Atari 2600 (CX-2600 P)

May 28th, 2012 No comments
Atari 2600 (CX-2600 P)

Autopsy:

from Wikipedia:

The Atari 2600 is a video game console released in October 1977 by Atari, Inc. It is credited with popularizing the use of microprocessor-based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in. The first game console to use this format was the Fairchild Channel F; however, the Atari 2600 receives credit for making the plug-in concept popular among the game-playing public.

The console was originally sold as the Atari VCS, for Video Computer System. Following the release of the Atari 5200, in 1982, the VCS was renamed “Atari 2600″, after the unit’s Atari part number, CX2600. The 2600 was typically bundled with two joystick controllers, a conjoined pair of paddle controllers, and a cartridge game—initially Combat and later Pac-Man.

The Atari 2600 was wildly successful, and during much of the 1980s, “Atari” was a synonym for this model in mainstream media and, by extension, for video games in general.

The Atari 2600 was inducted into the National Toy Hall of Fame at The Strong in Rochester, New York in 2007. In 2009, the Atari 2600 was named the second greatest video game console of all time by IGN, who cited its remarkable role as the console behind both the first video game boom and the video game crash of 1983, and called it “the console that our entire industry is built upon.”

For the first year of production, the VCS was manufactured in Sunnyvale, California. The consoles manufactured there had thick internal RF shielding, and thick plastic molding around the sides and bottom. These added weight to the console, and because all six switches were on the front, these consoles were nicknamed “Heavy Sixers”. After this first year, production moved to Hong Kong, and the consoles manufactured there had thinner plastic molding. In 1978, only 550,000 units from a production run of 800,000 were sold, requiring further financial support from Warner to cover losses. This led directly to the disagreements that caused Atari Inc. founder Nolan Bushnell to leave the company in 1978.

source: wikipedia

C64 Game: Better Dead Than Alien +6PDFH / Bable Bable +2 …

May 25th, 2012 No comments

Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Hokuto ForceReally Proud Lamers and Laxity.

Download:

source: csdb.dk

SD2Iec Firmware (Latest nightly build)

May 25th, 2012 1 comment

Shadowolf has published a web page where you can download the beta version of  SD2IEC firmware.

SD2IEC is a hardware mass storage device using an SD/MMC card and interfacing with the IEC bus. It is based on the ATmega644 or ATmega1284p microcontroller from the Atmel AVR microcontroller family.

The most prominent use of SD2IEC is emulation/replacement of a Commodore-1541 disk drive for a C64. Hardware and the microcontroller’s firmware is available as open source (GPL).

source: SD2Iec Firmware (Latest nightly build)

Categories: Firmware, News & Rumors, Today

CBM prg Studio v2.3.0 released

May 25th, 2012 No comments

CBM prg Studio Version 2.3.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 or VIC20 if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

New Features in v2.3.0:

  • Support for the C16 and Plus/4 machines.
  • Undo/redo for character, sprite, and screen designers.
  • Support for illegal opcodes.
  • Screen designer added to C128 platform (40 column, c64 mode only).
  • Start page.

Major bugs fixed:

  • Commodore key (in screen designer) producing wrong code for certain colours.
  • PI keyword not recognised.
  • DATA keyword coloured incorrectly.
  • Occasional duplicate start address in new project wizard.
  • Wrong link address for VIC 20 projects in generated SYS call.
  • Renumbering programs with no destination line numbers after GOTO, GOSUB etc.
  • Lowercase text not handled correctly by ‘text’ directive.
  • Some minor MMI issues.

Download: CBM prg Studio v2.3.0 (884)

source: ajordison.co.uk

Unboxing Everdrive cartridge for Megadrive/Genesis & Nintendo 64

May 24th, 2012 No comments
PCB of the Everdrive cartridge for Nintendo 64

Autopsy:

The Everdrive is essentially an interface which allows your ageing console to communicate with an SD card. Using software loaded directly onto the device, the Everdrive boasts a simple menu which allows you to navigate your way around your SD card and load one of hundreds of ROMs into its flash memory. This takes only a few seconds and once the process is complete it’s as if you’ve slotted the original cartridge into your machine.

