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Keyword: ‘commodore’

C64 Big Game Pack: Cauldron +4DF, Jump Ninja +3HF, Frogger Pre2 …

February 10th, 2016 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Cauldron +4DF
  • Jump Ninja +3HF
  • Vault Man 2 Preview +2
  • Jump Ninja
  • JANI +2 [seuck]
  • JANI [seuck]
  • Blocks +J
  • Meadowbrook Nine
  • Minesweeper 64
  • Petscii-Poker 2016
  • Flying Cobra RX +2 [seuck]
  • Underland Preview
  • Frogger Arcade Prv 2
  • Guardian +4DGH
  • Little Knight Arthur +6D
  • Little Knight Arthur +6HD
  • Rupert and the Toymaker’s Party +3DG
  • Hideous Bill and the Gi-Gants +3D
  • Crow Boy Preview &D
  • Hideous Bill and the Gi-Gants +4DGH
  • Chichen Itza
  • Blasteroids 101% +6DGHF
  • Dragonfire 101% +2DGMF
  • Rock Maze (Reset Edition) +4PH 100%
  • Rock Maze (Reset Edition)
  • Rock Maze (Reset Edition) +4PH
  • Beach Head 1a ReM V2 + Source Code
  • Miner 2049′er ReM V2 + Source Code
  • Castles of Dr Creep 3 ReM V2 + Source Code
  • Lode Runner X ReM V2 + Source Code
  • Lode Runner(s) ReM V2 + Source Code
  • EF C64GS Collection 200-1 Bugfix [easyflash]
  • Manic Miner ReM + Source Code
  • Return of Heracles +M
  • Boulder Dashes ReM + Source Code

Download: All Games in One Archive (3663)

source: csdb.dk

durexForth v1.60 (Forth language for Commodore 64)

February 4th, 2016 No comments

Forth, the Language.

Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.

It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.

Download: durexForth v1.6.0 (D64/CRT) + Manual (923)

source: csdb.dk

durexForth v1.5.3 (Forth language for Commodore 64)

January 29th, 2016 No comments

Forth, the Language.

Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.

It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.

Download: durexForth v1.5.3 + Manual (889)

source: csdb.dk

Easy trick to improve a little bit the video quality for the C64

January 29th, 2016 3 comments
Cut the resistor

Easy trick to improve a little bit the video quality for the Commodore 64.

The fix can be made without removing the modulator. Obviously the RF output doesn’t work anymore.

Gallery:

durexForth v1.5.2 (Forth language for Commodore 64)

January 20th, 2016 No comments

Forth, the Language.

Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.

It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.

Download: durexForth v1.5.2 + Manual (937)

source: csdb.dk

durexForth v1.5.1 (Forth language for Commodore 64)

January 13th, 2016 No comments

Forth, the Language.

Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.

It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.

Download: durexForth v1.5.1 + Manual (889)

source: csdb.dk

durexForth v1.5.0 (Forth language for Commodore 64)

January 7th, 2016 No comments

Forth, the Language.

Forth is a different language. It’s aged and a little weird.
What’s cool about it? It’s a very low-level and minimal language without any automatic memory management. At the same time, it easily scales to become a very high-level and domain-specific language, much like Lisp. Compared to C64 Basic, Forth is more attractive in almost every way.

It is a lot more fast, memory effective and powerful. Compared to C, specifically cc65, the story is a little different. It’s hard to make a fair comparison. Theoretically Forth code can be very memory efficient, and it’s possible to make Forth code that is leaner than C code. But it is also true that cc65 code is generally much faster than Forth code.

Download: durexForth v1.5.0 + Manual (888)

source: csdb.dk

MicroTech – SpaceMaker II

January 6th, 2016 No comments

In the Commodore Pets and CBMs, ROM expansion area is available in empty sockets on the main logic board. These sockets are addressed as 4K byte blocks and are used by many of the software packages available for Pet and CBM!.

These include the Commodore Word Processors, the BPI business package, VISICALC from Personal Software, Inc., Rabbit from Eastern House Software, BASIC Programmers TOOLKIT from Palo Alto ICs, Sort from Matric Software, Inc., and many others.

Several of these ROMs are to be installed in the same ROM socket within the Pet. Spacemaker II is a utility device which allows switching of up to four ROMs into any socket from a single board. Since Spacemaker II is jumper programmable for each of its four ROM sockets.

ROM type may be different for each socket. Switching can be done with a side mounted switch or via ROM DRIVER, an accessory device which allows software and keyboard control of ROM selection.

Spacemaker II is also available for changing character sets with Math or Foreign language ROMs available from West River Electronics.

Gallery:

Download: MicroTech - SpaceMaker II Manual (1053)

Batch of repairs in one week (report)

January 4th, 2016 No comments
Batch of repairs in one week (report)

Batch of repairs in one week (report):

Commodore 64c Embossed Label

January 4th, 2016 No comments
Commodore 64c Embossed Label

This is the latest version of C64c and was cost reduced even more.

Instead of a metal plate on the top there is the logo only engarved in plastic case itself.

The keyboard has been held on the upper housing part with brackets (not with screws as normal). In addition, the housing itself was only held together with clamps.

Gallery:

source: scacom.bplaced.net/Collection/64/

Commodore Amiga 500+ Leaked Battery Repair

January 4th, 2016 2 comments
Commodore Amiga 500+ Leaked Battery Repair

I have done an accurate cleaning of the leaked battery acid on the mainboard.

I have also replaced the GARY socket destroyed by battery acid and rebuild a pcb track with a wire.

Gallery of the repair:

Commodore Amiga 500 Green screen of Death Repair

January 4th, 2016 3 comments
Commodore Amiga 500 Green screen of Death Repair

The problem of the green screen of death is usually due to a problem of DRAM,FAT AGNUS (chip or socket), GARY.

