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Keyword: ‘commodore’

C64 Game: Hyper Viper +1 Cracked/Trained by Onslaught

July 6th, 2011 3 comments

Hyper Viper by Jamie Howard (distribuited by Psytronik) for Commodore 64 has been cracked and trained by Onslaught.

Hyper Viper is a C64 conversion of a game released on the MSX way back in 1985.

Jamie has done a fine job converting the game onto the C64 which looks and plays just like the original – but now has improved presentation and music.

Download: Hyper Viper +1 Cracked by Onslaught (1396)

source: psytronik.net noname.c64.org pokefinder.org

Plus/4 Utility: The Print Shop

July 3rd, 2011 No comments

This is The Print Shop for Commodore Plus/4, originally made for the Commodore 64, was converted and translated into Hungarian by Cassy.

The Print Shop is a basic desktop publishing software package developed in the early 1980s by Brøderbund. It was unique in that it provided libraries of clip-art and templates through a simple interface to build signs, posters and banners with household dot-matrix printers.

Download: The Print Shop for Plus/4 (935)

source: plus4world.powweb.com

(Italian) Jurassic News numero #36

July 3rd, 2011 No comments

Sorry, this entry is only available in Italian.

Categories: Magazine, News & Rumors, Today

Commodore Free Magazine Issue #51

July 3rd, 2011 No comments

Commodore Free Magazine Issue #51

Free to download Commodore magazine dedicated to Commodore Computers.

In this issue you can find:
Editorial.
Readers Comments.
NEWS.
AresOne Price Reduction.
Snapshoter updated to v1.4.9b
New Commodore 64.
CBM264.com
XSane 0.998 for AmiCygnix.
Yes VIC Can.
Protovision Release Jim Slim.
64Copy Updated To 4.43.
‘Escape’ Full Game Found By GTW.
Commodore News.
Amiga Immortal Audio CD.
IceFileSystem 2.4 Released.
1541U-II Update 2.1
New Masonicons.
Amiga Automatic Monitor Switch.
TOSEC Updated.
C&A Games 3 Released.
Spellchecker.library v1.0.
Stroke World Review.
Cascade Review.
It’s Magic 1 Review.
It’s Magic 2 Review.
Bomb Mania Review.
Ice Guys Review.
Metal Dust Review.
Jim Slim Review.
Interview With The Protovision Team.
Protovision Website.

Download:

source: commodorefree.com

Categories: Magazine, News & Rumors, Today

iPhone: 8BIT Studio

July 1st, 2011 No comments

8Bit Studio – the only circuit bent 8bit SID synth for your iphone!

Customize your patterns using the built in step sequencer or play live on the retractable keyboard then bend and distort the sound using the touch contacts!

Features:

  • 128 Steps of memory.
  • 8 Keyboard patches.
  • 13 Drum sounds.
  • Sampled from the Commodore 64 SID Chip.

source: itunes.apple.com

Commodore Ink Jet Printer MPS 1270A

June 30th, 2011 1 comment

Commodore Ink Jet Printer MPS 1270A

Autopsy:

The MPS 1270 was the first ink jet printer Commodore released, as part of its MPS series. The MPS 1270A had both a Centronics port and a serial bus port. This allowed it to be used by a Commodore computer ( C64 , C128 , etc.) as well as a PC or Amiga.

Note:

  • HP 51604A Ink Cartridge are compatible with this printer.
  • The power connector have the TIP Negative and the outer Positive (9v 1A)

Download: Dip Switches MPS 1270 (2446)

CSAM V3 (Char Selection and Match V3) by Algorithm

June 28th, 2011 No comments

This Windows application allows the user to import any image/video and to convert and compress it to a format that can be played back on a Commodore 64.

The application utilises a method of compression known as Vector Quantisation.  This method of video compression was introduced on the PC quite some time ago with one of the codec’s being known as Cinepak.

Main advantage of this compression method is that decompression is extremely fast!  An Ideal candidate for the Commodore C64.

Download: CSAM V3 (Char Selection and Match V3) (864)

source: noname.c64.org

CBM prg Studio v1.3.0 released

June 26th, 2011 No comments

CBM prg Studio allows you to type a BASIC or Machine Code program in using a nice Windows environment and convert it to a ‘.prg’ file which you can run on an emulator, or even a real C64 or VIC20 if you’re feeling brave and have the right kit.