The Everdrive itself is manufactured in the Ukraine by a talented guy known as Krikzz. He only sends out the bare circuit board so you may want to cannibalize an existing cartridge to create a suitable case. Setting up the Everdrive is relatively straightforward; you simply format your SD card in FAT32 and then drop your ROMs into organised files. One thing you have to note is that each folder cannot have more than 512 items in it, so it’s a good idea to create a folder for each letter of the alphabet and then transfer the files into each.

The Everdrive can be ordered direct from its creator via his website or via resellers on various auction sites.

Everdrive Video Review:

source: krikzz.com meanmachinesmag.co.uk gp2x.de 8bitplus.co.uk

XSidplay2 v2.1.2

May 20th, 2012 No comments

XSidplay2 is a QT based music player for SID music.

It is based onto Michael Schwendt’s XSIDPLAY, the historical SID player for Linux, actually no more developed by the author.

from the author:

This version implement a runtime libraries selection (for now however, it must be used one library in one executable as there are some more name conflicts to remove).

It now uses libsidplayfp with resid 1.0 by default (resid-fp emulation will be added in next versions). Consider this as a testing version, so please report bug or issue you find in it.

Download: sourceforge

source: sourceforge.net/projects/xsidplay2/

Commodore Free Magazine Issue #61

May 20th, 2012 No comments

Commodore Free Magazine Issue #61

Free to download Commodore magazine dedicated to Commodore Computers.

In this issue you can find:
Editorial.
NEWS.
Amiga Forever/C64 Forever 2012 R2.
Automated Amiga Disk Archiver.
BOH update15 released.
Lotek64 #40 Released.
QR Code Generator.
Update on the P1565 Project.
Chillin’ with Porter.
Moldi’s Treasure #5
AmigaONE X1000 Now Shipping.
Return #10 Released.
Sqrxz 3.
VFLI – VIC-20.
PETvet.
DiscreetFX.
HVTC High Voltage TED Collection.
Scene World #18
Cinnamon Writer v0.80
FS-UAE Emulator.

 

AmigaOS Beta Testers.
Aladdin 4D New Name / Ownership.
PC World Review WinUAE.
“Boing Ball” Re-visited – Part 2
Review: Galli – Plus/4 game.
Rediscovering CP/M – Part 3
Happy Progíing.
My Personal Memories of Commodore.
Interview with Jack Tramiel.
Jack Tramiel, a man who changed the world.

Download:

source: commodorefree.com

Categories: Magazine, News & Rumors, Today

Super Nes Nintendo Scope Boxed

May 19th, 2012 No comments
Super Nes Nintendo Scope

Autopsy:

from Wikipedia:

The Super Scope, or Nintendo Scope in Europe and Australia, is the official Super Nintendo light gun. It was released in the European and North American markets, with a limited release in Japan due to a lack of consumer demand.

It is a wireless gun and uses an infrared receiver which plugs into the right port of the console, comparable to the Menacer for the Sega Mega Drive/Genesis. It has two action buttons, a pause button, a power switch and is powered by six AA batteries.

source: wikipedia

C64 Game: Arcades Compilation #3 [EF] / Hot Rod +8 101% …

May 19th, 2012 No comments

Nintendo 64 – N64 (PAL – EURO)

May 19th, 2012 No comments
Nintendo 64 (close-up)

Autopsy:

from Wikipedia:

The Nintendo 64 (ニンテンドウ64 Nintendō Rokujūyon?), often referred to as N64, is Nintendo′s third home video game console for the international market.

Named for the 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil. It is Nintendo′s last home console to use ROM cartridges to store games (Nintendo switched to a MiniDVD-based format for the successor GameCube); handhelds in the Game Boy line, however, continued to use Game Paks. It was discontinued in 2002 in Japan, North America and PAL regions by the launch of Nintendo′s GameCube.

The N64 was released with two launch games, Super Mario 64 and Pilotwings 64, and a third in Japan, Saikyō Habu Shōgi. The N64′s suggested retail price was US$199 at its launch and it was later marketed with the slogan “Get N, or get Out!”. The console was released in at least eight variants with different colors and sizes. An assortment of limited edition controllers were sold or used as contest prizes during the N64′s lifespan. The N64 sold 32.93 million units worldwide, and in 2009 it was named the 9th greatest video game console by IGN, out of a field of 25. The N64 was a very popular main prize on Double Dare 2000.

source: wikipedia

Sharp MZ-721 (MZ-700 Series) Boxed

May 18th, 2012 No comments
Sharp MZ-721 (close-up)

Autopsy:

from Old-Computers Museum homepage:

The Sharp MZ 700 series replaced the aging MZ 80 (MZ 80K, MZ 80A and MZ 80B) series. Moreover, the MZ 700 was compatible with the MZ 80K and MZ 80A. The MZ 700 series is composed of four machines: the first three models were launched in 1983 (November 1982 in Japan) and the last one was launched in late 1985 (in fact, this one is the “ancestor” of the MZ 800): MZ 711 was the “naked” model (without any peripheral).