In this case all four DRAMs are failed. The pin 18 (IO/3) was always at high level.

Replacing DRAM everything has started to work properly.

Gallery of the repair:

C64 Big Game Pack: Frogger Arcade Preview / Robocop +8DFHIR …

December 29th, 2015 No comments

Some new games or tools (Cracked / Trained or Unrealeased) for Commodore 64 have been released from your favorites groups.

Titles:

  • Hyper Circuit +23D
  • The Catacombs of Cherubim +4
  • Rust’n'Steel +4C
  • Yloa’s Complex Preview
  • Qualot +3E
  • Rogue Preview
  • Voivod Attack +22D
  • Yloa Preview
  • Hummdinger +18D
  • Block’n'Tropic +6
  • Urban Warrior + [seuck]
  • Energy Warrior +20D
  • Yucatan +27D
  • Girlguard Preview [german]
  • Alley Cat +18D
  • Quak Attak +18D
  • Block’n'Tropic +6
  • Zodiac +23D
  • Kong 64 +28D
  • Que +2
  • Dragonfire +2DGMF 101%
  • Code Hunter +17D
  • Ladybug 2015
  • Ladybug 2015 +1H
  • Dragonfire +2F 101%
  • Chicken Chase +15D
  • Denarius +28D
  • Quantarallax Preview +2
  • Sputnik Preview
  • Wildfire Preview
  • Worron +3
  • Flimbo’s Quest Preview +2
  • Galax-i-birds +27D
  • Nuker Preview V2 +4
  • Firefighter Mario +3
  • Łazik
  • Frogger Arcade Preview
  • Robocop +8DFHIR 101%
  • Squirm 2 Preview
  • Robotfindskitten
  • Vault Man 2 Preview
  • Ferris’s Christmas Caper +17D
  • Cosmic Warrior +1 [inglish]
  • Robo +
  • Squid Jump Preview
  • Slither X +1

Download: All Games in One Archive (3443)

source: csdb.dk

High Voltage SID Collection Update #64

December 24th, 2015 No comments

The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike.

The work on the collection is done completely in the Team and contributors’ spare time and is proudly one of the largest and most accurate computer music collections known.

This update features (all approximates):

  • 672 new SIDs
  • 132 fixed/better rips
  • 5 repeats/bad rips eliminated
  • 812 SID credit fixes
  • 133 SID model/clock infos
  • 10 tunes from /DEMOS/UNKNOWN/ identified
  • 4 tunes from /GAMES/ identified
  • 22 tunes moved out of /DEMOS/ to their composers’ directories
  • 12 tunes moved out of /GAMES/ to their composers’ directories

Download:

source: www.hvsc.c64.org

Commodore-MOS KIM-1

December 19th, 2015 1 comment

The KIM-1, short for Keyboard Input Monitor, was a small 6502-based single-board computer developed and produced by MOS Technology, Inc. and launched in 1976. It was very successful in that period, due to its low price (following from the inexpensive 6502) and easy-access expandability.

The KIM-1 consisted of a single printed circuit board with all the components on one side. It included three main ICs; the MCS6502 CPU, and two MCS6530 Peripheral Interface/Memory Devices. Each MCS6530 comprises a mask programmable 1024 x 8 ROM, a 64 x 8 RAM, two 8 bit bi-directional ports, and a programmable interval timer. The KIM-1 brochure said “1 K BYTE RAM” but it actually had 1152 bytes. The memory was composed of eight 6102 static RAMs(1024 x 1 bits) and the two 64 byte RAMs of the MCS6530s. In the 1970s memory sizes were expressed in several ways. Semiconductor manufacturers would use a precise memory size such as 2048 by 8 and sometimes state the number of bits (16384). Mini and mainframe computers had various memory widths (8 bits to over 36 bits) so manufacturers would use the term “words”, such as 4K words. The early hobbyist computer advertisements would use both “words” and “bytes”. It was common to see “4096 words”, “4K (4096) words” and “4 K bytes”. The term KB was unused or very uncommon. The KIM-1 was introduced in the April 1976 issue of Byte magazine and the advertisement stated “1 K BYTE RAM” and “2048 ROM BYTES”.

Also included were six 7-segment LEDs (similar to those on a pocket calculator) and a 24-key calculator-type keypad. Many of the pins of the I/O portions of the 6530s were connected to two connectors on the edge of the board, where they could be used as a serial system for driving a Teletype Model 33 ASR and paper tape reader/punch).

One of these connectors also doubled as the power supply connector, and included analog lines that could be attached to a cassette tape recorder.

Earlier microcomputer systems such as the MITS Altair used a series of switches on the front of the machine to enter data. In order to do anything useful, the user had to enter a small program known as the “bootstrap loader” into the machine using these switches, a process known as booting. Once loaded, the loader would be used to load a larger program off a storage device like a paper tape reader. It would often take upwards of five minutes to load the tiny program into memory, and a single error while flipping the switches meant that the bootstrap loader would crash the machine. This could render some of the bootstrap code garbled, in which case the programmer had to reenter the whole thing and start all over again.

The KIM-1 included a somewhat more complex built-in Terminal Interface Monitor software called TIM that was “contained in 2048 bytes of ROM in two 6530 ROM/RAM/IO arrays”. This monitor software included the ability to run a cassette tape for storage, drive the LED display, and run the keypad. As soon as the power was turned on, the monitor would run and the user could immediately start interacting with the machine via the keypad. The KIM-1 was one of the first single-board computers, needing only an external power supply to enable its use as a stand-alone experimental computer. This fact, plus the relatively low cost of getting started, made it quite popular with hobbyists through the late 1970s.

Gallery:

Download: Commodore-MOS KIM-1 Docs (1137)

 source: wikipedia