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Keyword: ‘ghtfall’

Customize the keyboard of the Commodore 64

September 30th, 2012 No comments

I have customized the keyboard of my C64 with my alias. I have used some keys of a broken C16.

C64 Game: The Last Amazon +2 / The Mollusk +8HF [pal/ntsc] …

September 29th, 2012 No comments

HxC Floppy Emulator: Mac OSx Support *Beta Software*

September 26th, 2012 No comments

The HxC Floppy Drive Emulator is a software and hardware system created by jfdn aka Jeff.

The aim of this project is to replace the floppy disk drive by an electronic device emulating the floppy disk drive (list of supported Computer/Hardware).

There are two differents emulators:

  • A USB version which allows to connect the floppy disk drive interface of the computer to a PC via a USB cable.
  • A SDCARD version which allows to emulate floppy disks which images are stored in a SDCARD.

Release notes for the HxCFloppyEmulator software v2.0.3.0:

  • PRE-RELEASE – IN DEVELOPMENT: HxCFloppyEmulator software v2.0.3.0 (Windows & Mac OS X support !)

Download: HxCFloppyEmulator v2.0.3.0 *BETA* (1109)

source: hxc2001.free.fr

ST-Paint by Peter Jørgensen

September 23rd, 2012 No comments

ST-Paint is a Drawing program that lets you make Atari St picture on Windows based PC.

ST-Paint is still in a beta phase and it’s made by Peter Jørgensen same author of the program: Ym2149 Tracker.

Download:

source: fedepede04.dk

C64 Game: The Lost Caves 1-7 [EF] / Split Personalities +7D 101% …

September 22nd, 2012 No comments

(Italian) Brusaporto Retrocomputing Edizione 2012

September 21st, 2012 No comments

Sorry, this entry is only available in Italian.

Categories: Event(s), News & Rumors, Today

C64 Game: Knight’n'Grail 2 Preview 2 + / ALF in the Color Caves +D

September 16th, 2012 No comments

Nightfall Retro Collection Virtual Tour

September 16th, 2012 24 comments

Nightfall Retro Gallery

Photo Gallery update of my Retro Collection / Retro Trash

Clicking on the photo will download the highest resolution version available (10708 x 5137).

Updates of the Nightfall Retro Collection:

You can see my Retro collection with a Virtual Tour, we hope one day to be able to expose my things to the public.

Many thanks to Andrea Schillani and Freddy Anselmo for the photos and graphic support.

Categories: Event(s), News & Rumors, Today

CBM prg Studio v2.5.1 released

September 14th, 2012 No comments

CBM prg Studio Version 2.5.0 is released. There are a lot of new features in this version. I’d really appreciate it if you report any bugs you find or have any suggestions/comments.

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 / VIC20 or PET if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

New features:

  • Some of the IDE’s colours can be changed (background, tab strip, selected and non-selected windows).
  • Menu to control open windows.
  • Warnings if invalid BASIC jump (goto, gosub etc.) destinations are detected.
  • ZPOpt directive added.

Bugs fixed:

  • Added ‘missing’ colours to VIC 20′s screen designer.
  • Default project location not being saved if the target machine was not changed.
  • Assembler not assembling mixed case text directive strings properly.
  • Dark and light gray colours were switched.
  • Opening a project after a project had already been opened would use ‘my documents’ rather than the project directory.
  • Incbin failed when used screen designer files.
  • No colours were visible when starting the screen designer without loading a previous file.
  • CTRL+Z not scrolling to changed text.
  • * not recognised for current address.
  • Local labels not recognised in certain circumstances.
  • Generation/import of prgs > 65k for C128 programs would fail.
  • Missing BASIC 7 ‘RLUM’ keyword.

Download: CBM prg Studio v2.5.1 (984)

source: ajordison.co.uk

SNK Neo Geo Universe Bios v3.1 by Razoola released

September 7th, 2012 1 comment

SNK Neo Geo Universe Bios v3.1 released.

The UNIVERSE BIOS is for owners of MVS or AES hardware that want an easy way to change country region or between Arcade or Console mode on boot.

Also included are other features that are not possible using the standard MVS bios.

source: unibios.free.fr

Categories: Hardware, News & Rumors, Today

Attitude Diskmagazine #13 released

September 7th, 2012 No comments

Attitude is a disk magazine for the Commodore 64 computer. This edition is written in collaboration with the joint forces of Triad and Oxyron.

