Consoles Modding: XStation,GDemu,DreamPSU,PS1PSU,Battery,Case,Joypad
I wanted to share with you some photos of the modding work i made on these two consoles.
Sony PSX #1:
- Console Sony PSX PAL SCPH-1002 PU8 Late.
- XStation.
- PS1PSU.
Sony PSX #2:
- Console Sony PSX PAL SCPH-1002 PU8 Early.
- XStation.
Sega Dreamcast #1:
- Console Sega Dreamcast PAL VA1
- Original GDemu.
- DreamPSU.
- Battery Holder.
- ML2032 Battery.
- Black Case.
- Black Joypad Cable.
- Black Joypad (Painted)
Sega Dreamcast #2:
- Console Sega Dreamcast PAL VA1
- Clone GDemu.
- DreamPSU.
- Battery Holder.
- ML2032 Battery.
Both consoles with 3D Printed SD Card Adapter.
A kernal ROM adapter and switcher for C64/C64C/1541/1541C/1541-II
The Switchless Kernal Switcher (SKS64) switch kernals with the RESTORE key on the C64. Automatically switch the kernal in the disk drive using the reset signal. The color of the RGB power LED indicates the current kernal.
The project recommends using the W27C512 EEPROMs but in the lab i have only the SST27SF512 available which are compatible pinouts.
Gallery:
source: https://github.com/bwack/C64-Switchless-Multi-Kernal-27C256-adapter
I wanted to try the 1:1 clone of the RGB mod (NESRGB v2.0) of the authentic Australian kit for the Nintendo NES, this clone differs from the LAVA RGB for a simple reason, this clone is perfectly identical to the original, therefore also compatible with Nintendo NES PAL by Mattel as well as NTSC.
Almost perfect clone if it were not for some obscure reason instead of using the low profile male header strip with good quality round pins they used the square ones, therefore the problems that arise are the following:
- The socket that must be used must be one of the classic ones with slats that as we know very well ‘tear’ if you insert a male header strip with pins that are too thick, therefore it must be pressed very well and hopefully you will never have to remove the modification again.
- The pins of the male header strip on the PCB side are too long, so when you insert it into its socket and try to close everything, IT DOESN’T CLOSE! because the RGB mod hits the case, what to do? cut all the pins to the right height and above all all of the same height to ensure that the male header strip can fit flush into the socket.
- The socket for the PPU seems to be of good quality but it isn’t, they are super cheap rounded precision sockets, if you insert the PPU and then for some reason you have to remove it 99% of the time it will take some of the socket’s bushings with it, so even in this case don’t experiment and go for sure.
- The metal part on the PCB side can no longer be assembled because it hits the video output connector of the NESRGB, the solution would have been to solder the wires directly on the PCB and put away the connector, absolutely no!
I soldered all the signals on an 8-pin MINI DIN and not with the one supplied as standard with the KIT. The mini din is placed with a ring that i printed with the 3D Printer.
Signals available on the MINI DIN:

- R G B
- SYNC Y (LUMINANCE)
- COMPOSITE VIDEO
- AUDIO
- +5V FAST BLANKING SCART
- CHROMINANCE
- GROUND
As i was advised by several sources, the SYNC signal for the RGB was not taken from the COMPOSITE VIDEO which carries more information
than could be needed with a substantial loss of Video quality but directly from the LUMINANCE (Y) signal of the SVIDEO signal.
I soldered the PALETTE switch directly on the modulator, you can change three different palettes (Natural, Improved, Garish) from the RF CHANNEL change slot (looking at the photos you can understand better)
The image quality is absolutely incredible, unfortunately the photos do not do it justice, tested with SONY CRT monitors and with OSSC on HDMI IPS LCD monitors.
Gallery:
Source:
Authentic Australian kit: https://etim.net.au/shop/shop.php?crn=203
Clone kit: https://it.aliexpress.com/item/1005008691701911.html

