Sega Genesis System Console (NTSC-USA)

May 12th, 2012 No comments
Sega Genesis System Console

Autopsy:

from Wikipedia:

The Sega Genesis is a fourth-generation video game console developed and produced by Sega. It was originally released in Japan in 1988 as Mega Drive (メガドライブ Mega Doraibu?), then in North America in 1989 as Sega Genesis, and in Europe, Australia and other PAL regions in 1990 as Mega Drive.

The reason for the two names is that Sega was unable to secure legal rights to the Mega Drive name in North America. The Sega Genesis is Sega’s third console and the successor to the Sega Master System with which it has backward compatibility when the separately sold Power Base Converter is installed.

The console was released in Japan as Mega Drive on October 29, 1988. Sega announced a North American release date for the system (as Sega Genesis) on January 9, 1989. Sega initially attempted to partner with Atari Corporation for distribution of the console in the US, but the two could not agree to terms and Sega decided to do it themselves. Sega was not able to meet the initial release date and US sales began on August 14, 1989 in New York City and Los Angeles. The Sega Genesis was released in the rest of North America later that year on September 15, 1989 with the suggested retail price of $189.99, $10 less than originally planned, and also $10 less than the competing TurboGrafx-16.

The Mega Drive’s CPU is a 16/32-bit Motorola 68000. The maximum addressable memory is 16 MB from the ROM ($00000000-00400000 – 4 MB), to the RAM ($00FF0000-00FFFFFF – 64 KB). The 68000 runs at 7.61 MHz in PAL consoles, 7.67 MHz in NTSC consoles. The Mega Drive also includes a Zilog Z80, which serves as secondary processor along with allowing complete Master System compatibility with only a passive adapter. The initial Mega Drive models used a Hitachi-made HD68HC000, while the Mega Drive 2 and later models used a Motorola MC68HC000, both fabricated in CMOS.

source: wikipedia

Atari: Grzybsoniada 2012 Official Party Reports

May 10th, 2012 No comments

The party is organized by Maciej Grzybek also known as Grzybson/SSG. It is taking place form 3th May to 6th May 2012 in Częstochowa.

This is the Official Party Reports.

Game Compo:

  • 1 Gówno spadające w dół / Koala&Cedyń
  • 2 Realistic Internet Simulator / Nosty
  • 3 Snakes On the Atari Island / JKR&Paptak
  • 4 Tedecujące Starcie / TDC
  • 5 Order It / Xeen
  • 6 Błękitne Nimfy / Sikor
  • 7 Bored a bit / Sikor

Wild Compo:

  • 1 Diabelska Pomyłka (Atari Portfolio) / Cosi + Innuendo

Download: Grzybsoniada 2012 party stuff (1038)

source: Grzybsoniada homepage

C64 Game: Trance Sector Pre +2M / Arcade Compo #2 [EF] / Slicker …

C64 Lame-o-kernal v0.1 by Onslaught

This utility written in Python is for create your own Kernal (Original Kernal) for Commodore 64. The customizations are made ​​by editing the script written in python.

Possible customizations:

  • Border color.
  • Background color.
  • Font color.
  • Key repeat speed/delay.
  • Power up message.

Download: Lame-o-kernal v0.1 (927)

source: noname.c64.org/csdb

C64 TAPgen v0.1 – Tape Loader Generator by Onslaught

This utility written in Python (requires at least python v2.8) is for create your own tape loader for your game (up to 44 KB/173 Blocks) including loading tune, loading pic and scrolltext + charset.

Download: TAPgen v0.1 (936)

source: noname.c64.org/csdb

JS VIC-20 – Javascript emulator of the Commodore VIC-20

May 6th, 2012 2 comments

JS VIC-20 is a Javascript emulator of the Commodore VIC-20, made by Matt Dawson.

This emulator works best with the latest Chrome or Firefox browsers. Changes in this version Full-screen support. New debug screen with VIC and VIA info. Edit or view a Basic or machine-code program. Choice between 100% speed or no-limit. Datassette emulation (Load) with support for TZX, CSM and PRG files.

source: commodore-gg.hobby.nl

C64 Game: Hot Wheels +2D [EF] / Purple Turtles HS / Battlefront …

Sega Megadrive Cartridges and Honey Bee adaptor

In the gallery you can found some Sega Megadrive (Genesis) games Cartridges and the famous Honey Bee adaptor. The Cartridge adaptor which enables the playing of import Japanese and Genesis games on a PAL Sega Mega Drive.