CBM prg Studio is the result of merging C64PrgGen and VIC20PrgGen. Adding new features and fixing bugs in two apps which were 95% similar was a bit of a nightmare so merging them made sense.

It was also a good opportunity for a face lift and to add some new features, such as:

  • Programs are project based, meaning all related source files, sprite files etc. are kept in one place and multiple source files can be linked more easily.
  • Tabbed MDI.
  • Syntax highlighting.

What CBM prg Studio isn’t is a front-end for tok64, cbmcnvrt, bastext or any other tokeniser / detokeniser / assembler. It’s all been written completely from scratch.

Download: CBM prg Studio v1.3.0 (950)

source: ajordison.co.uk

High Voltage SID Collection Update #55

June 25th, 2011 No comments

The High Voltage SID Collection (HVSC) is a freeware hobby project which organises Commodore 64 music (also known as SID music) into an archive for both musicians and fans alike.

The work on the collection is done completely in the Team and contributors’ spare time and is proudly one of the largest and most accurate computer music collections known.

This update features (all approximates):

  • 804 new SIDs (62 2SIDs)
  • 113 fixed/better rips.
  • 4 PlaySID/Sidplay1 specific SIDs eliminated.
  • 30 repeats/bad rips eliminated.
  • 742 SID credit fixes.
  • 176 SID model/clock infos.
  • 16 tunes from /DEMOS/UNKNOWN/ identified.
  • 4 tunes from /GAMES/ identified.
  • 36 tunes moved out of /DEMOS/ to their composers’ directories.
  • 2 tunes moved out of /GAMES/ to their composers’ directories.

Download: High Voltage SID Collection Update #55 (full) (1251)

Download: High Voltage PSID Collection Update #55 (1192)

source: www.hvsc.c64.org

C64 Studio v1.3a

June 22nd, 2011 No comments

C64 Studio is a .NET based IDE written by Georg Rottensteiner.

This app supports project based C64 assembly. The internal assembler is using the ACME syntax.

In connection with Vice the IDE allows you to debug through your code and watch variables/memory locations, registers and memory.

Any other emulator can be set up as well if it’s startable via runtime arguments. C64 Studio allows you to compile to raw binary, .prg, .t64 or cartridge format (.bin and .crt for 8k and 16k).

Additionally to this C64 Studio comes with a charset and sprite editor.

Version history:

21.06.2011 – 1.3a:

  • Fixed weird exception when using Umlauts at the line end.
  • Added tab configuration.
  • Added undo/redo to toolbar/menu.
  • Autocreate project if new document is created without project.

19.06.2011 – 1.3:

  • Added image export for sprites.
  • Fixed wrong modified state in sprite editor (selecting single/multi-color chars would set the project as modified)
  • Added import/export of all sprites as image.
  • Added import/export of all characters as image.
  • Added pseudo pc macro.
  • Added project configurations with predefines.
  • Added element dependencies.
  • Enabled sprite/charset files as part of projects.
  • Added !ifndef macro.

Download: C64Studio v1.3a Beta (822)

source: lemon64.com

Turbo Chameleon 64 beta firmware v6c released

June 21st, 2011 No comments

Turbo Chameleon 64 is an extremely user-friendly cartridge that can be used without opening the computer. It is just plugged to the expansion port of the C64.

The Turbo Chameleon 64 cartridge can also be operated as a stand-alone unit (since it’s basically an FPGA computer like the C-One or the Minimig in a C64 cartridge case), replacing the computer, the floppy drive and the heavy power supply.

When used as a stand-alone unit, a USB power adapter or active USB hub can be used as a power source.

Changelog:

Differences from Beta-5b to Beta-6:

  • Fixed RAM mirrors for 1541 drive emulation.
  • Fixed reading from emulated SID.
  • New cartridge emulations.
  • Disk track lengths set to 6256, 6672, 7144 or 7696 bytes.
  • Implemented disk-change with button.
  • Input latch emulation in VIA emulation.
  • Implemented SDR register in CIA.
  • Implemented real IEC bus disable bit.
  • VIC-II timing fixed for mode bits (MCM, BMM and ECM)

Differences from Beta-6 to Beta-6b:

  • 1541 emulation: fixed IEC timing. All known speedloader problems are gone now.
  • 1541 emulation: VIA6522 timer fixes.
  • 1541 emulation: VIA6522 register r/w fixes.
  • New cartridge emulations.

