Some new Games & Tools for Commodore VIC-20
Some new Games & Tools for VIC-20
- VIC Nuclear Power Plant simulator (Conversion from Commodore PET of a classic Nuclear Power Plant simulator. Play it in the glory of 40 columns!)
- How Many 700 (Enhanced version of How Many)
- Un (original card game, the object is to be the first player to rid yourself of all the cards in your hand before your opponents do so)
- Moon Patrol (BASIC port of Moon Patrol arcade)
- Ouranos! (Weather War – Conversion from Commodore PET of the classic Weather War game. Play it in the glory of 40 columns!)
- VIC-SSS (Software Sprite Stack – A programmer’s API to quickly develop arcade-style video games. Software sprites are rendered using a custom character matrix of sizes ranging from 8×8 to 16×16. Flicker-free video using double-buffering with the option of tear-free video for both NTSC and PAL machines)
- Quikman 8K (Improved arcade version of 2008 release making use of the new VIC Software Sprite Stack video effects and more features making it closely resemble a popular 1980 coin-op arcade game)
C64 Codebase back Online!
From Homepage: There have been some problems with the site (mid february, 2009). Due to some kind of spam robot, the site crashed and was rather badly messed up a few days ago. All content is still intact though, as far as I understand.
It seems that some of the plugins were abused in some way, so I have been forced to remove the discussion plugin from the site. I think there may also be some problems with access rights, so please let me know if you encounter any kind of trouble.
source: codebase64.org
C64 Pixel Art by Digital Sounds System *updated*
MultiColor v0.1.1 (Win32/Linux/OSx) released by Skoe
MultiColor is an image manipulation tool for Commodore 8-bit computers’ graphics formats. It is an old-school painting program for graphicians but not an image converter. Currently VIC-II multicolor bitmap is the only supported image format.
Features:
- Written in C++, so it’s quite fast and no special runtime is required.
- Can be compiled for many platforms, because it uses wxWidgets.
- Can load Koala and Amica, file type is detected independently from file name.
- Behaviour when hitting the color-per-cell-limit can be selected.
- Undo/redo.
- Tools with realtime preview (e.g. Line)
- Basic TV emulation.
- Zoom, with grid at higher zoom factors.
source: multicolor.berlios.de
SidPlay v2.5 (M$ Windows) by Inge
Thanks to Inge, now the samples waveform of Fanta in Space are working on this one too!
source: noname.c64.org hvsc.c64.org
MUCSU-Hires Converter – (C) 2009 Algorithm / Algotech
This program converts images to a new c64 graphic format known as MUCSU Hires (MUltiColor Sprite Underlay Hires). It is merely a hiresolution bitmap image with an X expanded multicolor sprite underlay. The Hires underlay variant of this mode has been created before (known as extended hires).
After reading a few forum posts mentioning that the multicolor version of this mode was unrealistic and would provide too many restrictions, I decided to produce this converter to prove that this is not the case as well as wanting to use this particular format for my own production.
source: noname.c64.org
Commodore 1530 (C2N) Datasette (2nd Generation)
Autopsy:
Description:
- Country: Usa
- Most Common: Usa/Europe
- Rarity: Unrare
- Year: ????
from Wikipedia:
The Commodore 1530 (C2N) Datasette (a portmanteau of data and cassette), was Commodore’s dedicated computer tape recorder.
It provided access to an inexpensive storage medium for Commodore’s 8-bit home/personal computers, notably the PET, VIC-20, and C64. A physically similar model Commodore 1531 was made for the Commodore 16 and Plus/4 series computers.
source: Wikipedia
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