the Commodore VIC-20, made by Matt Dawson.
This emulator works best with the latest Chrome or Firefox browsers. Changes in this version Full-screen support. New debug screen with VIC and VIA info. Edit or view a Basic or machine-code program. Choice between 100% speed or no-limit. Datassette emulation (Load) with support for TZX, CSM and PRG files.
source: commodore-gg.hobby.nl
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Nostalgia, Genesis Project, The Hidden Farts, TRIAD and Laxity.
Download:
source: csdb.dk
Sorry, this entry is only available in Italian.
Ice – T XE is a Telecommunications software for the Atari 8-bit by Itay Chamiel – (c)1993-2012.
Features:
- Complete VT-102 and ANSI-BBS emulation, including boldface/blink support.
- Takes advantage of XE/upgraded-XL banked RAM to provide many features.
- Incredible speed – supports up to 19,200 baud, with no data loss!
- Readable 80-columns, usable even with color TV.
- Fully menu driven, very easy to use.
- Xmodem-CRC, Xmodem-1K, Ymodem-batch, Ymodem-G, Zmodem download protocols.
- ASCII upload, 16K capture buffer.
- 16K scrollback buffer.
- Auto-dialer, with a directory of up to 20 numbers.
- Built in text file viewer.
- Fine scroll.
- Print screen.
Download: Ice - T XE v2.73 (1028)
The Indivision AGA Mk2 A1200/4000T is the successor to the discontinued Indivision AGA 1200 flicker fixer. As the name suggests, the new version also supports the Amiga 4000T (not the A4000 desktop model, there’s the Indivision AGA Mk2 A4000/CD32 for use with that computer). Other Amiga models are not supported.
The Indivision AGA Mk2 support a DVI-I connector instead of the usual VGA socket. DVI-I provides digital as well as analog signals, so you can use modern TFT displays, older TFT displays with analog input or CRT monitors alike (the latter two with a VGA adapter).
source: vesalia.de jschoenfeld.com
CBM prg Studio Version 2.2.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.
CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 or VIC20 if you’re feeling brave and have the right kit.
CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.
It was also a good opportunity for a face lift and to add some new features, such as:
- Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
- Tabbed MDI.
- Syntax highlighting.
What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.
New Features in v2.2.0:
- Tool to expand a basic listing, i.e. put spaces between keywords.
- Jump to destination, for BASIC files.
- The default action (draw, text, path etc.) of the screen designer is configurable.
- Auto complete for basic (v2 and v7) programs.
- Assembly programs can use relative branching, e.g. bne *-3
- An ‘align’ assembly directive for setting the program counter to the next supplied byte boundary.
- Minor screen designer improvements.
Major bugs fixed:
- Variables declared without spaces around the ‘=’ were being rejected.
- Error list not being shown automatically if config says to do so.
- incbin using the wrong range limits.
- incbin not recognised if auto format is on.
- Using arithmetic in byte and word sequences.
- F3 key to repeat last find.
- Remove delete key from screen designer.
- Screen designer. Making a selection required save changes on exit confirmation.
- Renaming or removing files in the build list caused problems.
Download: CBM prg Studio v2.2.0 (890)
source: ajordison.co.uk
This is the official demo party results from Stary Piernik 7 (Top 3 Entries only). See also the CSDB Stary Piernik 7 section for more informations and download.
C64 Demo:
- Attack of Fifth Season of the Year by Sabath.
- The Dancing Man by Vulture Design.
- Ewolucja Kisiela by eLBAN.
C64 Music:
- Dupa by Roody.
- Do It Fast (Stary Piernik Mix) by Wacek.
- Ruchouomot by Surgeon.
C64 Graphics:
- TW Broda by Bimber.
- Sharky Bubbles by Joodas.
- 5866 by Wacek.
C64 Basic Demo:
- Warszawiaka by Jericho.
- Radio Kosa FM by V-12
- Kwiatki by Jericho.
Download: Stary Piernik 7 full Party stuff (895)
source: noname.c64.org/csdb/
TMPx (pronounced “TMP cross”) is the first and as yet the only cross assembler that is 100% compatible with the full syntax of Turbo Macro Pro (as well as the original Turbo Assembler Macro from which it is derived).
Download:
source: style64.org
TMPview is a command line tool that converts your binary source code file saved from Turbo Assembler, Turbo Assembler Macro, and many variants including Turbo Macro Pro into an ASCII version of the code.
Changelog:
- The default value for the source tab width is now taken from theinput file instead of being always nine (9).
- “–unnamed-hex” added; when specified TMPview will output hex notation instead of the default decimal for un-named bastext tokens.
- “–petscii-dec” and “–petscii-hex” added; when specified TMPview will output *all* PETSCII-only characters (those that cannot be displayed rationally in ASCII output) to bastext tokens in either decimal or hex notation rather than their named counterparts.
- “–byte-dec” and “–byte-hex” apply to single character literals.
- “–byte-columns” added; the given value sets how many values per line the “–byte-dec” and “–byte-hex” features output.
- “–stats-detail” and “–stats-wild” added to display interesting and extremely critical statistical output, respectively.
- “–screen” now regards values 0-63 as potential screencodes but only converts strings where every character qualifies.
- corrected tabbed output when –tab-width was 0
- bastext token {cm o} is no longer output as {cm d}
- bastext token {purple} is no longer output as {156}
- handle the fake ‘_’ character properly in quoted strings and macro bodies.
- .include filenames are now translated.
Download:
source: style64.org
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Onslaught, Genesis Project, saimo, Avatar, Wacek Software and Dinasours.
Download:
source: csdb.dk
This is the official demo party results from Gubbdata 0.9 (Top 3 Entries only). See also the CSDB Gubbdata 0.9 section for more informations and download.
C64 Demo:
- Chicanery by TRIAD.
- Spires by Onslaught.
- Werecycle by Dinasours.
C64 Music:
- Zilltunna by X-jammer.
- Flumbo’s hest by Stinsen.
- Kickback by ne7.
C64 Graphics:
- Air by Joe.
- Lobo by Uka.
- The Temple by JSL.
C64 Game:
- DWCave 2player by Mahoney.
Download: Gubbdata 0.9 Party stuff (975)
source: gubbdata.se
Atari Interlace Studio is a easy image editing software for Interlaced images of Atari XE/XL. AIS runs under M$ Windows.
Supports INP, IST, MCP, MAX, HIP, CIN, PLM, APC, PZM, ILC, RIP formats for interlaced images and MIC, GR9, G10, G11 formats for non-interlaced.
Download: Atari Interlace Studio (AIS) v1.4.4 (1088)
source: madteam.atari8.info
Tomasz “Tebe” Biela has released an update of the program Graph2Font v3.9.6.0.
This project began many years ago as a simple graphics converter for Atari but over the years the features are significantly increased. The converter runs under Windows.
Download:
source: g2f.atari8.info
Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Reengine & Mod, Genesis Project and Dinasours.
Download:
source: csdb.dk
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