Model description:

  • MZ 721, has an integrated tape recorder
  • MZ 731, has built-in plotter and tape recorder).
  • MZ 780 which was actually a MZ 731 with a 80 columns card, a floppy disk drive and a Centronics port. It worked under CP/M.

There was no language in ROM (the ROM size is only 2 KB, it is just used for boot and OS calls), it has to be loaded from tape. So there was a lot of languages adapted for this machine (more than five versions of BASIC, assemblers, Pascal, Lisp, C, Fortran, Comal, Forth, & others). The games were a bit poor because of the low resolution (which was actually graphical characters), but there were 512 graphic characters in ROM, which can be used to offset it (sort of).

Later this model it will be replaced with the MZ 800.

source: old-computers.com wikipedia

Schneider (Radiola / Philips) VG-5000

May 17th, 2012 2 comments
Schneider VG-5000 (close-up)

Autopsy:

from Old-Computers Museum:

Radiola and Schneider became Philips subsidiaries in 1990 when Philips bought the French Schneider TV assembly plant located in Le Mans – the West of France – and then named Radiotechnique (RTC). The Radiola, Schneider and Philips VG-5000 were exactly same machines, apart from the case colour. They were conceived and manufactured in the RTC Le Mans factory and only intended for the French market.

At the time, RTC also made the “Minitel”, a phone video terminal almost each French family owned. To save costs, the VG-5000 keyboard was thus taken from the Minitel and slightly altered. Several Philips computer were also sold under Radiola and Schneider names, among them, the VG-8000 and VG-8020. Although it was sold under three brand names, the VG-5000 didn’t sell well, because of its limited capacities, rare and expensive peripherals, and lack of good software.

source: old-computers.com vg5k.free.fr

Commodore Amiga 1000 (A1000)

May 16th, 2012 No comments
Commodore Amiga 1000 (A1000)

Autopsy:

Many years have passed since i sold my Amiga 1000 with Memory Expansion and Harddisk but with some patience and thanks to a friend i have found an Amiga 1000 in good condition for my RetroComputer museum.

As you can see from the photos i have changed the yellowed keyboard cover with a new one that was sold many years ago for Commodore spare parts.

from Wikipedia:

The A1000, or Commodore Amiga 1000, was Commodore’s initial Amiga personal computer, introduced on July 23, 1985 at the Lincoln Center in New York City. Machines began shipping in September with a base configuration of 256 kB of RAM at the retail price of 1,295 USD. A 13-inch (330 mm) analog RGB monitor was available for around 300 USD bringing the price of a complete Amiga system to 1,595 USD. Before the release of the Amiga 500 and A2000 models in 1987, the A1000 was simply called Amiga.

In the US, the A1000 was marketed as The Amiga from Commodore, however the Commodore logo was omitted from the casing. Additionally the Amiga 1000 was exclusively sold in computer stores, rather than the various non computer-dedicated department and toy stores the VIC20 and Commodore 64 were retailed in. These measures were an effort to avoid Commodore’s “toy-store” computer image created during the Tramiel era.

The A1000 had a number of characteristics that distinguished it from later Amiga models: It was the only model to feature the short-lived Amiga “checkmark” logo on its case; the case was elevated slightly to give a storage area for the keyboard when not in use (a “keyboard garage”); and the inside of the case was engraved with the signatures of the Amiga designers (similar to the Macintosh), including Jay Miner, and the paw print of his dog Mitchy. The A1000′s case was designed by Howard Stolz As Senior Industrial Designer at Commodore, Stolz was the mechanical lead and primary interface with Sanyo in Japan, the contract manufacturer for the A1000 casing.

source: wikipedia

Tevere Summer Retro Computer

May 15th, 2012 No comments

Sorry, this entry is only available in Italian.

C64 Game: Underground +5HFC / Robocop +2 101% / RG Rampage …

May 14th, 2012 No comments