CBM prg Studio v2.2.0 released

CBM prg Studio Version 2.2.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 or VIC20 if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

New Features in v2.2.0:

  • Tool to expand a basic listing, i.e. put spaces between keywords.
  • Jump to destination, for BASIC files.
  • The default action (draw, text, path etc.) of the screen designer is configurable.
  • Auto complete for basic (v2 and v7) programs.
  • Assembly programs can use relative branching, e.g. bne *-3
  • An ‘align’ assembly directive for setting the program counter to the next supplied byte boundary.
  • Minor screen designer improvements.

Major bugs fixed:

  • Variables declared without spaces around the ‘=’ were being rejected.
  • Error list not being shown automatically if config says to do so.
  • incbin using the wrong range limits.
  • incbin not recognised if auto format is on.
  • Using arithmetic in byte and word sequences.
  • F3 key to repeat last find.
  • Remove delete key from screen designer.
  • Screen designer. Making a selection required save changes on exit confirmation.
  • Renaming or removing files in the build list caused problems.

Download: CBM prg Studio v2.2.0 (866)

source: ajordison.co.uk

Stary Piernik 7: C64 – Official demo party results

This is the official demo party results from Stary Piernik 7 (Top 3 Entries only). See also the CSDB Stary Piernik 7 section for more informations and download.

C64 Demo:

  • Attack of Fifth Season of the Year by Sabath.
  • The Dancing Man by Vulture Design.
  • Ewolucja Kisiela by eLBAN.

C64 Music:

  • Dupa by Roody.
  • Do It Fast (Stary Piernik Mix) by Wacek.
  • Ruchouomot by Surgeon.

C64 Graphics:

  • TW Broda by Bimber.
  • Sharky Bubbles by Joodas.
  • 5866 by Wacek.

C64 Basic Demo:

  • Warszawiaka by Jericho.
  • Radio Kosa FM by V-12
  • Kwiatki by Jericho.

Download: Stary Piernik 7 full Party stuff (869)

source: noname.c64.org/csdb/

Categories: Event(s), News & Rumors, Today

TMPx v1.0 by Style

TMPx (pronounced “TMP cross”) is the first and as yet the only cross assembler that is 100% compatible with the full syntax of Turbo Macro Pro (as well as the original Turbo Assembler Macro from which it is derived).

Download:

source: style64.org

TMPview v1.3 by Style

TMPview is a command line tool that converts your binary source code file saved from Turbo Assembler, Turbo Assembler Macro, and many variants including Turbo Macro Pro into an ASCII version of the code.

Changelog:

  • The default value for the source tab width is now taken from theinput file instead of being always nine (9).
  • “–unnamed-hex” added; when specified TMPview will output hex notation instead of the default decimal for un-named bastext tokens.
  • “–petscii-dec” and “–petscii-hex” added; when specified TMPview will output *all* PETSCII-only characters (those that cannot be displayed rationally in ASCII output) to bastext tokens in either decimal or hex notation rather than their named counterparts.
  • “–byte-dec” and “–byte-hex” apply to single character literals.
  • “–byte-columns” added; the given value sets how many values per line the “–byte-dec” and “–byte-hex” features output.
  • “–stats-detail” and “–stats-wild” added to display interesting and extremely critical statistical output, respectively.
  • “–screen” now regards values 0-63 as potential screencodes but only converts strings where every character qualifies.
  • corrected tabbed output when –tab-width was 0
  • bastext token {cm o} is no longer output as {cm d}
  • bastext token {purple} is no longer output as {156}
  • handle the fake ‘_’ character properly in quoted strings and macro bodies.
  • .include filenames are now translated.

Download:

source: style64.org

C64 Game: Jagged Sword Pre+ / Memo Pre / Quod Init Exit v1.2 …

Some new games (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups: Onslaught, Genesis Project, saimoAvatarWacek Software and Dinasours.

Download:

source: csdb.dk

Hard Disk MFM adapter for Amiga 500 by Hardital Italy

April 30th, 2012 No comments
Harddisk MFM adapter for Amiga 500 by Hardital Italy

Autopsy:

Amiga 500 Zorro card adapter by Hardital, an Italian company based in Milan. With this configuration you could use the Flashbank MFM Hard Disk controller card for Amiga 2000 on the Amiga 500.