We hope you enjoy this issue as much as you did the previous ones!

Download: Attitude Diskmagazine #13 (1102)

source: noname.c64.org

CBM FileBrowser v1.4 by NBLA000

September 6th, 2012 No comments

This program works as a program launcher for Commodore machines. Even if it was originally intended for a device with sd2iec firmware, it works also with any CBM drive (without sd2iec functions of course).

It is a multi-system version derived from the discontinued sd2brwse v.0.6 by Hannu Nuotio (fork() of sdbrowse v.0.7)

The Vic-20 Mega-Cart Installer is based on sys.asm sources of mega-tools by Daniel Kahlin, sort routine by Michael Kircher.

Current supported machines:

  • C64.
  • C64DTV.
  • Vic-20 unexpanded.
  • Vic-20 +3K RAM.
  • Vic-20 +8K RAM or plus (for FE3 use this version)
  • Vic-20 with Mega-Cart.
  • C16 / C116 / Plus4.
  • C128 in 64 mode.

Changelog:

  • v.0.1 – 01-Sep-2009 (Start of project, C64/C64DTV only)
  • v.0.2 – 21-Oct-2009 (First working version for Vic-20 +8K RAM)
  • v.0.3 – 06-Jan-2010 (Added memory config auto-detection for Vic-20 selected program)
  • v.0.4 – 19-Jan-2010 (Added support for Vic-20 with Mega-Cart and manual start mode)
  • v.0.5 – 10-Feb-2010 (Added support for Vic-20 unexpanded and Vic-20 +3K RAM)
  • v.1.0 – 05-Mar-2010 (First public version, minor issues fixed, C64 and Vic-20 supported)
  • v.1.1 – 22-Jun-2010 (Added support for D41 and DNP file images, sd2iec firmware v.0.9.0 or higher required)
  • v.1.2 – 09-Oct-2010 (Added SJLOAD speed-up option to the manual mode of the Mega-cart version)
  • v.1.3 – 31-May-2012 (Added support for C16/C116/Plus4, Sort directories, cosmetic changes)
  • v.1.4 – 19-Jul-2012 (Added JIFFYDTV speed-up support for C64-DTV, Clear screen before RUN)

Download: CBM FileBrowser v1.4 (1389)

source: vic20.it/cbmfilebrowser

RGB + Synch Amplifier Circuit for Sega SG-1000 II (Mark 2)

September 2nd, 2012 4 comments

This is a Video RGB Hack for the console Sega SG-1000 II (Mark 2).

The Sega 315-5066 Video Chip inside the Sega SG-1000 II (Mark 2) used in the latest version of the console uses two video output formats: NTSC Composite video (converted to RF), and RGB (not connected).

The RGB Video is the stuff from which all other formats are born. Once your RGB is tapped it can be easily converted to Component or S-video, giving stunning output far superior to what the Sega SG-1000 II natively offers (only RF).

There are several caveats, of course. The biggest is the quality of the RGB output – it’s not very bright, and will result in an image without much contrast, so you will probably need to add an amplifier. Even on monitors that display a very good image without the amp you’ll sometimes find the sync signal needs an amp to generate a stable image.

I have used the same RGB/Sync Amplifier used on the PC-Engine, components and the Original schematic are shown below.

Schematic:

Components:

  • 4 x 2SC1815 (Transistor)
  • 4 x 220 μF 16v (Electrolytic capacitor)
  • 4 x 10 μF 16v (Electrolytic capacitor)
  • 4 x 75 Ω (Resistor)
  • 8 x 10 KΩ (Resistor)
  • 1 x 300 Ω (Resistor)

 

 

The three photos below show the connection between the RGB Amplifier and the PCB of the Sega SG-1000 II.

RGB + Synch Amplifier Circuit (Connections Descriptions) RGB + Synch Amplifier Circuit (Connections Descriptions) RGB + Synch Amplifier Circuit (Connections Descriptions)

C64 Game: Mollusk Redux +8D 101% / Army Moves USA 100% …

September 2nd, 2012 No comments

(Italian) Jurassic News numero #43

August 31st, 2012 No comments

Sorry, this entry is only available in Italian.

Categories: Magazine, News & Rumors, Today