Sega Megadrive (PAL-EUR)

Sega Megadrive (PAL-EUR)

Autopsy:

from Wikipedia:

The Sega Megadrive is a fourth-generation video game console developed and produced by Sega. It was originally released in Japan in 1988 as Mega Drive (メガドライブ Mega Doraibu?), then in North America in 1989 as Sega Genesis, and in Europe, Australia and other PAL regions in 1990 as Mega Drive.

The reason for the two names is that Sega was unable to secure legal rights to the Mega Drive name in North America. The Sega Genesis is Sega’s third console and the successor to the Sega Master System with which it has backward compatibility when the separately sold Power Base Converter is installed.

The console was released in Japan as Mega Drive on October 29, 1988. Sega announced a North American release date for the system (as Sega Genesis) on January 9, 1989. Sega initially attempted to partner with Atari Corporation for distribution of the console in the US, but the two could not agree to terms and Sega decided to do it themselves. Sega was not able to meet the initial release date and US sales began on August 14, 1989 in New York City and Los Angeles. The Sega Genesis was released in the rest of North America later that year on September 15, 1989 with the suggested retail price of $189.99, $10 less than originally planned, and also $10 less than the competing TurboGrafx-16.

The Mega Drive’s CPU is a 16/32-bit Motorola 68000. The maximum addressable memory is 16 MB from the ROM ($00000000-00400000 – 4 MB), to the RAM ($00FF0000-00FFFFFF – 64 KB). The 68000 runs at 7.61 MHz in PAL consoles, 7.67 MHz in NTSC consoles. The Mega Drive also includes a Zilog Z80, which serves as secondary processor along with allowing complete Master System compatibility with only a passive adapter. The initial Mega Drive models used a Hitachi-made HD68HC000, while the Mega Drive 2 and later models used a Motorola MC68HC000, both fabricated in CMOS.

source: wikipedia

Sega Megadrive II (PAL-EUR)

Sega Megadrive II (PAL-EUR)

Autopsy:

The boxed version of the console can be found here.

from Wikipedia:

The Sega Megadrive is a fourth-generation video game console developed and produced by Sega. It was originally released in Japan in 1988 as Mega Drive (メガドライブ Mega Doraibu?), then in North America in 1989 as Sega Genesis, and in Europe, Australia and other PAL regions in 1990 as Mega Drive.

The reason for the two names is that Sega was unable to secure legal rights to the Mega Drive name in North America. The Sega Genesis is Sega’s third console and the successor to the Sega Master System with which it has backward compatibility when the separately sold Power Base Converter is installed.

The console was released in Japan as Mega Drive on October 29, 1988. Sega announced a North American release date for the system (as Sega Genesis) on January 9, 1989. Sega initially attempted to partner with Atari Corporation for distribution of the console in the US, but the two could not agree to terms and Sega decided to do it themselves. Sega was not able to meet the initial release date and US sales began on August 14, 1989 in New York City and Los Angeles. The Sega Genesis was released in the rest of North America later that year on September 15, 1989 with the suggested retail price of $189.99, $10 less than originally planned, and also $10 less than the competing TurboGrafx-16.

The Mega Drive’s CPU is a 16/32-bit Motorola 68000. The maximum addressable memory is 16 MB from the ROM ($00000000-00400000 – 4 MB), to the RAM ($00FF0000-00FFFFFF – 64 KB). The 68000 runs at 7.61 MHz in PAL consoles, 7.67 MHz in NTSC consoles. The Mega Drive also includes a Zilog Z80, which serves as secondary processor along with allowing complete Master System compatibility with only a passive adapter. The initial Mega Drive models used a Hitachi-made HD68HC000, while the Mega Drive 2 and later models used a Motorola MC68HC000, both fabricated in CMOS.

source: wikipedia

Sega Megadrive (NTSC-JAP) Boxed

Sega Megadrive (NTSC-JAP)

Autopsy:

from Wikipedia:

The Sega Megadrive is a fourth-generation video game console developed and produced by Sega. It was originally released in Japan in 1988 as Mega Drive (メガドライブ Mega Doraibu?), then in North America in 1989 as Sega Genesis, and in Europe, Australia and other PAL regions in 1990 as Mega Drive.