Gubbdata 0.9: C64 – Official demo party results

April 29th, 2012 No comments

This is the official demo party results from Gubbdata 0.9 (Top 3 Entries only). See also the CSDB Gubbdata 0.9 section for more informations and download.

C64 Demo:

  • Chicanery by TRIAD.
  • Spires by Onslaught.
  • Werecycle by Dinasours.

C64 Music:

  • Zilltunna by X-jammer.
  • Flumbo’s hest by Stinsen.
  • Kickback by ne7.

C64 Graphics:

  • Air by Joe.
  • Lobo by Uka.
  • The Temple by JSL.

C64 Game:

  • DWCave 2player by Mahoney.

Download: Gubbdata 0.9 Party stuff (928)

source: gubbdata.se

Categories: Event(s), News & Rumors, Today

Doctor V64 – Bung Enterprises Limited

April 27th, 2012 No comments
Doctor V64 - Bung Enterprises Limited

Autopsy:

from Wikipedia:

The Doctor V64 (also referred to simply as the V64) is a development and backup device made by Bung Enterprises Ltd that is used in conjunction with the Nintendo 64. The Doctor V64 also had the ability to play Video CDs, audio CDs and had an option for applying stereo 3D effects to the audio.

The Doctor V64 came out in 1996 and was priced around $450 USD. Many third party developers used the V64 in lieu of the PC64 Development Kit sold by Nintendo; the V64 was considered an attractive, low cost alternative to the expensive N64 development machine, which was manufactured by Silicon Graphics at the time. The CPU of the V64 is a 6502 chip (the CPU from the Nintendo Entertainment System); the operating system is stored in the BIOS chip. It is likely that Bung reused most of the design of their earlier NES clones in the Doctor V64.

The Doctor V64 unit contains a CD-ROM drive which sits underneath the Nintendo 64 and plugs into the expansion slot on the underside of the Nintendo 64. The expansion slot is essentially a mirror image of the cartridge slot on the top of the unit, with the same electrical connections, thus the Nintendo 64 reads data from the Doctor V64 in the same manner as it would from a cartridge plugged into the normal slot.

source: wikipedia

Nintendo 64 – N64 (NTSC – JAP)

April 27th, 2012 No comments
Nintendo 64 (close-up)

Autopsy:

from Wikipedia:

The Nintendo 64 (ニンテンドウ64 Nintendō Rokujūyon?), often referred to as N64, is Nintendo′s third home video game console for the international market.

Named for the 64-bit CPU, it was released in June 1996 in Japan, September 1996 in North America, March 1997 in Europe and Australia, September 1997 in France and December 1997 in Brazil. It is Nintendo′s last home console to use ROM cartridges to store games (Nintendo switched to a MiniDVD-based format for the successor GameCube); handhelds in the Game Boy line, however, continued to use Game Paks. It was discontinued in 2002 in Japan, North America and PAL regions by the launch of Nintendo′s GameCube.

The N64 was released with two launch games, Super Mario 64 and Pilotwings 64, and a third in Japan, Saikyō Habu Shōgi. The N64′s suggested retail price was US$199 at its launch and it was later marketed with the slogan “Get N, or get Out!”. The console was released in at least eight variants with different colors and sizes. An assortment of limited edition controllers were sold or used as contest prizes during the N64′s lifespan. The N64 sold 32.93 million units worldwide, and in 2009 it was named the 9th greatest video game console by IGN, out of a field of 25. The N64 was a very popular main prize on Double Dare 2000.

source: wikipedia

Super Smart Card (Gameboy/GameGear) – Front FarEast

April 26th, 2012 4 comments
Super Smart Card (Gameboy/GameGear) - Front FarEast

Autopsy:

This is one of the first cartridges based on Flash Memory for the Nintendo Gameboy and Sega Gamegear.

The use is quite complex and you must do via the Super Wildcard DX, the Super Smart Card programmer is inserted into the free slot of the Super Wildcard DX and over this the Flash Cartridge.

The file transfer of the games in format .GB/.GG are done by a pre-loaded software through the backup unit.

Super Nintendo DSP 4 Cartridge – Front FarEast

April 26th, 2012 No comments
Super Nintendo DSP 4 Cartridge - Front FarEast

Autopsy:

The Super Nintendo DSP 4 cartridge made by Front FarEast is a cartridge addon for the Super Wildcard DX.