NEW TAG: C64 BIG GAME PACK
Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.
Titles:
- Super Amok +1D (Excess, Hokuto Force)
- The Adventures of Alfredo
- Space Invaders +2D
- Donkey.bas
- Miner’s Legacy +1D (Excess, Hokuto Force)
- Donkey.bas +1D (Excess, Hokuto Force)
- Jungle Escape Preview +2
- Jungle Escape
- Invasion Anarchy V1.1
- Invasion Anarchy V1.1 +2
- Donutsman +4D
- Space Invaders +4D
- Computer-WordSearch +1D
- Croc: Legend of the Gobbos
- Basketball
- Ultima II Grand
- Video Studio [german]
- Spellseeker +5DG (Hokuto Force, Mad Hacker’s Incorporated)
- Space Invaders V1.1 +2D
- Legacy of the Lost Spell Preview +
- Pato and Coraline Preview +1GMT (Hokuto Force)
- Blazar-X Preview +
- Chinny’s Hill +2G (Hokuto Force)
- Mugwump Plus +
- Mugwump
- Sprite Breakout +2D (Excess, Hokuto Force)
- Asteroid Belt +3D (Excess, Hokuto Force)
- Puzzles +D
- Mugwump Plus +
- Where’s My Bones? +4DH
- Quinx +6DGH
- Tusari 2 Preview (The River) +2D
- Mermaid Madness +4DFS
- Shipwrecked +D
- Buck Rogers – Planet of Zoom +3DGHM
- Mondiali +T
- Jiggle!
- Bit Escape
- Shipwrecked +3D
- The Movie Quiz +1D
- A Roman Conumdrum +TS (Excess, Hokuto Force)
- Scout the Stray V1.2 +4D
- Breakout Preview +
- Elvira – M.O.T.D. Enhanced +9DFS
- Simon +
- Space Invaders One Button +2D
- Rock Star Goes Bizarre +D
- Gravity Pong +1D (Excess, Hokuto Force)
- Simon’s Rainbows +
- Space Invaders V1.2 +2D
- Gravity Pong +2D (Excess, Hokuto Force)
- Eight Links +G (Hokuto Force)
- Jiggle! +HD (Excess, Hokuto Force)
- Bit Escape +2D (Excess, Hokuto Force)
- Rock Star Goes Bizarre +1D
- Burger Time V1.04 +4D
- El Cartero Duel +D (Excess, Hokuto Force)
- Qixie C64 + Source Code
- El Cartero +3D
- Rogueish Preview 2 +D (Hokuto Force)
- Ultima V Remastered V1.4.1
- Mazy 2 +2D (Excess, Hokuto Force)
- Mazy 2 +3F
- Zeppelin Rescue +3D
- Fruit Freight Frenzy +2D (Excess, Hokuto Force)
- Qixie +2DJ (Excess, Hokuto Force)
- Zarjaz +6DH
- Desert and Treasures Preview [c64gm]
- Venture-Quest +3
- Zyrax +
- Unknown Realm: The Siege Perilous Preview
- Detour Preview
- The Tomb of the Pharaoh
- VCC $32 Game
- VCC $32 Game +DS (Hokuto Force)
- VCC $32 Game +D (Hokuto Force)
- “Her Majesty” – The Beatles [EasyFlash] (Hokuto Force)
- The Tomb of the Pharaoh &SMap
- Slither Pro +2
- Slither +2
- Circus Galton +2T
- El Cartero [c64gm]
- Crazy Conveyors +3D
- Slither +2D
- Jupiter Lander +3HD (V2)
- Space Fight V1.1 +1D
- Slither Pro +2
- Slither Pro
- Slither +2
- TantooMan – Volume One +4D
- TantooMan – Volume One +2D
- The Trolley Problem Game
- OutBoy
- The Trolley Problem Game +1D
- TantooMan – Volume One +F
- “Walk Among Us”, Misfits [EasyFlash] (Hokuto Force)
- Forbidden Forest +2DGH 101%
- Zzapped in the Butt – Special Edition +3CD
- Silkworm +11DFH
- SNK vs CAPCOM – Stronger Edition for C64/C128
- Mazy 2 +4HD
- Motorcycle Road Trip +2D (Excess, Hokuto Force)
- Orange Squash +15DH
- “Gonna Fly Now” (Rocky) – Bill Conti @ 48 KHz [EasyFlash] (Hokuto Force)
- Turrican III +5D
- Retronizacja #4 Cartridge
- Retronizacja 1-4 Cartridge
- Croc: Legend of the Gobbos +DMS
- Alien III Preview +8
- Operation Wolf +8DFH
- Spring Vogel +
- Jump Bird +1T
- Scorpius +18HFD
- Dominion +2HD
- Trafic +3D [french]
- C64 Dungeon Preview 2 +
- Light Cycle Duel Deluxe V1.3 +
- Mieyen +4HD
Download: All Games in One Archive (1951)
source: csdb.dk

The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike.
The work on the collection is done completely in the Team and contributors’ spare time and is proudly one of the largest and most accurate computer music collections known.
This update features (all approximates):
- 623 new SIDs
- 72 fixed/better rips
- 8 repeats/bad rips eliminated
- 280 SID credit fixes
- 10 SID model/clock infos
- 11 tunes from /DEMOS/UNKNOWN/ identified
- 1 tunes from /GAMES/ identified
- 25 tunes moved out of /DEMOS/ to their composers’ directories
- 4 tunes moved out of /GAMES/ to their composers’ directories
After this update, the collection should contain 59,886 SID files!
Download:
source: www.hvsc.c64.org
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