Friday the 13th director’s cut

April 5th, 2009 No comments

This version of the game has some changes and bug fixed.

Changes:

  • The time limit is MUCH shorter now
  • Attacking harmless Campers results in a peppered time penalty and increasing panic.
  • That time penalty for attacking the innocent is increased with each round.
  • Other new/modified old panic triggers: every time somebody screams the death-scream, the panic level of the player will rise. Finding bodies will also increase the panic level, and those random splatter pics will increase it even more.
  • High panic levels can lead to temporary loss of control over the player character, the higher the panic, the more often that will occur.
  • Extreme panic level result in an instant heart-failure.
  • Healthy prayers mode: when keeping still while carrying the cross, the panic level will slowly drop.
  • Every 6th round is a bonus round: all you can kill in 3 minutes :)

Read more…

Categories: C64/SX64, DTV, News & Rumors, Today

Original Floppy Drive Chinon for Commodore A2088XT

April 4th, 2009 No comments

Phase5 Blizzard 1230 MK I 32Mb *updated*

April 4th, 2009 No comments

Autopsy:

Description:

  • Country: Germany
  • Most Common: Usa/Europe
  • Rarity: Unrare
  • Year: 1993

from Amiga Resource:

  • 68EC030 @ 40 MHz, QFP.
  • Optional FPU, PLCC and PGA sockets – can be clocked synchronously or asynchronously with the 68030 up to 50 MHz.
  • Two 72 pin SIMM sockets accept 64 MB RAM.
  • Supports 1, 2, 4, 8, 16, 32 MB SIMMS.
  • Hardware maprom – no need for MMU.
  • Optional Fast SCSI 2 controller (FAS216) with DB25 external connector, supported by NetBSD and OpenBSD.
  • Battery backed up clock.

source: amiga.resource.cx

Phase5 Blizzard 1230 MK IV 64Mb

April 4th, 2009 No comments

Autopsy:

Description:

  • Country: Germany
  • Most Common: Usa/Europe
  • Rarity: Unrare
  • Year: 1995

from Amiga Resource:

  • 68030 @ 50 MHz PG.
  • Optional 68882 @ 50 MHz PGA.
  • One 72 pin SIMM socket accepts up to 128 MB, 60-70 ns RAM.
  • Maprom selectable by jumper.
  • Automatic RAM size detection.
  • 7 MB/s asynchronous, 10 MB/s synchronous transfer speed.
  • Additional 72 pin SIMM socket accepts up to 128 MB RAM.
  • External DB25 female SCSI connector.
  • Supported by Linux, NetBSD and OpenBSD.
  • Can be disabled with a simple keystroke.
  • Battery backed up clock.

source: amiga.resource.cx

Carrion pixels’ art photostream

April 3rd, 2009 No comments

carrionlogoSome old pixels art from Carrion on Flickr.

source: carrionpixels.wordpress.com

Categories: C64/SX64, DTV, News & Rumors, Today

IDE-Fix Express with IDE-Express Adapter

April 1st, 2009 No comments

Autopsy:

The IDE-fix adapter doubles the internal IDE port of your A1200. At the same time it’s an adapter from the rather uncommon 2.5 inch standard to the less expensive 3.5 inch standard connections. The first of the two IDE outputs is available as 3.5 inch and 2.5 inch connector, to you can use existing cables.

The IDE-fix adapter is buffered and terminated. That means that your Amiga is shielded from noise that is caused by long cables, so it continues working reliably without crashing.

IDE-fix 97 Key features:

  • use cheap Atapi CD-Rom drives.
  • use removable IDE/Atapi devices (Syquest, IDE-ZIP, LS120).
  • supports TD64-commands – harddisk capacities larger than 4 GBytes possible!
  • IDE harddisk autopark.
  • Atapi CD-changers (NEC, Sanyo, Torisan) are perfectly supported (CD-change can be done either by a program, or by a separate icon for each inserted CD).
  • Cache CD filesystem included!
  • CD32 emulator included!

source: vesalia.de

Indivision AGA 1200 (Flickerfixer for Amiga 1200)

April 1st, 2009 No comments

Autopsy:

During the 80s, it was common use to build computers in a way that they can output their picture on a TV set. This was done in order to reduce the overall system cost for the user. TV sets work with lower frequencies compared to today’s monitors, therefore the picture flickers. A flickerfixer (aka de-interlacer) converts the signal in a way that a modern VGA monitor or TFT-display can be used. The name flickerfixer was mainly created because the problem of a flickering picture is solved. Individual Computers already had a very successful product called Indivision in 2002. It was connected to the monitor output of the computer, but it has been sold out since 2006. Indivision AGA‘s most notable features are:

  • 24 Bit colour resolution in all screenmodes.
  • support for super hires modes.
  • Highgfx support up to 1024×768 pixels.
  • all screenmodes can be displayed at 60 Hz or more.
  • no adjustments necessary.

source: vesalia.de forum

We’re back online!

