C64 Game: Frantic Freddy
This is a very nice conversion of the arcade game Mappy from Namco for Commodore 64. Thanks to Encore of Undone for this game.
Download: Frantic Freddy (1514)
source: noname.c64.org
This is a very nice conversion of the arcade game Mappy from Namco for Commodore 64. Thanks to Encore of Undone for this game.
Download: Frantic Freddy (1514)
source: noname.c64.org
The ZXpand interface is a brand new interface for the Sinclair ZX81, and Timex-Sinclair TS/1000 Home Computers.
The ZXpand interface offers 32K of expanded memory (which is configurable to support various hi-resolution graphics modes), instant file access to .p files stored on SD memory cards and more.
The Sinclair ZX81 ZXpand interface will also allow you to connect an Atari style 9 pin joystick port to play either specially written or specially adapted games.
The ZXpand provides the following facilities:
Download: ZXpand Manual (2457)
source: rwapsoftware.co.uk
Autopsy:
The 1541 Ultimate-II is a peripheral developed for the Commodore 64 (C64) by Gideon Zweijtzer.
It’s a C64 compatible cartridge that carries an Action Replay, The Final Cartridge III, Super Snapshot, Retro Replay or TurboAss with Codenet support (whatever the user prefers) and a fully compatible FPGA-emulated Commodore 1541 floppy drive that is fed from a built-in Mini SD card slot with C64-compatible files (e.g. .D64 diskimages or .PRG single program files).
The difference between 1541 Ultimate-II and other SD-based & .D64 mounting cartridges (like the MMC64, Super Snapshot 2007, or MMC Replay, SD2IEC) is that the 6502 microprocessor that powers the 1541 floppy and the 1541′s mechanical behavior (even sound) is fully emulated, making it theoretically compatible with almost anything.
File selection and management is done via a third button on the cartridge that brings up a new menu on screen.
For the full features list click here.
source: 1541ultimate.net ar.c64.org
Autopsy:
Note: This is my first printer.
from c64-wiki.com:
The Commodore MPS 801 was a Matrix-Printer (Stylus-Printer) from Commodore released in the year 1984. MPS stands for Matrix Printer System, an invention from Commodore.
The Commodore MPS-801 was one of the first Printers offered by Commodore for its home computers. The printer used fan-fold paper via a paper tractor. The print resolution was a 6×7 Matrix at 10 chars/inch. The printing speed was about 50 chars per second.
Because of its 7-pin print head, character descenders couldn’t be created with the MPS 801. This was later made possible through some software tricks. The printer only supports unidirectional printing (i.e. it is only printing when the print head moves from left to right). On the way back to the left, the print head was inactive, which made the printer very slow, compared to later models. The interface to the computer was a serial IEEE-488, the serial bus for the C64.
The printer was not developed and produced by Commodore. The MPS-801 was produced by the Japanese company Seikosha, a subsidiary of the clock manufacturer Seiko (the same model there was named Seikosha GP 500 VC). At that time, Seikosha was one of the largest printer manufacturers in the world and was also manufacturing printers for Atari, such as the Atari 1029 printer.
Apart from the complete ASCII-charset the 801 could also print all Commodore graphic characters and reverse characters were possible. In addition to text and special glyphs the printer was capable of printing graphics.
For manual paper-handling there was a mechanical handwheel on the right side of the printer. Additionally a membrane key was provided for incremental linefeed.
source: c64-wiki.com
The HxC Floppy Drive Emulator is a software and hardware system created by jfdn aka Jeff.
The aim of this project is to replace the floppy disk drive by an electronic device emulating the floppy disk drive (list of supported Computer/Hardware).
There are two differents emulators:
Release notes for the HxCFloppyEmulator software v1.6.9.0:
Download: HxCFloppyEmulator software v1.6.9.0 (1021)
source: hxc2001.free.fr
Regenerator is an interactive disassembler for C64 binaries. Regenerator will load any standard C64 .PRG file (or VICE snapshot) and disassemble it for your convenience.
There are a few options you can choose to change the output and a few tools to make the output look better and more useful to programmers. Regenerator runs under M$ windows and need .net 3.5 (or 4.0) runtime.
Download: Regenerator v1.0 by n0stalgia (1463)
source: noname.c64.org
Autopsy:
IDE Plus 2.0 is a new IDE host adapter by Simius for Atari (XE/XL) computer.
Some features:
source: atariage.com
The Vorpal save and load utilities are for placing user-created files and programs in a special fast-loading format.
Unlike the Fast Load Cartridge from Epyx, the Vorpal fast loading feature will not speed the loading of “off-the-shelf” programs and games purchased from software manufacturers.
Includes powerful utilities for Commodore 64/128.
Download: Vorpal Utility Kit (1444)
source: elisoftware.org noname.c64.org
This is a new graphics-mode for the Commodore 128 with 64KB VDC RAM.
There are two Video modes, one is called: VDC-IHFLI (640×480 pixels) and the other one is: VDC-FLI (480×252 pixels).
The archive contain the software (converter) for M$ Windows and some demos.
Download: VDC-IHFLI Converter & Demo (1083)
Download: VDC-FLI Converter & Demo (986)
source: noname.c64.org
Onslaught / Wrath Designs / Vandalism, bring to you the 56th issue of the Vandalism News.
Download: Vandalism News #56 (1053)
source: noname.c64.org
Subchrist has updated his Sprite Editor for Commodore 64. Sprite Pad is a free cross-platform development tool for designing sprite images and animations.
Improvements and changes in this version:
General Program Features:
System Requirements:
Download: Sprite Pad v1.8 (1059)
source: subchrist homepage
This is a compact, feature-filled dual-SID board, designed to provide a proper way to mount a second SID inside your C64 or C128 without resorting to the old piggyback hack.
Variations available to fit most C64 and C128 computers. Second SID can be placed at any 32-byte boundary from $DE00 to $DFE0, and it works in the $D420-$D4E0 range also. C128/C128-D users can also use $D700-$D7E0.
Easy no-solder installation – just move your computer’s SID chip onto the Stereo SID board, plug it into the motherboard SID socket, and connect a few micro-hook clips.
source: digitalaudioconcepts.com
petSD is the name of the new AVR-based hardware. It’s a modern mass storage solution for Commodore PET/CBM computers with IEEE 488 bus using SD cards as floppy or hard disc replacement.
If you know the SD2IEC or µIEC: the petSD is just the same but for the older parallel IEEE 488 bus instead of the newer serial IEC bus.
The petSD is still a work in progress and there still are some issues.
A petSD consists of at least:
source: nils eilers homepage
Sheepoid the brillant game by Richard Bayliss (Psytronik) for Commodore 64 has been cracked and trained by Onslaught.
The game’s story goes as follows:
“A nightmare has just begun! The Neon Vortex is under attack from strange and bizarre psychedelic experiences from outer space! We have transported two micro sheep to fight against the Neon Vortex invaders.
Your sheep are also armed with a deadly SMART BOMB that will destroy everthing on the screen. Use these wisely as your sheep can only carry one smart bomb per level. ou must also rescue baby sheep trapped in the vortex, if you shoot them you will lose 1000 points from your score. Be careful when using the SMART BOMB as this will also destroy any baby sheep on the screen!”
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