Differences from Beta-6b to Beta-6c:

  • Auto speed option for turbo feature. Slows down on IEC bus accesses.
  • PS/2 Page up/Page down alias for F1, F7. Easier navigation in the File-Browser.

Download: Turbo Chameleon 64 beta firmware v6c (1500)

source: syntiac.com

Categories: Firmware, News & Rumors, Today

Sprite Pad v1.8.1

June 20th, 2011 No comments

Subchrist has updated his Sprite Editor for Commodore 64. Sprite Pad is a free cross-platform development tool for designing sprite images and animations.

Improvements and changes in this version:

  • Version 1.8.1 adds sprite swap using right mouse button and fixes some bugs with the new quantity control.

General Program Features:

  • Edit and animate multicolour and high-resolution sprite images.
  • Rotations. A World first?, Free rotate with variable angle limiter, auto-generate rotation sequences in any mode with 1 degree accuracy.
  • Overlays. Allows the designing of 2 sprites as one + animation and rotation support!.
  • Multiple Palettes. User editable palette file supports up to 20 additional palettes. (Default palette is now technically accurate).

System Requirements:

  • The program has been designed, programmed and tested on a 32-bit Windows XP (SP3) system.
  • The development machine has an Athlon XP 2400+ (2Ghz) with 512MB of RAM and an old 64MB Nvidia Geforce4 MX GFX card.

Download: Sprite Pad v1.8.1 (1101)

source: subchrist homepage

C64 Game: Frantic Freddy

June 19th, 2011 No comments

This is a very nice conversion of the arcade game Mappy from Namco for Commodore 64. Thanks to Encore of Undone for this game.

Download: Frantic Freddy (1375)

source: noname.c64.org

Unboxing 1541 Ultimate-II by Gideon Zweijtzer

June 18th, 2011 6 comments
1541 Ultimate-II / Tape Adapter / IEC Cable / Micro SD HC / Manual

Autopsy:

The 1541 Ultimate-II is a peripheral developed for the Commodore 64 (C64) by Gideon Zweijtzer.

It’s a C64 compatible cartridge that carries an Action Replay, The Final Cartridge III, Super Snapshot, Retro Replay or TurboAss with Codenet support (whatever the user prefers) and a fully compatible FPGA-emulated Commodore 1541 floppy drive that is fed from a built-in Mini SD card slot with C64-compatible files (e.g. .D64 diskimages or .PRG single program files).

The difference between 1541 Ultimate-II and other SD-based & .D64 mounting cartridges (like the MMC64, Super Snapshot 2007, or MMC Replay, SD2IEC) is that the 6502 microprocessor that powers the 1541 floppy and the 1541′s mechanical behavior (even sound) is fully emulated, making it theoretically compatible with almost anything.

File selection and management is done via a third button on the cartridge that brings up a new menu on screen.

For the full features list click here.

source: 1541ultimate.net ar.c64.org

Commodore Matrix Printer MPS 801

June 17th, 2011 3 comments
Commodore Matrix Printer MPS 801

Autopsy:

Note: This is my first printer.

from c64-wiki.com:

The Commodore MPS 801 was a Matrix-Printer (Stylus-Printer) from Commodore released in the year 1984. MPS stands for Matrix Printer System, an invention from Commodore.

The Commodore MPS-801 was one of the first Printers offered by Commodore for its home computers. The printer used fan-fold paper via a paper tractor. The print resolution was a 6×7 Matrix at 10 chars/inch. The printing speed was about 50 chars per second.

Because of its 7-pin print head, character descenders couldn’t be created with the MPS 801. This was later made possible through some software tricks. The printer only supports unidirectional printing (i.e. it is only printing when the print head moves from left to right). On the way back to the left, the print head was inactive, which made the printer very slow, compared to later models. The interface to the computer was a serial IEEE-488, the serial bus for the C64.

The printer was not developed and produced by Commodore. The MPS-801 was produced by the Japanese company Seikosha, a subsidiary of the clock manufacturer Seiko (the same model there was named Seikosha GP 500 VC). At that time, Seikosha was one of the largest printer manufacturers in the world and was also manufacturing printers for Atari, such as the Atari 1029 printer.

Apart from the complete ASCII-charset the 801 could also print all Commodore graphic characters and reverse characters were possible. In addition to text and special glyphs the printer was capable of printing graphics.

For manual paper-handling there was a mechanical handwheel on the right side of the printer. Additionally a membrane key was provided for incremental linefeed.

source: c64-wiki.com