The reason for the two names is that Sega was unable to secure legal rights to the Mega Drive name in North America. The Sega Genesis is Sega’s third console and the successor to the Sega Master System with which it has backward compatibility when the separately sold Power Base Converter is installed.

The console was released in Japan as Mega Drive on October 29, 1988. Sega announced a North American release date for the system (as Sega Genesis) on January 9, 1989. Sega initially attempted to partner with Atari Corporation for distribution of the console in the US, but the two could not agree to terms and Sega decided to do it themselves. Sega was not able to meet the initial release date and US sales began on August 14, 1989 in New York City and Los Angeles. The Sega Genesis was released in the rest of North America later that year on September 15, 1989 with the suggested retail price of $189.99, $10 less than originally planned, and also $10 less than the competing TurboGrafx-16.

The Mega Drive’s CPU is a 16/32-bit Motorola 68000. The maximum addressable memory is 16 MB from the ROM ($00000000-00400000 – 4 MB), to the RAM ($00FF0000-00FFFFFF – 64 KB). The 68000 runs at 7.61 MHz in PAL consoles, 7.67 MHz in NTSC consoles. The Mega Drive also includes a Zilog Z80, which serves as secondary processor along with allowing complete Master System compatibility with only a passive adapter. The initial Mega Drive models used a Hitachi-made HD68HC000, while the Mega Drive 2 and later models used a Motorola MC68HC000, both fabricated in CMOS.

source: wikipedia

(Italian) Jurassic News numero #41

Sorry, this entry is only available in Italian.

Categories: Magazine, News & Rumors, Today

Ice – T XE v2.73 Telecommunications software for the Atari 8-bit

May 1st, 2012 1 comment

Ice – T XE is a Telecommunications software for the Atari 8-bit by Itay Chamiel – (c)1993-2012.

Features:

  • Complete VT-102 and ANSI-BBS emulation, including boldface/blink support.
  • Takes advantage of XE/upgraded-XL banked RAM to provide many features.
  • Incredible speed – supports up to 19,200 baud, with no data loss!
  • Readable 80-columns, usable even with color TV.
  • Fully menu driven, very easy to use.
  • Xmodem-CRC, Xmodem-1K, Ymodem-batch, Ymodem-G, Zmodem download protocols.
  • ASCII upload, 16K capture buffer.
  • 16K scrollback buffer.
  • Auto-dialer, with a directory of up to 20 numbers.
  • Built in text file viewer.
  • Fine scroll.
  • Print screen.

Download: Ice - T XE v2.73 (1053)

Categories: Atari, News & Rumors, Today

Individual Computers Indivision AGA Mk2 A1200/4000T

The Indivision AGA Mk2 A1200/4000T is the successor to the discontinued Indivision AGA 1200 flicker fixer. As the name suggests, the new version also supports the Amiga 4000T (not the A4000 desktop model, there’s the Indivision AGA Mk2 A4000/CD32 for use with that computer). Other Amiga models are not supported.

The Indivision AGA Mk2 support a DVI-I connector instead of the usual VGA socket. DVI-I provides digital as well as analog signals, so you can use modern TFT displays, older TFT displays with analog input or CRT monitors alike (the latter two with a VGA adapter).

source: vesalia.de jschoenfeld.com

CBM prg Studio v2.2.0 released

CBM prg Studio Version 2.2.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 or VIC20 if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

New Features in v2.2.0:

  • Tool to expand a basic listing, i.e. put spaces between keywords.
  • Jump to destination, for BASIC files.
  • The default action (draw, text, path etc.) of the screen designer is configurable.
  • Auto complete for basic (v2 and v7) programs.
  • Assembly programs can use relative branching, e.g. bne *-3
  • An ‘align’ assembly directive for setting the program counter to the next supplied byte boundary.
  • Minor screen designer improvements.

Major bugs fixed:

  • Variables declared without spaces around the ‘=’ were being rejected.
  • Error list not being shown automatically if config says to do so.
  • incbin using the wrong range limits.
  • incbin not recognised if auto format is on.
  • Using arithmetic in byte and word sequences.
  • F3 key to repeat last find.
  • Remove delete key from screen designer.
  • Screen designer. Making a selection required save changes on exit confirmation.
  • Renaming or removing files in the build list caused problems.

Download: CBM prg Studio v2.2.0 (928)

source: ajordison.co.uk