April 1st, 2009 No comments

Hello, as you may notice, we’re back online! A bit late, but… better late than never…

The reason for the delay was a UPS Battery Problems, which needed some time to locate and fix it.

My daughter Zoe play with a Yellow Floppy Disk

March 30th, 2009 No comments

Zoe with a Floppy 5" 1/4

The 1541U case for the 1541 Ultimate board has been released!

March 30th, 2009 1 comment

from Loriano Page:

After designing the case for the Minimig, some 1541 Ultimate users asked me to take on the rather difficult project of making a case for Gideon’s 1541 Ultimate board.

There have been a few different production runs of the 1541 ultimate boards. The case has been designed around and tested with batch 2 and batch 3 boards. I have also tested the case with one batch 4 and it fits nicely. Batch 1 is shorter than the more recent batch 2, 3 and 4, and does not fit in the case. A case just for batch 1 is in the works.

A lot of time, effort and money have gone in designing this case. I have tried to accommodate batch 2, batch 3 and batch 4 boards, their very subtle differences, boards with and without the Ethernet port and tried to make it work with both Commodore 64 models (classic and 64C) and at the same time include some of the users’ requests.

source: Loriano Pagni Homepage Order Page

Blok Copy – C64 DTV (8 BIT per Pixels Graphics)

March 29th, 2009 1 comment

Blok CopyThe mission objective for Blok Copy is simple; the playfield contains seven distinct designs of tile arranged into columns of five and, at the start of each level, those tiles are shuffled around; the operator must then reorganise those tiles to resemble their starting order to unlock the stage and progress to the next until all ten levels have been re-synchronised.

The joystick directions move the four cursors placed at the edges of the play area and holding the fire button down and moving simultaneously will shuffle the highlighted row or column.

source: cosine.org.uk

Categories: DTV, News & Rumors, Today

DotBASIC Plus for the Commodore 64

March 29th, 2009 No comments

DotBASIC PlusIf you are interested in BASIC programming for the C-64, then you have probably used a BASIC Extension at some point.  Most of us are familiar with Commodore’s  Simons’ BASIC cartridge.   Unfortunately, most of these extensions aren’t very useful.  Simons’ BASIC, for example, has a pretty lousy set of commands.

Many of them are basically (pun) useless.  It’s also a very confusing set of commands — there are no consistent conventions used, making it necessary to constantly refer to the manual.

Further, a program written with Simons’ BASIC can only be run on a C-64 with a Simons’ BASIC cartridge.  Pretty limiting.

DotBASIC Plus is similar to other extensions in one way: you get a lot of new commands (or DotCommands, of course) — over 100 so far.  But that’s where the similarities end.

source: 8bitcentral.com

Categories: C64/SX64, DTV, News & Rumors, Today

C64 Game – UXB – The Unexploded Bomb

March 28th, 2009 No comments

UXBThis game is a Manic Miners style game with extra sub-games. It is programmed by Jason Fox and Adam Gilmore did the graphics and music. The game is actually more than 20 years old but was never released.

source: commodore-gg.hobby.nl gtw64.retro-net.de

Categories: C64/SX64, DTV, News & Rumors, Today

Some new Games for Commodore VIC-20

March 25th, 2009 No comments

Some new Games & Tools for VIC-20

  • Meteor Storm (an impossible mission)
  • Weather 20 (Conversion of the classic Commodore PET game Ouranos (Weather War). Inspired by Orion70′s version for software emulated 40 column VIC-20, this is a genuine 22 column version.)
  • Repel (A resurrected Space Invaders clone from a 1983 archive. Written in 100% machine code.)
  • Island of Secrets (Conversion from Commodore 64 of a classic type-in text adventure from the book published by Usborne in 1984. Play it on your little colour computer!)

source: Denial (The Commodore VIC-20 forum)

Jan Derogee (1541 III) third Film (Non promotional, but disk related)

March 25th, 2009 No comments