When you using this cartridge you will can play some games for the Super Nintendo that use special chips inside the cartridges (DSP) and not present in the original backups (files).

Double Pro Fighter 32Mb – China Coach Limited

April 26th, 2012 2 comments
Double Pro Fighter 32Mb - China Coach Limited

Autopsy:

The Double Pro Fighter is a Backup Copier for Super Nintendo (Super Nes / Famicom) and Sega Megadrive (Sega Genesis) made by China Coach Limited, and shipped with 16 megabits (2 megabytes) of RAM, expandable up to 32 megabits.

The top of the unit contains two females cartridge port for inserting SNES cartridges and Megadrive (Genesis) cartridges. The left hand side contains the floppy drive. The bottom of the unit contains two male cartridge port that inserts into the Super Nintendo or Megadrive (Genesis).

Super Wildcard SWC DX 32Mb – Front FarEast

April 26th, 2012 11 comments
Super Wildcard SWC DX 32Mb - Front FarEast

Autopsy:

The Super Wildcard DX is a Backup Copier for Super Nintendo (Super Nes / Famicom) made by Front FarEast (FFE), and shipped with 32 megabits (4 megabytes) of RAM, expandable up to 96 megabits.

The top of the unit contains a female cartridge port for inserting SNES cartridges. The left hand side contains the floppy drive. The bottom of the unit contains the male cartridge port that inserts into the Super Nintendo on the back you can found the parallel port to interface with the computer.

When powered on, the unit launches into a graphical menu. Each of the menu’s 8 items lead to sub-menus:

  • Wildcard Options allows users to run programs, transfer cartridges to disk, edit memory or obtain program information.
  • Disk options allow users to format disks, rename files, delete files, edit files, and copy files.
  • Realtime Save Options allow users to backup and restore real time save data.
  • Password options allow users to edit, backup and restore passwords, and search for cheat codes.
  • Cart options allow users to run a cartridge, transfer programs, transfer battery RAM, and edit memory.
  • Game/Utility options include a PCX picture viewer, a freeware game (Shingles), and a demo (in Chinese).
  • Setup options include screen setup, user message, and reset to default.
  • Diagnostics include self test, Wildcard info, System info, and credits

The Super Wild Card DX it’s fast, simple to use, and reliable. Its memory editing capabilities and password features greatly expand the functionality of the SNES, and it’s high compatibility means almost anything can be dumped and played.

Download: Super Wildcard DX (EPROM & EEPROM DUMP) (533)

Nintendo Super Nes (NTSC – USA)

April 26th, 2012 1 comment
Nintendo Super Nes (NTSC - USA)

Autopsy:

from Wikipedia:

The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia (Oceania), and South America between 1990 and 1993.

In Japan and Southeast Asia, the system is called the Super Famicom (スーパーファミコン?, officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy (슈퍼 컴보이) and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.

Designed by Masayuki Uemura, the designer of the original Famicom, the Super Famicom was released in Japan on Wednesday, November 21, 1990 for ¥25,000 (US$210). It was an instant success: Nintendo’s initial shipment of 300,000 units sold out within hours, and the resulting social disturbance led the Japanese government to ask video game manufacturers to schedule future console releases on weekends. The system’s release also gained the attention of the Yakuza, leading to a decision to ship the devices at night to avoid robbery.

source: wikipedia

Super Nintendo (PAL – EUR)

April 26th, 2012 No comments
Super Nintendo (PAL - EUR)

Autopsy:

from Wikipedia:

The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit video game console that was released by Nintendo in North America, Europe, Australasia (Oceania), and South America between 1990 and 1993.

In Japan and Southeast Asia, the system is called the Super Famicom (スーパーファミコン?, officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy (슈퍼 컴보이) and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.

Designed by Masayuki Uemura, the designer of the original Famicom, the Super Famicom was released in Japan on Wednesday, November 21, 1990 for ¥25,000 (US$210). It was an instant success: Nintendo’s initial shipment of 300,000 units sold out within hours, and the resulting social disturbance led the Japanese government to ask video game manufacturers to schedule future console releases on weekends. The system’s release also gained the attention of the Yakuza, leading to a decision to ship the devices at night to avoid robbery.

source: wikipedia